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3D UI

Free

Create immersive 3D interfaces for web and apps.

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Free · Opens the source repo

What 3D UI does

The 3D UI skill provides a comprehensive guide for implementing three-dimensional user interfaces in web and app development. It focuses on creating immersive experiences through true depth, perspective effects, and interactive elements that respond to user actions. This skill is particularly useful for designers and developers looking to enhance their applications with modern UI aesthetics that leverage spatial depth and rotation. By utilizing CSS, SwiftUI, Flutter, and React Native, users can create engaging interfaces that stand out.

The core principles of this skill emphasize the importance of depth and interaction. By translating elements along the Z-axis, users can achieve a sense of physical movement that enhances the visual experience. The skill also covers the use of CSS perspective and WebGL to establish realistic vanishing points, which are crucial for creating believable 3D environments. Additionally, interactive rotation allows elements to respond dynamically to user inputs, such as mouse movements or device gyroscope data, making the interface feel more alive and engaging.

The visual design aspect of the skill encourages the use of bold color palettes and typography that complement the 3D elements. High-contrast colors are recommended to accentuate the geometry of the objects, while the use of rendered 3D assets instead of flat icons adds to the overall impact of the design. The implementation examples provided in CSS, SwiftUI, Flutter, and React Native offer practical guidance for developers to integrate these principles into their projects effectively.

Overall, this skill is aimed at developers and designers who want to push the boundaries of traditional UI design by incorporating 3D elements that enhance user interaction and visual appeal.

When to use it

Use this skill when designing applications that require a modern, immersive aesthetic with 3D elements and spatial depth.

When not to use it

This skill may not be suitable for applications that prioritize minimalism or 2D interfaces without depth effects.

What you can build with it

Creating a 3D Product Showcase

Use the 3D UI skill to design an interactive product showcase that allows users to view products from different angles.

Developing a Gaming Interface

Implement 3D UI elements in a gaming app to enhance the immersive experience and engage players with dynamic visuals.

Designing an Educational App

Utilize the principles of 3D UI to create an educational app that visually represents complex concepts through interactive 3D models.

How to install 3D UI

View source

1. Install with the skills CLI

npx skills add sickn33/agentic-awesome-skills/3d-ui --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by sickn33

3D UI

"Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
  2. Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
  3. Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.

Visual DNA

  • Colors: Bold, striking palettes like Midnight Luxury or Industrial Chic. 3D elements need high contrast to show their geometry.
  • Typography: Bold, blocky, or extruded text.
  • Graphics: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).

Web Implementation

  • Rely heavily on perspective, transform-style: preserve-3d, and rotateX/rotateY.
  • CSS Example:
.perspective-container {
  perspective: 1000px;
  display: flex;
  justify-content: center;
  align-items: center;
}

.card-3d {
  width: 300px;
  height: 400px;
  transform-style: preserve-3d;
  transition: transform 0.5s ease;
  
  /* Initial slight rotation */
  transform: rotateX(15deg) rotateY(-15deg);
}

.card-3d:hover {
  /* Straighten out on hover */
  transform: rotateX(0) rotateY(0) translateZ(50px);
}

/* Inner elements popping out */
.card-content {
  transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}

App Implementation

SwiftUI

struct Card3D: View {
    @State private var dragOffset = CGSize.zero
    
    var body: some View {
        VStack {
            Text("3D Card")
                .font(.largeTitle.bold())
                .foregroundColor(.white)
        }
        .frame(width: 300, height: 400)
        .background(
            LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
        )
        .cornerRadius(24)
        .shadow(radius: 20)
        // Magic 3D effect based on drag gesture
        .rotation3DEffect(
            .degrees(Double(dragOffset.width / 10)),
            axis: (x: 0, y: 1, z: 0),
            perspective: 0.5
        )
        .rotation3DEffect(
            .degrees(Double(-dragOffset.height / 10)),
            axis: (x: 1, y: 0, z: 0),
            perspective: 0.5
        )
        .gesture(
            DragGesture()
                .onChanged { value in
                    withAnimation(.interactiveSpring()) {
                        dragOffset = value.translation
                    }
                }
                .onEnded { _ in
                    withAnimation(.spring()) {
                        dragOffset = .zero
                    }
                }
        )
    }
}
  • SwiftUI makes this incredibly easy with .rotation3DEffect().
  • Use the perspective parameter (default 1/6, higher = more distorted) to control the camera distance.
  • Link the rotation axes (x, y) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.

Flutter

class Card3D extends StatefulWidget {
  @override
  State<Card3D> createState() => _Card3DState();
}

class _Card3DState extends State<Card3D> {
  Offset _offset = Offset.zero;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onPanUpdate: (details) {
        setState(() => _offset += details.delta);
      },
      onPanEnd: (_) {
        setState(() => _offset = Offset.zero); // Snap back
      },
      child: TweenAnimationBuilder(
        tween: Tween<Offset>(begin: Offset.zero, end: _offset),
        duration: const Duration(milliseconds: 200),
        curve: Curves.easeOut,
        builder: (context, Offset offset, child) {
          // Perspective Matrix
          final transform = Matrix4.identity()
            ..setEntry(3, 2, 0.001) // perspective
            ..rotateX(-offset.dy * 0.01)
            ..rotateY(offset.dx * 0.01);

          return Transform(
            transform: transform,
            alignment: FractionalOffset.center,
            child: Container(
              width: 300,
              height: 400,
              decoration: BoxDecoration(
                gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
                borderRadius: BorderRadius.circular(24),
                boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
              ),
              alignment: Alignment.center,
              child: const Text('3D Card', 
                style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
            ),
          );
        },
      ),
    );
  }
}
  • The secret to perspective in Flutter is Matrix4.identity()..setEntry(3, 2, 0.001).
  • Wrap the target container in a Transform widget and apply rotations on the X and Y axes.
  • Use TweenAnimationBuilder to smooth out the return-to-center physics.

React Native

const Card3D = () => {
  const pan = useRef(new Animated.ValueXY()).current;

  const panResponder = useRef(
    PanResponder.create({
      onStartShouldSetPanResponder: () => true,
      onPanResponderMove: Animated.event([null, { dx: pan.x, dy: pan.y }], { useNativeDriver: false }),
      onPanResponderRelease: () => {
        Animated.spring(pan, { toValue: { x: 0, y: 0 }, useNativeDriver: false }).start();
      },
    })
  ).current;

  // Map drag distance to degrees
  const rotateX = pan.y.interpolate({ inputRange: [-200, 200], outputRange: ['20deg', '-20deg'] });
  const rotateY = pan.x.interpolate({ inputRange: [-200, 200], outputRange: ['-20deg', '20deg'] });

  return (
    <Animated.View
      {...panResponder.panHandlers}
      style={{
        width: 300, height: 400,
        backgroundColor: '#6b21a8',
        borderRadius: 24,
        justifyContent: 'center', alignItems: 'center',
        // Pseudo-3D transforms
        transform: [
          { perspective: 1000 },
          { rotateX },
          { rotateY }
        ]
      }}
    >
      <Text style={{ color: '#fff', fontSize: 32, fontWeight: '700' }}>3D Card</Text>
    </Animated.View>
  );
};
  • True 3D models require react-three-fiber.
  • For UI perspective transforms, use the transform array: [{ perspective: 1000 }, { rotateX: '...' }, { rotateY: '...' }].
  • perspective MUST be the first item in the transform array for the effect to render correctly.

Jetpack Compose

@Composable
fun Card3D() {
    var offset by remember { mutableStateOf(Offset.Zero) }
    val animatedOffset by animateOffsetAsState(
        targetValue = offset,
        animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy)
    )

    Box(
        modifier = Modifier
            .size(300.dp, 400.dp)
            .pointerInput(Unit) {
                detectDragGestures(
                    onDrag = { change, dragAmount ->
                        change.consume()
                        offset += dragAmount
                    },
                    onDragEnd = { offset = Offset.Zero },
                    onDragCancel = { offset = Offset.Zero }
                )
            }
            .graphicsLayer {
                // Apply 3D rotation based on drag offset
                rotationX = -animatedOffset.y * 0.1f
                rotationY = animatedOffset.x * 0.1f
                cameraDistance = 8f * density // Sets the perspective
            }
            .shadow(20.dp, RoundedCornerShape(24.dp))
            .clip(RoundedCornerShape(24.dp))
            .background(Brush.linearGradient(listOf(Color.Blue, Color.Magenta)))
    ) {
        Text("3D Card",
            color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold,
            modifier = Modifier.align(Alignment.Center))
    }
}
  • Apply 3D transformations inside Modifier.graphicsLayer { }.
  • Set rotationX and rotationY for the tilt.
  • Critical: Set cameraDistance to establish the Z-axis perspective vanishing point. Usually 8f * density is a good starting point.

Do's and Don'ts

  • DO: Tie 3D rotation to user input (mouse move on web, device tilt on mobile) for maximum impact.
  • DON'T: Make text itself 3D unless it's a massive headline. 3D text is generally unreadable at small sizes.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

Frequently asked questions about 3D UI

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