New to Claude Skills? Learn how to install them →

sickn33 on GitHub

BDI Mental State Modeling

Free

Transform RDF context into agent mental states.

Get this skill

Free · Opens the source repo

What BDI Mental State Modeling does

The BDI Mental State Modeling skill provides a framework for transforming external RDF context into structured mental states for agents, specifically beliefs, desires, and intentions. This skill is built on formal BDI ontology patterns, allowing agents to reason about their environment and make decisions based on their cognitive architecture. By utilizing this skill, developers can create agents that exhibit rational agency, enabling them to perceive, deliberate, and act in a coherent manner.

This skill is particularly useful for those working with multi-agent systems, where coordination and semantic interoperability are crucial. It supports the implementation of BDI frameworks such as SEMAS, JADE, and JADEX, making it easier to integrate cognitive structures into large-scale systems. Additionally, the skill enhances explainability by providing traceable reasoning chains that clarify how agents arrive at their decisions.

The BDI Mental State Modeling skill also allows for the temporal tracking of mental states, linking motivational states to action plans. This capability is essential for applications that require agents to adapt their behavior based on evolving contexts. By providing a structured approach to mental state modeling, this skill empowers developers to build more intelligent and responsive agents that can effectively interact with their environments.

When to use it

Use this skill when developing agents that need to interpret external data as beliefs, desires, and intentions, particularly in multi-agent environments.

When not to use it

This skill may not be suitable for simple agents that do not require complex mental state modeling or for applications where RDF data is not available or relevant.

What you can build with it

Transforming RDF Data

Use this skill to convert RDF context into agent beliefs, enabling agents to understand their environment.

Implementing BDI Frameworks

Activate this skill when building agents that need to follow BDI principles for decision-making.

Enhancing Explainability

Utilize this skill to create traceable reasoning chains that clarify how agents derive their intentions from beliefs.

How to install BDI Mental State Modeling

View source

1. Install with the skills CLI

npx skills add sickn33/agentic-awesome-skills/bdi-mental-states --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by sickn33

BDI Mental State Modeling

Transform external RDF context into agent mental states (beliefs, desires, intentions) using formal BDI ontology patterns. This skill enables agents to reason about context through cognitive architecture, supporting deliberative reasoning, explainability, and semantic interoperability within multi-agent systems.

When to Use

Activate this skill when:

  • Processing external RDF context into agent beliefs about world states
  • Modeling rational agency with perception, deliberation, and action cycles
  • Enabling explainability through traceable reasoning chains
  • Implementing BDI frameworks (SEMAS, JADE, JADEX)
  • Augmenting LLMs with formal cognitive structures (Logic Augmented Generation)
  • Coordinating mental states across multi-agent platforms
  • Tracking temporal evolution of beliefs, desires, and intentions
  • Linking motivational states to action plans

Core Concepts

Mental Reality Architecture

Mental States (Endurants): Persistent cognitive attributes

  • Belief: What the agent believes to be true about the world
  • Desire: What the agent wishes to bring about
  • Intention: What the agent commits to achieving

Mental Processes (Perdurants): Events that modify mental states

  • BeliefProcess: Forming/updating beliefs from perception
  • DesireProcess: Generating desires from beliefs
  • IntentionProcess: Committing to desires as actionable intentions

Cognitive Chain Pattern

:Belief_store_open a bdi:Belief ;
    rdfs:comment "Store is open" ;
    bdi:motivates :Desire_buy_groceries .

:Desire_buy_groceries a bdi:Desire ;
    rdfs:comment "I desire to buy groceries" ;
    bdi:isMotivatedBy :Belief_store_open .

:Intention_go_shopping a bdi:Intention ;
    rdfs:comment "I will buy groceries" ;
    bdi:fulfils :Desire_buy_groceries ;
    bdi:isSupportedBy :Belief_store_open ;
    bdi:specifies :Plan_shopping .

World State Grounding

Mental states reference structured configurations of the environment:

:Agent_A a bdi:Agent ;
    bdi:perceives :WorldState_WS1 ;
    bdi:hasMentalState :Belief_B1 .

:WorldState_WS1 a bdi:WorldState ;
    rdfs:comment "Meeting scheduled at 10am in Room 5" ;
    bdi:atTime :TimeInstant_10am .

:Belief_B1 a bdi:Belief ;
    bdi:refersTo :WorldState_WS1 .

Goal-Directed Planning

Intentions specify plans that address goals through task sequences:

:Intention_I1 bdi:specifies :Plan_P1 .

:Plan_P1 a bdi:Plan ;
    bdi:addresses :Goal_G1 ;
    bdi:beginsWith :Task_T1 ;
    bdi:endsWith :Task_T3 .

:Task_T1 bdi:precedes :Task_T2 .
:Task_T2 bdi:precedes :Task_T3 .

T2B2T Paradigm

Triples-to-Beliefs-to-Triples implements bidirectional flow between RDF knowledge graphs and internal mental states:

Phase 1: Triples-to-Beliefs

# External RDF context triggers belief formation
:WorldState_notification a bdi:WorldState ;
    rdfs:comment "Push notification: Payment request $250" ;
    bdi:triggers :BeliefProcess_BP1 .

:BeliefProcess_BP1 a bdi:BeliefProcess ;
    bdi:generates :Belief_payment_request .

Phase 2: Beliefs-to-Triples

# Mental deliberation produces new RDF output
:Intention_pay a bdi:Intention ;
    bdi:specifies :Plan_payment .

:PlanExecution_PE1 a bdi:PlanExecution ;
    bdi:satisfies :Plan_payment ;
    bdi:bringsAbout :WorldState_payment_complete .

Notation Selection by Level

C4 LevelNotationMental State Representation
L1 ContextArchiMateAgent boundaries, external perception sources
L2 ContainerArchiMateBDI reasoning engine, belief store, plan executor
L3 ComponentUMLMental state managers, process handlers
L4 CodeUML/RDFBelief/Desire/Intention classes, ontology instances

Justification and Explainability

Mental entities link to supporting evidence for traceable reasoning:

:Belief_B1 a bdi:Belief ;
    bdi:isJustifiedBy :Justification_J1 .

:Justification_J1 a bdi:Justification ;
    rdfs:comment "Official announcement received via email" .

:Intention_I1 a bdi:Intention ;
    bdi:isJustifiedBy :Justification_J2 .

:Justification_J2 a bdi:Justification ;
    rdfs:comment "Location precondition satisfied" .

Temporal Dimensions

Mental states persist over bounded time periods:

:Belief_B1 a bdi:Belief ;
    bdi:hasValidity :TimeInterval_TI1 .

:TimeInterval_TI1 a bdi:TimeInterval ;
    bdi:hasStartTime :TimeInstant_9am ;
    bdi:hasEndTime :TimeInstant_11am .

Query mental states active at specific moments:

SELECT ?mentalState WHERE {
    ?mentalState bdi:hasValidity ?interval .
    ?interval bdi:hasStartTime ?start ;
              bdi:hasEndTime ?end .
    FILTER(?start <= "2025-01-04T10:00:00"^^xsd:dateTime && 
           ?end >= "2025-01-04T10:00:00"^^xsd:dateTime)
}

Compositional Mental Entities

Complex mental entities decompose into constituent parts for selective updates:

:Belief_meeting a bdi:Belief ;
    rdfs:comment "Meeting at 10am in Room 5" ;
    bdi:hasPart :Belief_meeting_time , :Belief_meeting_location .

# Update only location component
:BeliefProcess_update a bdi:BeliefProcess ;
    bdi:modifies :Belief_meeting_location .

Integration Patterns

Logic Augmented Generation (LAG)

Augment LLM outputs with ontological constraints:

def augment_llm_with_bdi_ontology(prompt, ontology_graph):
    ontology_context = serialize_ontology(ontology_graph, format='turtle')
    augmented_prompt = f"{ontology_context}\n\n{prompt}"
    
    response = llm.generate(augmented_prompt)
    triples = extract_rdf_triples(response)
    
    is_consistent = validate_triples(triples, ontology_graph)
    return triples if is_consistent else retry_with_feedback()

SEMAS Rule Translation

Map BDI ontology to executable production rules:

% Belief triggers desire formation
[HEAD: belief(agent_a, store_open)] / 
[CONDITIONALS: time(weekday_afternoon)] » 
[TAIL: generate_desire(agent_a, buy_groceries)].

% Desire triggers intention commitment
[HEAD: desire(agent_a, buy_groceries)] / 
[CONDITIONALS: belief(agent_a, has_shopping_list)] » 
[TAIL: commit_intention(agent_a, buy_groceries)].

Guidelines

  1. Model world states as configurations independent of agent perspectives, providing referential substrate for mental states.

  2. Distinguish endurants (persistent mental states) from perdurants (temporal mental processes), aligning with DOLCE ontology.

  3. Treat goals as descriptions rather than mental states, maintaining separation between cognitive and planning layers.

  4. Use hasPart relations for meronymic structures enabling selective belief updates.

  5. Associate every mental entity with temporal constructs via atTime or hasValidity.

  6. Use bidirectional property pairs (motivates/isMotivatedBy, generates/isGeneratedBy) for flexible querying.

  7. Link mental entities to Justification instances for explainability and trust.

  8. Implement T2B2T through: (1) translate RDF to beliefs, (2) execute BDI reasoning, (3) project mental states back to RDF.

  9. Define existential restrictions on mental processes (e.g., BeliefProcess ⊑ ∃generates.Belief).

  10. Reuse established ODPs (EventCore, Situation, TimeIndexedSituation, BasicPlan, Provenance) for interoperability.

Competency Questions

Validate implementation against these SPARQL queries:

# CQ1: What beliefs motivated formation of a given desire?
SELECT ?belief WHERE {
    :Desire_D1 bdi:isMotivatedBy ?belief .
}

# CQ2: Which desire does a particular intention fulfill?
SELECT ?desire WHERE {
    :Intention_I1 bdi:fulfils ?desire .
}

# CQ3: Which mental process generated a belief?
SELECT ?process WHERE {
    ?process bdi:generates :Belief_B1 .
}

# CQ4: What is the ordered sequence of tasks in a plan?
SELECT ?task ?nextTask WHERE {
    :Plan_P1 bdi:hasComponent ?task .
    OPTIONAL { ?task bdi:precedes ?nextTask }
} ORDER BY ?task

Anti-Patterns

  1. Conflating mental states with world states: Mental states reference world states, they are not world states themselves.

  2. Missing temporal bounds: Every mental state should have validity intervals for diachronic reasoning.

  3. Flat belief structures: Use compositional modeling with hasPart for complex beliefs.

  4. Implicit justifications: Always link mental entities to explicit justification instances.

  5. Direct intention-to-action mapping: Intentions specify plans which contain tasks; actions execute tasks.

Integration

  • RDF Processing: Apply after parsing external RDF context to construct cognitive representations
  • Semantic Reasoning: Combine with ontology reasoning to infer implicit mental state relationships
  • Multi-Agent Communication: Integrate with FIPA ACL for cross-platform belief sharing
  • Temporal Context: Coordinate with temporal reasoning for mental state evolution
  • Explainable AI: Feed into explanation systems tracing perception through deliberation to action
  • Neuro-Symbolic AI: Apply in LAG pipelines to constrain LLM outputs with cognitive structures

References

See references/ folder for detailed documentation:

  • bdi-ontology-core.md - Core ontology patterns and class definitions
  • rdf-examples.md - Complete RDF/Turtle examples
  • sparql-competency.md - Full competency question SPARQL queries
  • framework-integration.md - SEMAS, JADE, LAG integration patterns

Primary sources:

  • Zuppiroli et al. "The Belief-Desire-Intention Ontology" (2025)
  • Rao & Georgeff "BDI agents: From theory to practice" (1995)
  • Bratman "Intention, plans, and practical reason" (1987)

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Frequently asked questions about BDI Mental State Modeling

Similar skills