
Checkpoint Promotion
FreeEnsure your AI model meets quality standards before deployment.
Free · Opens the source repo
What Checkpoint Promotion does
Checkpoint Promotion is a critical tool for validating AI model checkpoints after training. It provides a structured four-stage gate process that ensures only models that meet strict quality criteria are promoted to production. This skill is particularly useful for developers and data scientists who need to maintain high performance and reliability in their AI systems. By implementing this skill, users can systematically evaluate and compare checkpoints against established baselines, ensuring that any model shipped is not only effective but also free from issues such as data leakage or catastrophic forgetting.
The process begins with a data-quality gate that checks for deduplication and potential label noise in the training set. If the checkpoint passes this initial test, it moves on to evaluate capability drift against a frozen suite of benchmarks. This drift evaluation is crucial, as it quantifies any degradation in model performance across various tasks. The third stage involves a paired comparison against a base model, ensuring that the new checkpoint does not compromise overall capability. Finally, the canary stage allows for a controlled rollout of the model, enabling users to monitor its performance in a live environment while having the option for automatic rollback if issues arise.
This skill is designed for teams that prioritize model integrity and performance in production settings. It provides a comprehensive framework for decision-making regarding model promotion, making it easier to identify and address potential issues before they impact users. With the inclusion of detailed reporting and verdicts, developers can make informed choices about their AI deployments, ensuring that only the best-performing models reach production.
When to use it
Use this skill after training a model checkpoint to validate its readiness for production deployment.
When not to use it
This skill is not suitable for quick iterations or when immediate deployment is required without thorough evaluation.
What you can build with it
Post-Training Model Evaluation
After training a new AI model, use this skill to evaluate its performance against established benchmarks before deployment.
Quality Assurance for AI Systems
In a production environment, implement this skill to ensure that only high-quality models are promoted, maintaining system integrity.
Monitoring Model Drift
Utilize the drift evaluation stage to monitor for any degradation in model performance over time, ensuring ongoing reliability.
How to install Checkpoint Promotion
View source1. Install with the skills CLI
npx skills add wshobson/agents/checkpoint-promotion --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by wshobsonCheckpoint Promotion
The Phase 5 gate for the whole
plugin: a checkpoint that trains
cleanly and beats its task metric
still doesn't ship without
clearing all four stages below.
eval-harness-first built the
suite re-run here — this skill is
where that suite's baseline
decides something.
Input: a trained checkpoint,
eval/baseline-<model>.json from
eval-harness-first, and the
frozen eval/drift-suite.yaml.
Output format:
promotion-report.md — the
four-stage evidence plus a
terminal PROMOTE or REJECT
verdict that /finetune Phase 5
and /promote-checkpoint consume
directly.
The Four-Stage Gate
Each stage gates the next — a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge-based arena should still wait for stage 2 first — that's where the real savings are.
- Data-quality gate. Before
any eval touches the
checkpoint: dedup the training
set, check for eval-goldens
leakage (the exact failure
trace-to-training-data's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage. - Held-out + frozen
capability-drift suite.
Re-run
eval-harness-first'seval/drift-suite.yaml— MMLU/GSM8K/IFEval plus 200–500 domain-adjacent items — against the checkpoint and diff againstbaseline-<model>.jsonper benchmark against the Drift Budget table below. - Paired arena vs. base.
Position-randomized judge,
checkpoint vs. base model, same
prompts — or the deterministic
paired-comparison variant in
references/gate-templates.mdwhen every grader in the harness is deterministic (no LLM-judge; position randomization N/A there). A holdout win that loses the live arena does not ship — stage-2 numbers and stage-3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away. - Canary. 5–10% stratified rollout with auto-rollback for any checkpoint reaching production traffic. Local-only users stop at stage 3 — skipping stage 4 for a local deployment is the correct stopping point, not a shortcut.
Drift Budget
| Drift (pts) | Verdict |
|---|---|
| ≤1 | Noise — proceed |
| 2–5 | Rerun with seed variation before deciding |
| >5 | HARD FAIL — no exception for task gains |
The >5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here — task improvement never buys back a drift-budget breach.
Item count derives from the
budget, not convenience: the
strict n for a half-width under
half the 5pt hard-fail threshold
is ~1,300 at typical accuracy
(p≈0.7); n=200 is a pragmatic
floor (±6pt half-width at that
same p, n=50 ±13pt) — report the
half-width with every verdict,
and treat a margin smaller than
it as REJECT (uncertain), not
PASS/HARD FAIL. Full math and a
5-run cautionary example:
references/gate-templates.md.
RERUN is not a verdict. A
2–5pt drift only ever produces a
PROMOTE or REJECT after the
seed-variation rerun completes —
PROMOTE requires landing back
at ≤1pt (noise); any rerun still
1pt — 2–5pt band or >5pt breach alike — resolves stage 2 to a hard
REJECT. No report may reach the Verdict section with stage 2 still showingRERUN.
Catastrophic Forgetting
Unmanaged LoRA fine-tuning loses real general capability, and stage 2 is what catches it:
- ~43% knowledge loss unmanaged — no replay, no regularization.
- ~10% with basic management — some replay or a conservative LR.
- ~3% with replay + EWC — the disciplined case.
- 10–30% general-data replay mix is the standard mitigation — blend general- domain data into training rather than target-task data alone.
If a checkpoint hits the >5pt
hard fail in stage 2, work this
escalation ladder in order — the
one canonical order this skill
and references/gate-templates.md
both point to:
- Adjust the replay-mix fraction — swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small-run scale (<~100 steps) — re-check drift after any swap.
- Lower the learning rate.
- Fewer epochs.
- A smaller LoRA rank — the
same rank/LR levers
lora-qlora-recipesandpreference-optimizationtune for the training run, applied here in reverse.
This order is a default, not a
law: remediation guidance from
a single before/after run pair
is a hypothesis — label it
low-confidence once any lever
produces a reversal, and prefer
a seed-variation repeat over
trusting the next rung blindly.
A lever that clears the drift
breach but drops a
success-criterion metric below
target is a two-sided tradeoff
for a human, not a reason to
keep descending the ladder. Full
reasoning and the 5-run
trajectory behind both caveats:
references/gate-templates.md.
Disclose drift-suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post-replay score an upper bound — flag it instruction-familiar, or re-probe with a paraphrase, before treating a near-budget pass as clean.
The Verdict
promotion-report.md covers all
four stages as sections and
must end with a terminal
verdict: PROMOTE or REJECT,
the evidence that produced it,
and exactly one top remediation
when the verdict is REJECT.
Template: references/gate-templates.md.
The terminal contract other
skills parse:
## Verdict
REJECT
Evidence: domain-adjacent drift
suite dropped 6.2pt (threshold:
>5pt hard fail) despite +8pt on
the target task.
Top remediation: swap the
replay-mix fraction from 10%
toward 20%, holding step count
constant.
- REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate.
- One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest-leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do.
- No auto-retraining. This
skill produces a verdict and a
report, not a re-triggered
training run. A
REJECThands the remediation back to a human decision atfinetuning-method-selectionor the relevant training skill.
Related Skills
eval-harness-first— owns the drift suite and baseline this skill re-runs and diffs against; nobaseline-<model>.jsonmeans nothing to gate against.quantized-export— the only valid next step after aPROMOTEverdict.preference-optimizationandlora-qlora-recipes— own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it.dataset-curation— owns the replay-mix construction recipe the escalation ladder's first rung applies.
Complete promotion-report.md
template with all four stages,
the drift-suite scoring table,
the paired-arena protocol (item
count, position randomization,
win-rate threshold), and a
replay-mix configuration example:
references/gate-templates.md.
Frequently asked questions about Checkpoint Promotion
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