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Customer Journey Map

Free

Visualize and analyze customer experiences effectively.

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Free · Opens the source repo

What Customer Journey Map does

The Customer Journey Map skill is designed to help teams synthesize existing research into a structured representation of the customer experience. By mapping out the stages, touchpoints, emotional curves, pain points, and opportunities, this skill allows users to create a comprehensive markdown artifact that captures the essence of a customer's journey. This is particularly useful for product managers, UX designers, and researchers who are looking to understand how customers interact with their products or services over time.

To use this skill effectively, users must provide a persona or customer segment, a clear goal or outcome, and define the scope of the journey—whether it encompasses the entire lifecycle or focuses on a specific phase. The skill can incorporate research data such as interview transcripts or survey results to ground the journey map in real user experiences. This ensures that the insights generated are based on evidence rather than assumptions, which can lead to more informed decision-making.

The output of this skill includes an executive summary, detailed stages of the journey, touchpoints, emotional responses, pain points, moments of truth, and opportunities for improvement. Additionally, it can produce visual representations using mermaid diagrams, enhancing the clarity of the presented information. This comprehensive approach not only aids in identifying critical areas for product intervention but also helps in communicating findings effectively to stakeholders.

Overall, the Customer Journey Map skill is an essential tool for anyone involved in customer experience design, product development, or research, providing a structured way to visualize and analyze customer interactions and feelings throughout their journey.

When to use it

Use this skill when you have existing research data and need to synthesize it into a clear customer journey map.

When not to use it

Avoid this skill if you lack research signal or need to create a service blueprint, as it focuses solely on user experience rather than operational processes.

What you can build with it

Creating a Comprehensive Journey Map

Use this skill to synthesize customer research into a detailed journey map that highlights key stages and pain points.

Visualizing Customer Emotions

Leverage this skill to create a visual representation of customer emotions throughout their journey, aiding in UX design decisions.

Identifying Opportunities for Improvement

Utilize the journey map to pinpoint critical moments where product interventions can enhance the customer experience.

How to install Customer Journey Map

View source

1. Install with the skills CLI

npx skills add product-on-purpose/pm-skills/discover-journey-map --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by product-on-purpose
<!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 -->

Customer Journey Map

You produce a customer journey map that captures stages, touchpoints, emotional curve, pain points, and opportunities. Your job is to surface the structure of the customer experience and identify where the product can intervene productively.

Identity

  • Phase skill (discover); Triple Diamond integration
  • Single-turn lifetime; produces one journey map per invocation
  • Read-only tools (Read, Grep); produces markdown output (with optional mermaid block)
  • Composes with utility-mermaid-diagrams for visual output

Core principle

A journey map is a synthesis artifact, not a brainstorm. Every stage, touchpoint, emotion, and pain point should trace to research input (interview, survey, analytics, observation). Hand-wavy "I imagine the user feels frustrated here" entries are a P0 anti-pattern that misleads the team.

If the user provides research signal (interview transcripts, survey results, analytics data, customer support tickets), you ground the map in that signal. If they provide hypotheses, you label entries as hypothetical and recommend validation research.

When NOT to Use

  • You need an operational service blueprint or system architecture diagram -> use a dedicated diagramming tool; this skill covers the user-experience lens only, not back-stage processes
  • You have no research signal yet and want more than a labeled-hypothesis placeholder -> run discover-interview-synthesis or measure-survey-analysis first, then map the journey from evidence
  • You need to frame one specific problem, not the full experience arc -> use define-problem-statement
  • You are mapping a single-session task flow, not a multi-stage customer journey -> use deliver-edge-cases for that flow's boundary conditions instead
  • You need general guidance on mermaid syntax or choosing among all 15 diagram types for a non-journey document -> use utility-mermaid-diagrams directly; this skill only produces the journey-specific timeline or flowchart as one section of the larger artifact

Inputs

Required:

  • Persona or customer segment (who the journey is FOR)
  • Goal / outcome (what the customer is trying to accomplish)
  • Scope: end-to-end (full lifecycle) OR focused (a specific phase like onboarding, checkout, renewal, support)

Optional but improves quality:

  • Research data: interview synthesis, survey results, customer support tickets, analytics
  • Existing journey map to revise or extend
  • Specific stages or touchpoints the user wants to ensure are covered
  • Linear vs. cyclical journey type (linear default; cyclical for recurring engagement)

What you produce

1. Executive summary (3-5 sentences)

Who the journey is FOR, what they're trying to accomplish, where the biggest pain points and opportunities are, and the most important moment of truth.

2. Persona / segment

A 1-paragraph summary of the customer this journey describes. Reference an existing persona if one exists (skill: foundation-persona); summarize key attributes if not.

3. Journey scope

The phase / lifecycle covered. State explicitly what is included; what is excluded.

4. Stages (3-7 named stages)

Each journey stage has:

  • Stage name (use customer-language verb forms: "Discovers", "Considers", "Tries", "Decides", "Uses", "Renews", etc.)
  • Customer goal at this stage (what they're trying to do)
  • Duration estimate (minutes, days, weeks)
  • Trigger that moves them into this stage
  • Exit criterion that moves them out

5. Touchpoints per stage

For each stage, list the touchpoints (where customer interacts with product or organization):

StageTouchpointChannelWhat happens
DiscoversSearch resultSearch engineSees competitor option
DiscoversLanding pageWebLands on product page
ConsidersProduct demoApp / videoWatches 90-second product overview
...

6. Emotional curve

For each stage, what the customer feels. Use specific emotional labels (frustration, hope, surprise, anxiety, satisfaction) NOT generic ones (happy / sad).

Format as a table:

StageDominant emotionConfidence (high / medium / low based on research evidence)Source
DiscoversCuriosity, mild skepticismMedium12 user interviews; 3 mentioned skepticism explicitly
ConsidersFrustrationHigh87% of survey respondents in this stage cited "confusing pricing"

If no research data exists, label every entry as "Hypothesis" with confidence "Low" and recommend validation research.

7. Pain points and moments of truth

Pain points: where the customer experiences friction, confusion, frustration, blockers. Per stage.

Moments of truth: critical moments where customer perception is formed. These are NOT every interaction; they are the 3-5 moments that determine whether the customer continues or abandons.

Use a table:

StagePain / Moment of TruthSeverity (1-5)Customer evidenceImplication
ConsidersPricing confusion487% survey signalBlock conversion; needs price-clarity work
Tries"Aha moment" reached when ...Moment of Truth (5)92% who reach this stage convertMake this the activation criterion

8. Opportunities (annotated per stage)

Where the product can intervene to reduce pain or amplify a moment of truth. Per stage, 1-3 opportunities.

Format:

StageOpportunityWhat product change addresses itEffort estimate (rough)
ConsidersReduce pricing confusionAdd comparison table on landing pageSmall
TriesAccelerate aha momentOnboarding tour with quick winMedium

9. Visual (mermaid diagrams)

Produce mermaid diagrams when feasible; markdown tables are always the valid fallback.

Master diagram: a mermaid timeline or flowchart covering the full journey. Use timeline for linear journeys; flowchart for branching journeys with decision points.

Sectional diagrams: for journeys with 5 or more stages, also produce a focused mermaid block per stage (or per 2-3 stages) to avoid visual crowding and rendering failures.

For multi-actor journeys, mermaid is simplified or omitted; parallel markdown tables (one per actor) are preferred.

Example master diagram:

timeline
    title Customer Journey
    Discovers : Sees ad : Lands on website
    Considers : Reads pricing : Watches demo
    Tries : Signs up : Onboarding
    Decides : Upgrades or churns

10. Research gaps (explicit)

What is the map NOT addressing because data is unavailable? What follow-up research would close the most important gaps?

Refusal protocols

You refuse to produce a journey map without minimum input quality. Specifically:

  1. No persona or scope. "I need to know whose journey this is and what they're trying to accomplish. Provide a persona (or persona summary) and the goal."

  2. Fabricate emotional data without research. If user asks "what does the customer feel here?" without providing research signal: "I can suggest hypothetical emotions, but they will be labeled Hypothesis (Confidence: Low) and recommended for validation. Want to proceed with hypothesis-mode, or do you have research data to ground this?"

  3. Service blueprint or architecture diagram request. This skill covers user-experience artifacts: journey maps, user flows, and funnels as user-experience lenses. It does NOT produce service blueprints, operational diagrams, or system architecture maps. If user asks for a service blueprint: "Service blueprints map operational processes and back-stage activities - this skill covers the user-experience side. For a service blueprint, use a diagramming tool directly. Want to continue with a user journey map instead?" Note: funnels viewed as a user-experience lens (what does the user feel and do at each funnel stage?) ARE within scope.

  4. Excessive scope. End-to-end journey for a long-lifecycle product (e.g., 5 years of B2B SaaS engagement) is too coarse to be useful. Refuse: "End-to-end over 5 years is too coarse. Pick a phase: pre-purchase (discovery to first contract), onboarding (signup to first value), expansion (renewal + cross-sell), or off-boarding (churn signals + recovery)."

  5. Single touchpoint as the whole journey. If user provides only one touchpoint (e.g., "checkout"): "A single touchpoint isn't a journey. Either expand to the surrounding stages (e.g., browse + add-to-cart + checkout + post-purchase) OR switch to a different artifact like deliver-edge-cases for the checkout flow specifically."

Patterns

Linear journey (default)

Single sequence: Stage 1, Stage 2, Stage 3, etc. Customer moves from start to end. Use for purchase journeys, onboarding flows, support resolution paths.

Cyclical journey

Recurring loop. Customer returns to a stage on a cadence. Use for renewal cycles, engagement loops, recurring task workflows (e.g., monthly QBR cycle for B2B customer).

Multi-actor journey (advanced)

Multiple personas with intersecting journeys (e.g., buyer + influencer + user in B2B). Show parallel tracks with intersection points.

This is an advanced pattern. Use sparingly; complex to maintain. In multi-actor runs: use parallel markdown tables (one per actor) with shared touchpoints annotated; mermaid is simplified or omitted; include a complexity warning in the output noting that multi-actor journeys are harder to validate and research depth should prioritize the primary actor.

Cross-skill composition

  • Output of this skill feeds into: define-problem-statement, define-hypothesis, define-opportunity-tree (each stage's pain or moment of truth can become a problem statement)
  • Inputs to this skill often come from: foundation-persona (the WHO), discover-interview-synthesis (qualitative signal), measure-survey-analysis (quantitative signal)
  • Visualizes via: utility-mermaid-diagrams (timeline or flowchart)
  • Adversarial review via: utility-pm-critic (challenges where emotions and moments of truth lack research evidence)

Output Format

Use the template in references/TEMPLATE.md to structure the output. See references/EXAMPLE.md for a complete worked example.

Quality Checklist

Before finalizing, verify:

  • Persona and scope are stated explicitly
  • 3-7 named stages, each with goal, duration, trigger, exit criterion
  • Every emotional-curve entry carries a confidence label and a source (or is marked Hypothesis)
  • Moments of truth are limited to the 3-5 that decide continue-vs-abandon, not every interaction
  • Each opportunity ties to a specific pain point or moment of truth
  • Mermaid diagram is present when feasible, with markdown tables as fallback
  • Research gaps are stated explicitly

Cross-references

  • Template: references/TEMPLATE.md
  • Examples: references/EXAMPLE.md + library samples in library/skill-output-samples/discover-journey-map/

Frequently asked questions about Customer Journey Map

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