
Animation Builder
FreeTransform motion requests into precise implementations.
Free · Opens the source repo
What Animation Builder does
The Animation Builder skill is designed for developers and designers looking to create animations that adhere to strict design principles. It focuses on converting requests for motion into well-structured implementations, ensuring that the animations not only enhance user experience but also pass rigorous review standards. This skill emphasizes a thoughtful approach to animation, guiding users through a sequence of decisions that determine whether an element should animate, the purpose of the animation, and the appropriate tools and properties to use.
By following a defined build sequence, users first assess if an animation is warranted based on the frequency of interaction and the context in which it will be used. The skill encourages users to articulate the purpose of the animation, whether it is for feedback, spatial consistency, or delight. The Animation Builder skill is particularly useful for those who want to ensure that their animations are not just visually appealing but also functional and contextually appropriate.
The skill enforces hard rules to maintain high standards, such as avoiding unnecessary animations, using the cheapest tool that meets the requirements, and adhering to specific easing and property guidelines. This structured approach helps prevent common pitfalls, like animating elements that should remain static or using inappropriate easing functions. With this skill, users can confidently create animations that feel natural and enhance the overall user experience, while also being mindful of performance and accessibility considerations.
When to use it
Use this skill when you need to create animations that are contextually appropriate and adhere to design principles.
When not to use it
This skill is not suitable for general animation libraries or for creating complex UI components that require extensive state management.
What you can build with it
Creating a Toast Notification
Use the Animation Builder to implement a smooth entrance animation for a toast notification, ensuring it adheres to the guidelines for occasional animations.
Animating a Modal Entrance
When designing a modal, apply the skill to create an entrance animation that provides spatial consistency and enhances user understanding.
Implementing Hover Effects
For hover effects on buttons, use the skill to determine if subtle animations are appropriate and how to implement them correctly.
How to install Animation Builder
View source1. Install with the skills CLI
npx skills add emilkowalski/skills/animate --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by emilkowalskiBuilding Animations
A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), or hunt for places that could animate (that's find-animation-opportunities).
Operating Posture
You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.
Two failure modes, and the first is worse:
- Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
- Animating the right thing with the wrong ingredients —
ease-inon an entrance,scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.
Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.
Hard Rules
- Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
- No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent
cubic-bezier(0.4, 0, 0.2, 1)because it looks familiar. - Extend the codebase's tokens, don't fork them. If
--ease-outor a duration scale already exists, use it. Adding a parallel system is a defect. - Reduced motion and hover gating ship with the animation, not as a follow-up.
- Cheapest tool that works. Don't install a motion library for a fade.
The Build Sequence
1. Should this animate at all?
| Frequency | Decision |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. Stop here. |
| Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare / first-time (onboarding, success, celebration) | The delight budget lives here |
Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.
If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.
2. What is the purpose?
Name it in one of these words before continuing:
- Feedback — confirming the interface heard the user
- Spatial consistency — showing where something came from or went
- State indication — making a state change legible
- Preventing a jarring change — bridging content that would otherwise teleport
- Explanation — demonstrating how something works (marketing/onboarding only)
- Delight — allowed only at the rare/first-time tier
Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.
Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.
3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool |
|---|---|
| Hover, press, color, a state toggle you control with a class or attribute | CSS transition |
| Entry animation on mount, no JS state | CSS @starting-style |
| Predetermined motion that must stay smooth while the page is busy loading | CSS animation (runs off the main thread) |
| Programmatic control with CSS performance, no library | WAAPI (element.animate()) |
| Springs, layout animations, exit animations, gesture-driven values | Motion (motion.dev) |
CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.
If the task needs a component rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke pick-ui-library. Hand-rolling those is how you end up with a <div> dropdown and no focus management.
4. Pick the properties
transformandopacityonly. They skip layout and paint and run on the GPU.width/height/margin/padding/top/lefttrigger all three. (clip-pathis the sanctioned fourth — see RECIPES.md.heightis tolerated only for accordions, where there's no transform equivalent.)- Never
scale(0). Start fromscale(0.9–0.97)+opacity: 0. Nothing in the real world appears from nothing. transform-originat the trigger for popovers, dropdowns, menus, tooltips —var(--transform-origin)in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.- Percentages in
translate()are relative to the element's own size —translateY(100%)moves by its own height whatever the content. Prefer over hardcoded pixels. - In Motion, use the full transform string.
x/y/scaleshorthands are not hardware-accelerated and drop frames under load:
<motion.div animate={{ x: 100 }} /> // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated
- Never drive a child's transform from a CSS variable on the parent — it recalculates styles for every child. Set
transformon the element directly.
5. Easing and duration — or a spring
Easing, in decision order:
| Situation | Easing |
|---|---|
| Entering or exiting | ease-out |
| Moving / morphing on screen | ease-in-out |
| Hover / color change | ease |
| Constant motion (marquee, progress) | linear |
| Default | ease-out |
Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.
Built-in CSS easings are too weak. Use these:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
Need a curve that isn't here? Take it from easing.dev or easings.co. Don't hand-roll one.
Duration:
| Element | Duration |
|---|---|
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.
Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:
{ type: "spring", duration: 0.5, bounce: 0.2 } // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 } // traditional physics — more control
Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.
6. Interruption and exit
- Transitions, not keyframes, for anything triggered rapidly — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero.
- Springs for gestures, because they carry velocity through an interruption.
- Exit the way it entered. A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious.
- Asymmetric timing where the user is deciding. Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out).
7. Reduced motion and pointer gating
Ships with the animation, every time.
@media (prefers-reduced-motion: reduce) {
.element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}
@media (hover: hover) and (pointer: fine) {
.element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';
Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.
Recipes
For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see RECIPES.md. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.
Never Ship
Self-check before you finish. Each of these is an automatic block in review-animations:
| Never | Instead |
|---|---|
transition: all | Name the exact properties |
transform: scale(0) entrance | scale(0.95) + opacity: 0 |
ease-in on a UI element | ease-out or a strong custom curve |
Built-in ease-out on a deliberate animation | cubic-bezier(0.23, 1, 0.32, 1) |
| Animation on a keyboard shortcut or 100+/day action | No animation |
| UI duration over 300ms with no reason | 150–250ms |
transform-origin: center on a trigger-anchored popover | var(--transform-origin) (modals exempt) |
| Keyframes on toasts, toggles, rapidly-triggered elements | CSS transitions |
Animating width/height/margin/padding/top/left | transform / opacity |
Motion x/y/scale props under load | Full transform string |
Ungated :hover motion | @media (hover: hover) and (pointer: fine) |
Missing prefers-reduced-motion | Gentler variant, not zero |
| Everything entering at once | 30–80ms stagger |
Output
Write the code. Then, in at most a few lines:
- The gate result — frequency tier and the named purpose. If something in the request was rejected, say which and why.
- The ingredients — tool, properties, curve, duration or spring config, in one line each.
- What to feel-check — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes.
Don't pad this into a report. The code is the deliverable.
Tone
Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.
Frequently asked questions about Animation Builder
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