
Corner Diagonals
FreeCreate sharp, engineered UI elements with diagonal cuts.
Free · Opens the source repo
What Corner Diagonals does
Corner Diagonals is a skill designed for developers and designers looking to enhance their user interfaces with precise geometric shapes. This skill focuses on applying diagonal-cut corners and chamfered edges to various UI components such as buttons, cards, panels, and container shells. By utilizing this skill, you can create a consistent visual language that feels both intentional and modern, suitable for applications that require a sci-fi aesthetic or engineered appearance.
The skill provides a set of CSS properties and patterns that allow for easy implementation of diagonal cuts. It emphasizes maintaining usability while introducing unique shapes, ensuring that hit areas remain accessible even when corners are clipped. The provided cut tokens and core shapes enable you to define the size and style of the cuts, allowing for flexibility in design while adhering to a systematic approach across different components. This consistency is crucial for creating a cohesive user experience.
Whether you're developing a new application or refreshing an existing design, Corner Diagonals offers a straightforward way to implement sharp, geometric elements. The skill encourages the use of repeated structural motifs, ensuring that your design feels integrated rather than haphazard. With recommended patterns for buttons and panels, as well as guidelines for maintaining readability and hierarchy, this skill is a valuable addition to any designer's toolkit.
When to use it
Use this skill when your design requires a modern, geometric look with diagonal-cut corners for buttons, cards, and panels.
When not to use it
Avoid this skill if your design aesthetic favors rounded corners or if you require simple rectangular shapes without additional complexity.
What you can build with it
Creating Sci-Fi UI Elements
Use Corner Diagonals to design futuristic interfaces with sharp, geometric shapes that stand out.
Designing Consistent Button Styles
Implement this skill to maintain a cohesive look across primary and secondary buttons using diagonal cuts.
Enhancing Card Designs
Apply diagonal corners to cards and panels to create a modern, structured appearance that enhances user experience.
How to install Corner Diagonals
View source1. Install with the skills CLI
npx skills add mengto/skills/corner-diagonals --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by mengtoCorner Diagonals
Scope
- Apply only to buttons, cards, panels, and container shells.
- Use when surfaces need diagonal-cut corners or chamfered edges.
- Keep the hit area readable and usable even when the visual shape is clipped.
- Reuse the same corner logic across surfaces so it feels like a system.
Visual Target
- Diagonal cuts should feel engineered, sharp, and intentional.
- Cuts stay subtle and proportional to the component size.
- One or more corners can be chamfered, but the silhouette should still read quickly.
- Use diagonal corners as a repeated structural motif, not a one-off trick.
Cut Tokens
:root {
--corner-cut-sm: 8px;
--corner-cut-md: 14px;
--corner-cut-lg: 24px;
--corner-line: rgba(255, 255, 255, 0.18);
--corner-line-strong: rgba(255, 255, 255, 0.34);
--corner-fill: rgba(10, 14, 24, 0.82);
--corner-accent: #8b5cf6;
}
Core Shapes
Use clip-path: polygon(...) for true diagonal silhouettes.
.cut-all {
--cut: var(--corner-cut-md);
clip-path: polygon(
var(--cut) 0,
calc(100% - var(--cut)) 0,
100% var(--cut),
100% calc(100% - var(--cut)),
calc(100% - var(--cut)) 100%,
var(--cut) 100%,
0 calc(100% - var(--cut)),
0 var(--cut)
);
}
.cut-top-left-bottom-right {
--cut: var(--corner-cut-md);
clip-path: polygon(
var(--cut) 0,
100% 0,
100% calc(100% - var(--cut)),
calc(100% - var(--cut)) 100%,
0 100%,
0 var(--cut)
);
}
.cut-top-right-bottom-left {
--cut: var(--corner-cut-md);
clip-path: polygon(
0 0,
calc(100% - var(--cut)) 0,
100% var(--cut),
100% 100%,
var(--cut) 100%,
0 100%,
0 0
);
}
Bordered Shell
For bordered surfaces, use an outer wrapper and inner surface with the same polygon.
.cut-shell {
--cut: var(--corner-cut-md);
--border-size: 1px;
position: relative;
padding: var(--border-size);
background: linear-gradient(135deg, var(--corner-line-strong), transparent 46%, var(--corner-line));
clip-path: polygon(
var(--cut) 0,
100% 0,
100% calc(100% - var(--cut)),
calc(100% - var(--cut)) 100%,
0 100%,
0 var(--cut)
);
}
.cut-shell__inner {
min-height: 100%;
padding: clamp(16px, 2.4vw, 28px);
background: var(--corner-fill);
clip-path: inherit;
}
<section class="cut-shell">
<div class="cut-shell__inner">
...
</div>
</section>
Button Pattern
.cut-button {
--cut: var(--corner-cut-sm);
position: relative;
display: inline-flex;
min-height: 44px;
align-items: center;
justify-content: center;
gap: 8px;
padding: 0 18px;
border: 0;
color: white;
background: linear-gradient(135deg, var(--corner-accent), color-mix(in srgb, var(--corner-accent), black 28%));
clip-path: polygon(
var(--cut) 0,
100% 0,
100% calc(100% - var(--cut)),
calc(100% - var(--cut)) 100%,
0 100%,
0 var(--cut)
);
}
.cut-button:hover {
filter: brightness(1.08);
}
.cut-button:focus-visible {
outline: 2px solid color-mix(in srgb, var(--corner-accent), white 45%);
outline-offset: 3px;
}
Secondary Button
Use a darker shell with diagonal outline treatment.
.cut-button-secondary {
--cut: var(--corner-cut-sm);
color: white;
background:
linear-gradient(var(--corner-fill), var(--corner-fill)) padding-box,
linear-gradient(135deg, var(--corner-line-strong), transparent 58%, var(--corner-accent)) border-box;
border: 1px solid transparent;
clip-path: polygon(
var(--cut) 0,
100% 0,
100% calc(100% - var(--cut)),
calc(100% - var(--cut)) 100%,
0 100%,
0 var(--cut)
);
}
Recommended Patterns
- Primary buttons: clipped hex-like or chamfered rectangles with one consistent cut amount.
- Secondary buttons: dark shells with diagonal outline treatment and restrained hover fill.
- Cards and panels: thin framed containers with one or two diagonal corners.
- Large sections: diagonal-corner inner blocks nested inside straight outer frames for hierarchy.
- Mirrored pairings: top-left plus bottom-right, or top-right plus bottom-left.
Tuning Knobs
- Cut size:
6px-10pxfor small controls,12px-18pxfor cards,20px-32pxfor large panels. - Border treatment: use a thin stroke, gradient shell, or inset line to make the silhouette legible.
- Consistency: reuse the same polygon family across buttons and containers.
- Accent: reserve bright color for primary controls, hover borders, or focal states.
- Motion: brighten fills, reveal borders, or slide overlays; keep the shape stable.
Avoid
- Random cut sizes across similar components.
- Aggressive clipping that harms readability or makes the component feel broken.
- Mixing rounded pills and chamfered geometry without clear hierarchy.
- Clipping only the background while borders and hit areas stay rectangular.
- Flooding every diagonal surface with a bright accent color.
Quick Checks
- Border, background, and hit area follow the same diagonal geometry.
- Text still has comfortable horizontal padding after the cut.
- Buttons keep at least
44pxheight for touch targets. - Repeated components use the same
--cutscale. - Focus states remain visible around the clipped shape.
Frequently asked questions about Corner Diagonals
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