
Golang Design Patterns
FreeMaster idiomatic Go design patterns for robust applications.
Free · Opens the source repo
What Golang Design Patterns does
The Golang Design Patterns skill provides developers with a comprehensive guide to idiomatic design patterns in Go. This skill emphasizes simplicity and explicitness, encouraging users to apply patterns only when they address real problems rather than for the sake of sophistication. It covers a variety of essential topics including functional options, constructors, error handling, resource management, and architectural patterns. By applying these patterns, developers can create more maintainable and efficient Go applications.
This skill operates in two primary modes: Design mode and Review mode. In Design mode, users can create new APIs or package structures while considering their architectural preferences. The skill suggests the smallest pattern that meets the requirements, ensuring that the design remains straightforward. In Review mode, it audits existing code for common design issues such as misuse of init(), unbounded resource allocation, and missing timeouts, providing actionable feedback before suggesting any refactoring.
The skill also includes best practices for various aspects of Go development, such as using functional options for constructors, managing error flows effectively, and ensuring that external calls have appropriate timeouts. These guidelines help developers avoid common pitfalls and enhance the reliability of their code. By integrating this skill into their workflow, developers can leverage proven design patterns to improve code quality and application resilience.
Overall, this skill is ideal for Go developers looking to deepen their understanding of design patterns and best practices, whether they are building new applications or maintaining existing codebases.
When to use it
Use this skill when designing new Go applications or reviewing existing code for idiomatic practices.
When not to use it
This skill may not be suitable for those who prefer unconventional or experimental design approaches that deviate from idiomatic Go.
What you can build with it
Designing a New API
Utilize the Design mode to create a new API, selecting the most suitable architectural patterns based on project needs.
Auditing Legacy Code
Use Review mode to analyze existing code for common design flaws, ensuring adherence to idiomatic Go practices.
Implementing Resource Management
Apply best practices from the skill to manage resources effectively, preventing issues related to unbounded resource allocation.
How to install Golang Design Patterns
View source1. Install with the skills CLI
npx skills add samber/cc-skills-golang/golang-design-patterns --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by samberPersona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
Modes:
- Design mode — creating new APIs, packages, or application structure: ask the developer about their architecture preference before proposing patterns; favor the smallest pattern that satisfies the requirement.
- Review mode — auditing existing code for design issues: scan for
init()abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-design-patternsskill takes precedence.
Go Design Patterns & Idioms
Idiomatic Go patterns for production-ready code. For error handling details see the samber/cc-skills-golang@golang-error-handling skill; for context propagation see samber/cc-skills-golang@golang-context skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
Best Practices Summary
- Constructors SHOULD use functional options — they scale better as APIs evolve (one function per option, no breaking changes)
- Functional options MUST return an error if validation can fail — catch bad config at construction, not at runtime
- Avoid
init()— runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors - Enums SHOULD start at 1 (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
- Error cases MUST be handled first with early return — keep happy path flat
- Panic is for bugs, not expected errors — callers can handle returned errors; panics crash the process
defer Close()immediately after opening — later code changes can accidentally skip cleanupruntime.AddCleanupoverruntime.SetFinalizer— finalizers are unpredictable and can resurrect objects- Every external call SHOULD have a timeout — a slow upstream hangs your goroutine indefinitely
- Limit everything (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
- Retry logic MUST check context cancellation between attempts
- Use
strings.Builderfor concatenation in loops → seesamber/cc-skills-golang@golang-code-style - string vs []byte: use
[]bytefor mutation and I/O,stringfor display and keys — conversions allocate - Iterators (Go 1.23+): use for lazy evaluation — avoid loading everything into memory
- Stream large transfers — loading millions of rows causes OOM; stream keeps memory constant
//go:embedfor static assets — embeds at compile time, eliminates runtime file I/O errors- Use
crypto/randfor keys/tokens —math/randis predictable → seesamber/cc-skills-golang@golang-security - Regexp MUST be compiled once at package level — compilation is O(n) and allocates
- Compile-time interface checks:
var _ Interface = (*Type)(nil) - A little recode > a big dependency — each dep adds attack surface and maintenance burden
- Design for testability — accept interfaces, inject dependencies
Constructor Patterns: Functional Options vs Builder
Functional Options (Preferred)
type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
Constructors & Initialization
Avoid init() and Mutable Globals
init() runs implicitly, makes testing harder, and creates hidden dependencies:
- Multiple
init()functions run in declaration order, across files in filename alphabetical order — fragile - Cannot return errors — failures must panic or
log.Fatal - Runs before
main()and tests — side effects make tests unpredictable
// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
Enums: Start at 1
Zero values should represent invalid/unset state:
type Status int
const (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
Compile Regexp Once
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)
func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
Use //go:embed for Static Assets
import "embed"
//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
Compile-Time Interface Checks
→ See samber/cc-skills-golang@golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.
Error Flow Patterns
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See samber/cc-skills-golang@golang-code-style for the full pattern and examples.
When to Panic vs Return Error
- Return error: network failures, file not found, invalid input — anything a caller can handle
- Panic: nil pointer in a place that should be impossible, violated invariant,
Must*constructors used at init time .Close()/Flush()errors: read-only cleanup can often usedefer f.Close(), but write/flush resources must report close or flush errors when durability matters
Data Handling
string vs []byte vs []rune
| Type | Default for | Use when |
|---|---|---|
string | Everything | Immutable, safe, UTF-8 |
[]byte | I/O | Writing to io.Writer, building strings, mutations |
[]rune | Unicode ops | len() must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
Iterators & Streaming for Large Data
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see Data Handling Patterns.
Resource Management
defer Close() immediately after opening — don't wait, don't forget:
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines later
rows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.
Resilience & Limits
Timeout Every External Call
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
resp, err := httpClient.Do(req.WithContext(ctx))
Retry & Context Checks
Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See samber/cc-skills-golang@golang-context skill.
Database Patterns
→ See samber/cc-skills-golang@golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
Architecture
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
- Keep domain pure — no framework dependencies in the domain layer
- Fail fast — validate at boundaries, trust internal code
- Make illegal states unrepresentable — use types to enforce invariants
- Respect 12-factor app principles — → see
samber/cc-skills-golang@golang-project-layout
Detailed Guides
| Guide | Scope |
|---|---|
| Architecture Patterns | High-level principles, when each architecture fits |
| Clean Architecture | Use cases, dependency rule, layered adapters |
| Hexagonal Architecture | Ports and adapters, domain core isolation |
| Domain-Driven Design | Aggregates, value objects, bounded contexts |
Code Philosophy
- Avoid repetitive code — but don't abstract prematurely
- Minimize dependencies — a little recode > a big dependency
- Design for testability — accept interfaces, inject dependencies, keep functions pure
Cross-References
- → See
samber/cc-skills-golang@golang-data-structuresskill for data structure selection, internals, and container/ packages - → See
samber/cc-skills-golang@golang-error-handlingskill for error wrapping, sentinel errors, and the single handling rule - → See
samber/cc-skills-golang@golang-structs-interfacesskill for interface design and composition - → See
samber/cc-skills-golang@golang-concurrencyskill for goroutine lifecycle and graceful shutdown - → See
samber/cc-skills-golang@golang-contextskill for timeout and cancellation patterns - → See
samber/cc-skills-golang@golang-project-layoutskill for architecture and directory structure - → See
samber/cc-skills-golang@golang-refactoringskill for safely staging a migration toward one of these patterns (options struct, DI, consumer-side interfaces) across an existing codebase
Frequently asked questions about Golang Design Patterns
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