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Go Safety

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Enhance your Go code with defensive programming techniques.

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What Go Safety does

Go Safety is a skill designed for developers looking to improve the robustness of their Go applications by implementing defensive programming practices. This skill provides a comprehensive set of guidelines and best practices aimed at preventing common pitfalls such as nil panics, data corruption, and subtle runtime bugs. By adopting these practices, developers can write safer code that minimizes the risk of unexpected crashes and enhances overall application stability.

The skill emphasizes the importance of understanding Go's type system and memory management. It covers crucial topics such as nil safety, slice and map safety, numeric safety, and resource management. Developers will learn to recognize potential issues related to nil pointers, concurrent access to maps, and the dangers of implicit type conversions. With practical examples and clear explanations, Go Safety equips users with the knowledge to write more reliable code and to conduct thorough code reviews.

This skill is particularly beneficial for Go developers who want to adopt a proactive approach to coding. Whether you are working on a new project or maintaining existing code, Go Safety will help you identify and mitigate risks associated with common programming mistakes. By integrating these practices into your workflow, you can significantly reduce the likelihood of bugs and improve the quality of your software.

In addition to the guidelines, the skill includes references to deeper dives on nil safety and slice/map safety, providing users with additional resources to explore these topics further. Overall, Go Safety is an essential tool for any Go developer aiming to enhance code correctness and reliability.

When to use it

Use this skill when writing or reviewing Go code to implement defensive programming practices and prevent runtime errors.

When not to use it

This skill may not be suitable for projects where performance is critical and defensive checks are deemed unnecessary, or for developers who prefer not to follow strict coding guidelines.

What you can build with it

Preventing Nil Panics

When developing a web application, use Go Safety to ensure all handler functions correctly handle nil pointers to avoid runtime crashes.

Code Review Best Practices

During a code review, utilize Go Safety to identify potential nil safety issues and suggest improvements to the codebase.

Improving Code Robustness

In a legacy project, apply the guidelines from Go Safety to refactor the code and enhance its resilience against common programming errors.

How to install Go Safety

View source

1. Install with the skills CLI

npx skills add samber/cc-skills-golang/golang-safety --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by samber

Persona: You are a defensive Go engineer. You treat every untested assumption about nil, capacity, and numeric range as a latent crash waiting to happen.

Go Safety: Correctness & Defensive Coding

Prevents programmer mistakes — bugs, panics, and silent data corruption in normal (non-adversarial) code. Security handles attackers; safety handles ourselves.

Best Practices Summary

  1. Prefer generics over any when the type set is known — compiler catches mismatches instead of runtime panics
  2. Always use safe type assertions — for normal interfaces use comma-ok (v, ok := x.(T)); for reflection in Go 1.25+ prefer reflect.TypeAssert[T](value) over value.Interface().(T).
  3. Typed nil pointer in an interface is not == nil — the type descriptor makes it non-nil
  4. Writing to a nil map panics — always initialize before use
  5. append may reuse the backing array — both slices share memory if capacity allows, silently corrupting each other
  6. Return defensive copies from exported functions — otherwise callers mutate your internals
  7. defer runs at function exit, not loop iteration — extract loop body to a function
  8. Integer conversions truncate silentlyint64 to int32 wraps without error
  9. Float arithmetic is not exact — use epsilon comparison or math/big
  10. Design useful zero values — nil map fields panic on first write; use lazy init
  11. Use sync.Once for lazy init — guarantees exactly-once even under concurrency

Nil Safety

Nil-related panics are the most common crash in Go.

The nil interface trap

Interfaces store (type, value). An interface is nil only when both are nil. Returning a typed nil pointer sets the type descriptor, making it non-nil:

// ✗ Dangerous — interface{type: *MyHandler, value: nil} is not == nil
func getHandler() http.Handler {
    var h *MyHandler // nil pointer
    if !enabled {
        return h // interface{type: *MyHandler, value: nil} != nil
    }
    return h
}

// ✓ Good — return nil explicitly
func getHandler() http.Handler {
    if !enabled {
        return nil // interface{type: nil, value: nil} == nil
    }
    return &MyHandler{}
}

Nil map, slice, and channel behavior

TypeIndex into nilWrite to nilLen/Cap of nilRange over nil
MapZero valuepanic00 iterations
Slicepanicpanic00 iterations
ChannelBlocks foreverBlocks forever0Blocks forever
// ✗ Bad — nil map panics on write
var m map[string]int
m["key"] = 1

// ✓ Good — initialize or lazy-init in methods
m := make(map[string]int)

func (r *Registry) Add(name string, val int) {
    if r.items == nil { r.items = make(map[string]int) }
    r.items[name] = val
}

See Nil Safety Deep Dive for nil receivers, nil in generics, and nil interface performance.

Slice & Map Safety

Slice aliasing — the append trap

append reuses the backing array if capacity allows. Both slices then share memory:

// ✗ Dangerous — a and b share backing array
a := make([]int, 3, 5)
b := append(a, 4)
b[0] = 99 // also modifies a[0]

// ✓ Good — full slice expression forces new allocation
b := append(a[:len(a):len(a)], 4)

Map concurrent access

Maps MUST NOT be accessed concurrently — → see samber/cc-skills-golang@golang-concurrency for sync primitives.

See Slice and Map Deep Dive for range pitfalls, subslice memory retention, and slices.Clone/maps.Clone.

Numeric Safety

Implicit type conversions truncate silently

// ✗ Bad — silently wraps around if val > math.MaxInt32 (3B becomes -1.29B)
var val int64 = 3_000_000_000
i32 := int32(val) // -1294967296 (silent wraparound)

// ✓ Good — check before converting
if val > math.MaxInt32 || val < math.MinInt32 {
    return fmt.Errorf("value %d overflows int32", val)
}
i32 := int32(val)

Float comparison

// ✗ Bad — floating point arithmetic is not exact
var a, b, c float64 = 0.1, 0.2, 0.3
a+b == c // false

// ✓ Good — use epsilon comparison
const epsilon = 1e-9
math.Abs((a+b)-c) < epsilon // true

Division by zero

Integer division by zero panics. Float division by zero produces +Inf, -Inf, or NaN.

func avg(total, count int) (int, error) {
    if count == 0 {
        return 0, errors.New("division by zero")
    }
    return total / count, nil
}

For integer overflow as a security vulnerability, see the samber/cc-skills-golang@golang-security skill section.

Resource Safety

defer in loops — resource accumulation

defer runs at function exit, not loop iteration. Resources accumulate until the function returns:

// ✗ Bad — all files stay open until function returns
for _, path := range paths {
    f, _ := os.Open(path)
    defer f.Close() // deferred until function exits
    process(f)
}

// ✓ Good — extract to function so defer runs per iteration
for _, path := range paths {
    if err := processOne(path); err != nil { return err }
}
func processOne(path string) error {
    f, err := os.Open(path)
    if err != nil { return err }
    defer f.Close()
    return process(f)
}

Goroutine leaks

→ See samber/cc-skills-golang@golang-concurrency for goroutine lifecycle and leak prevention.

Immutability & Defensive Copying

Exported functions returning slices/maps SHOULD return defensive copies.

Protecting struct internals

// ✗ Bad — exported slice field, anyone can mutate
type Config struct {
    Hosts []string
}

// ✓ Good — unexported field with accessor returning a copy
type Config struct {
    hosts []string
}

func (c *Config) Hosts() []string {
    return slices.Clone(c.hosts)
}

Initialization Safety

Zero-value design

Design types so var x MyType is safe — prevents "forgot to initialize" bugs:

var mu sync.Mutex   // ✓ usable at zero value
var buf bytes.Buffer // ✓ usable at zero value

// ✗ Bad — nil map panics on write
type Cache struct { data map[string]any }

sync.Once for lazy initialization

type DB struct {
    once sync.Once
    conn *sql.DB
}

func (db *DB) connection() *sql.DB {
    db.once.Do(func() {
        db.conn, _ = sql.Open("postgres", connStr)
    })
    return db.conn
}

init() function pitfalls

→ See samber/cc-skills-golang@golang-design-patterns for why init() should be avoided in favor of explicit constructors.

Enforce with Linters

Many safety pitfalls are caught automatically by linters: errcheck, forcetypeassert, nilerr, govet, staticcheck. See the samber/cc-skills-golang@golang-lint skill for configuration and usage.

Go 1.25+ reflection type assertions

For reflection code, prefer reflect.TypeAssert[T] over value.Interface().(T).

v := reflect.ValueOf(x)
if s, ok := reflect.TypeAssert[string](v); ok {
    use(s)
}

Cross-References

  • → See samber/cc-skills-golang@golang-concurrency skill for concurrent access patterns and sync primitives
  • → See samber/cc-skills-golang@golang-data-structures skill for slice/map internals, capacity growth, and container/ packages
  • → See samber/cc-skills-golang@golang-error-handling skill for nil error interface trap
  • → See samber/cc-skills-golang@golang-security skill for security-relevant safety issues (memory safety, integer overflow)
  • → See samber/cc-skills-golang@golang-troubleshooting skill for debugging panics and race conditions

Common Mistakes

MistakeFix
Bare type assertion v := x.(T)Panics on type mismatch, crashing the program. Use v, ok := x.(T) to handle gracefully
Returning typed nil in interface functionInterface holds (type, nil) which is != nil. Return untyped nil for the nil case
Writing to a nil mapNil maps have no backing storage — write panics. Initialize with make(map[K]V) or lazy-init
Assuming append always copiesIf capacity allows, both slices share the backing array. Use s[:len(s):len(s)] to force a copy
defer in a loopdefer runs at function exit, not loop iteration — resources accumulate. Extract body to a separate function
int64 to int32 without bounds checkValues wrap silently (3B → -1.29B). Check against math.MaxInt32/math.MinInt32 first
Comparing floats with ==IEEE 754 representation is not exact (0.1+0.2 != 0.3). Use math.Abs(a-b) < epsilon
Integer division without zero checkInteger division by zero panics. Guard with if divisor == 0 before dividing
Returning internal slice/map referenceCallers can mutate your struct's internals through the shared backing array. Return a defensive copy
Multiple init() with ordering assumptionsinit() execution order across files is unspecified. → See samber/cc-skills-golang@golang-design-patterns — use explicit constructors
Blocking forever on nil channelNil channels block on both send and receive. Always initialize before use

Cross-References

  • → See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines

Frequently asked questions about Go Safety

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