
Better UI
FreeEnhance your UI designs with polished details.
Free · Opens the source repo
What Better UI does
Creating a polished user interface involves a multitude of small details that collectively enhance the user experience. The Better UI skill provides a set of design engineering principles focused on refining these details, making it an essential tool for developers and designers alike. This skill is particularly useful when building or reviewing UI components, as it emphasizes the importance of motion, visual hierarchy, and subtle design elements that contribute to a more engaging interface.
When utilizing this skill, developers are encouraged to slow down the interface animations to identify what feels off during user interactions. By replaying animations at a reduced speed, it becomes easier to spot inconsistencies and areas for improvement. The skill also stresses the importance of adhering to established design systems, ensuring that any enhancements align with the existing component library and motion language of the project.
Better UI covers a range of design aspects, including surface treatment, animations, icon usage, and performance considerations. It provides specific guidelines for achieving optimal border radii, aligning elements visually rather than geometrically, and implementing animations that enhance user interactions without overwhelming them. Additionally, the skill offers insights into icon design, ensuring that icons maintain visual consistency with text and adapt to different states effectively.
Overall, Better UI is designed for those who want to elevate their UI design work by focusing on the finer details that contribute to a cohesive and polished user experience. Whether you are a developer implementing UI components or a designer reviewing frontend code, this skill will help you create interfaces that feel intuitive and visually appealing.
When to use it
Use this skill when building or reviewing UI components to ensure that every detail contributes positively to the user experience.
When not to use it
This skill is not suitable for addressing broader design topics like typography or accessibility, which are covered by other specialized skills.
What you can build with it
Reviewing UI Components
Utilize the Better UI skill to assess existing UI components, ensuring they adhere to principles of optical alignment and motion.
Implementing Animations
Apply the skill's guidelines for creating smooth, interruptible animations that enhance user engagement without being distracting.
Designing Icons
Use the principles for icon design to ensure visual consistency and responsiveness across different states in your UI.
How to install Better UI
View source1. Install with the skills CLI
npx skills add jakubkrehel/skills/better-ui --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by jakubkrehelDetails that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
When reviewing, slow the interface down: replay motion at 10% speed in the browser's Animations panel and walk every state: hover, focus, active, loading, empty. What feels off at 10% speed is what's subtly wrong at full speed.
Preserve the project's component library, tokens, and density. Match its established motion language except where a principle below prescribes an exact interaction pattern.
Typography (text wrapping, font rendering, tabular numbers, spacing) is covered by the better-typography skill; use that for anything text-related. Accessibility (hit areas, focus states, keyboard support, ARIA, reduced motion) is covered by the better-accessibility skill. Layout structure (grouping, spacing between sections, breakpoints, spatial RTL) is covered by the better-layout skill.
Quick Reference
| Category | When to Use |
|---|---|
| Surfaces | Border radius, optical alignment, shadows, image outlines |
| Animations | Interruptible animations, enter/exit transitions, icon animations, scale on press, motion restraint |
| Icons | Icon stroke weight, states via currentColor, outline vs fill, sizing, RTL flipping |
| Performance | Transition specificity, will-change usage |
Core Principles
1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
3. Shadows for Elevation, Borders for Structure
For buttons, cards, and containers whose border exists only to create depth, prefer layered transparent box-shadow values. Keep borders that communicate structure or state: dividers, layout separators, and selected or focus states.
4. Interruptible Animations
Use CSS transitions for interactive state changes: they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
5. Split and Stagger Enter Animations
For an infrequent staged entrance where sequence helps communicate hierarchy, break content into semantic chunks and stagger them by ~100ms instead of animating one container. Do not stagger routine, high-frequency interactions.
6. Subtle Exit Animations
Use a small fixed translateY instead of full height. Exits should be softer than enters. Use ease-out for both enter and exit transitions.
7. Contextual Icon Animations
Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, match that package's import path (or the established nearby imports when both exist) and use transition: { type: "spring", duration: 0.3, bounce: 0 }; bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1); this gives both enter and exit animations without any dependency.
8. Image Outlines
Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (oklch(0 0 0 / 0.1)) and pure white in dark mode (oklch(1 0 0 / 0.1)), never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.
9. Scale on Press
A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95: anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.
10. Skip Animation on Page Load
Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
11. Never Use transition: all
Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
12. Use will-change Sparingly
Only for transform, opacity, filter, the properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.
13. Match Icon Stroke to Text Weight
An icon next to text carries the text's optical weight: 1.5px stroke beside regular (400) text, 2px beside semibold (600). One stroke weight per icon set; never mix libraries on one surface.
14. One SVG, Recolored per State
Icons use currentColor and get their states (hover, selected, disabled) from CSS color and opacity, never from separate assets. Outline variant is the default; fill variant marks the active state.
15. Motion Restraint
No custom animation on high-frequency interactions: the attention cost repeats on every trigger. Motion is never the only feedback channel; every animated state change also needs a static cue (color, icon, label).
Common Mistakes
| Mistake | Fix |
|---|---|
| Same border radius on closely nested parent and child | Calculate outerRadius = innerRadius + padding |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Border used only to fake elevation | Use layered box-shadow with transparency; keep structural and state borders |
| Jarring staged entrance or contextual exit | Stagger infrequent entrances and keep context-preserving exits subtle |
| Stateful icon or toggle animates its default state on page load | Add initial={false} to that AnimatePresence; preserve intentional page entrances |
transition: all on elements | Specify exact properties |
| First-frame animation stutter | Add will-change: transform (sparingly) |
| Hairline icon beside bold text | Match the stroke width to the text weight |
| Separate icon assets per state | One currentColor SVG, states via CSS |
| Filled icons everywhere | Outline as default, fill only for the active state |
| Entrance animation on every hover or keystroke | Instant feedback or ≤150ms opacity/color transition |
Review Output Format
Use this format only when the user asks for a standalone UI-polish review. When better-interface orchestrates the review, provide domain evidence and findings to that skill and let its output format, severity scale, consolidation rules, cap, and verdict take precedence.
Present the standalone review in two parts.
Findings
Group all confirmed findings by principle. Use a markdown table with Severity, Location, Before, After, and Why columns. Never use separate "Before:" / "After:" lines.
- Severity:
HIGHmakes an interaction misleading, unresponsive, or repeatedly disruptive;MEDIUMcreates a noticeable craft or consistency problem;LOWis isolated polish. - Location: cite
path/to/file:line. If the artifact has no source files, cite the exact screen and component instead. - Before / After: show the current implementation and an actionable replacement.
- Why: name the violated principle and explain how it affects the interface.
Consolidate a repeated systemic issue into one row and list every affected location. Omit principles with no findings.
Example
Concentric border radius
| Severity | Location | Before | After | Why |
|---|---|---|---|---|
| LOW | src/Card.tsx:28 | rounded-xl on card + rounded-xl on inner button (p-2) | rounded-2xl on card (8 + 8 = 16), rounded-lg on inner button | Nested corners should be concentric |
| LOW | src/card.css:11 | border-radius: 16px on both nested surfaces | Outer 24px, inner 16px with 8px padding | Equal nested radii make the inner surface look pinched |
Scale on press
| Severity | Location | Before | After | Why |
|---|---|---|---|---|
| LOW | src/Button.tsx:19 | <button className="..."> | Add active:scale-[0.96] transition-transform | Press feedback makes the control feel responsive |
| MEDIUM | src/button.css:24 | scale(0.9) on press | Raise to scale(0.96) | Anything below 0.95 feels exaggerated |
Verification and Verdict
After the findings:
- Verification: list the exact checks run and their observed results. Walk every relevant state and inspect motion at 10% speed when animation is involved. If a check was not run, state what still needs verification.
- Verdict:
Blockif anyHIGHfinding remains,Needs changesif onlyMEDIUMorLOWfindings remain, andApproveonly when no actionable findings remain.
When there are no findings, omit the tables, state "No actionable UI-polish findings", report verification, and end with Approve.
Frequently asked questions about Better UI
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