
Durable Objects
OfficialFreeBuild stateful applications on Cloudflare's edge.
Free · Opens the source repo
What Durable Objects does
Durable Objects is a skill designed for developers looking to create stateful, coordinated applications using Cloudflare's edge computing platform. This skill facilitates the development of applications that require consistent state management, such as chat rooms, multiplayer games, and booking systems. It provides guidance on implementing Remote Procedure Calls (RPC), managing SQLite storage, and setting up alarms and WebSockets. The skill emphasizes best practices and encourages users to refer to Cloudflare's documentation for the most up-to-date information on Durable Objects.
The skill is particularly useful when creating new Durable Object classes or reviewing existing code for adherence to best practices. It covers essential aspects of configuration, including wrangler settings for Durable Object bindings and migrations. Additionally, it includes testing strategies using Vitest, ensuring that developers can effectively validate their implementations. By prioritizing retrieval from Cloudflare's documentation, users can stay informed about the latest features and updates relevant to Durable Objects.
With a focus on coordination and consistency, Durable Objects is ideal for applications that require strong data integrity and real-time interactions. The skill also outlines critical rules and anti-patterns to avoid, helping developers design robust and efficient systems. Whether you're building a collaborative tool or a real-time game, this skill provides the foundational knowledge and resources needed to leverage Durable Objects effectively.
When to use it
Use this skill when developing applications that require stateful coordination, such as chat rooms or multiplayer games, and when needing to implement RPC methods or SQLite storage.
When not to use it
This skill is not suitable for stateless request handling or for applications that require maximum global distribution without state management.
What you can build with it
Creating a Chat Room
Use Durable Objects to manage user sessions and messages in a real-time chat application, ensuring state consistency.
Building a Multiplayer Game
Implement Durable Objects for game state management, allowing players to interact in a synchronized environment.
Setting Up a Booking System
Utilize Durable Objects to handle reservations and inventory, providing strong consistency and reliable data storage.
How to install Durable Objects
View source1. Install with the skills CLI
npx skills add cloudflare/skills/durable-objects --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by cloudflareDurable Objects
Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.
Retrieval Sources
Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.
Fetch the relevant doc page when implementing features.
When to Use
- Creating new Durable Object classes for stateful coordination
- Implementing RPC methods, alarms, or WebSocket handlers
- Reviewing existing DO code for best practices
- Configuring wrangler.jsonc/toml for DO bindings and migrations
- Writing tests with
@cloudflare/vitest-pool-workers - Designing sharding strategies and parent-child relationships
Reference Documentation
./references/rules.md- Core rules, storage, concurrency, RPC, alarms./references/testing.md- Vitest setup, unit/integration tests, alarm testing./references/workers.md- Workers handlers, types, wrangler config, observability
Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec
Core Principles
Use Durable Objects For
| Need | Example |
|---|---|
| Coordination | Chat rooms, multiplayer games, collaborative docs |
| Strong consistency | Inventory, booking systems, turn-based games |
| Per-entity storage | Multi-tenant SaaS, per-user data |
| Persistent connections | WebSockets, real-time notifications |
| Scheduled work per entity | Subscription renewals, game timeouts |
Do NOT Use For
- Stateless request handling (use plain Workers)
- Maximum global distribution needs
- High fan-out independent requests
Quick Reference
Wrangler Configuration
// wrangler.jsonc
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
Basic Durable Object Pattern
import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};
Critical Rules
- Model around coordination atoms - One DO per chat room/game/user, not one global DO
- Use
getByName()for deterministic routing - Same input = same DO instance - Use SQLite storage - Configure
new_sqlite_classesin migrations - Initialize in constructor - Use
blockConcurrencyWhile()for schema setup only - Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
- Persist first, cache second - Always write to storage before updating in-memory state
- One alarm per DO -
setAlarm()replaces any existing alarm
Anti-Patterns (NEVER)
- Single global DO handling all requests (bottleneck)
- Using
blockConcurrencyWhile()on every request (kills throughput) - Storing critical state only in memory (lost on eviction/crash)
- Using
awaitbetween related storage writes (breaks atomicity) - Holding
blockConcurrencyWhile()acrossfetch()or external I/O
Stub Creation
// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");
// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
Storage Operations
// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
Alarms
// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handler
async alarm(): Promise<void> {
// Process scheduled work
// Optionally reschedule: await this.ctx.storage.setAlarm(...)
}
// Cancel
await this.ctx.storage.deleteAlarm();
Testing Quick Start
import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";
describe("MyDO", () => {
it("should work", async () => {
const stub = env.MY_DO.getByName("test");
const result = await stub.addItem("test");
expect(result).toBe(1);
});
});
Frequently asked questions about Durable Objects
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