What GSAP Utils does
The GSAP Utils skill provides a collection of helper functions designed to enhance your animation workflow with GSAP (GreenSock Animation Platform). This skill includes utilities for mathematical operations, array handling, and value mapping, making it easier to create dynamic animations. Functions like clamp, mapRange, and normalize allow developers to manipulate values seamlessly, whether for scroll-based animations or other interactive elements. Each utility can be used directly in tween variables or callbacks, streamlining the process of integrating animations into your projects.
With GSAP Utils, you can easily constrain values within a specified range using clamp, convert values between different ranges with mapRange, and normalize inputs to a 0-1 scale using normalize. These functions are particularly useful when working with user interactions, such as mapping scroll position to animation progress or snapping values to a grid. Additionally, the skill provides functions for generating random values and shuffling arrays, which can be beneficial for creating varied and engaging animations.
This skill is ideal for developers and designers who are already using GSAP for their animation needs and want to leverage these utility functions to simplify their code. By incorporating GSAP Utils into your workflow, you can enhance the interactivity and responsiveness of your animations, making it easier to achieve the desired effects without cumbersome calculations.
Overall, GSAP Utils is a valuable addition for anyone looking to optimize their animation code with GSAP, providing essential tools that facilitate smoother and more efficient development of animated content.
When to use it
Use this skill when developing animations with GSAP that require mathematical transformations or value mappings.
When not to use it
This skill is not suitable for users who do not work with GSAP or require advanced animation features beyond the provided utilities.
What you can build with it
Mapping Scroll to Animation Progress
Use `mapRange` to convert scroll position into a value that drives your animation, allowing for smooth transitions.
Constraining Values in Animations
Utilize `clamp` to ensure that animation values remain within a specified range, preventing unwanted behavior.
Randomizing Animation Properties
Leverage the `random` utility to generate dynamic properties for animations, creating varied visual effects.
How to install GSAP Utils
View source1. Install with the skills CLI
npx skills add nexu-io/open-design/gsap-utils --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by nexu-iogsap.utils
Curated from GreenSock's official GSAP skills: https://github.com/greensock/gsap-skills
When to Use This Skill
Apply when writing or reviewing code that uses gsap.utils for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).
Related skills: Use with gsap-core, gsap-timeline, and gsap-scrolltrigger when building animations; CustomEase and other easing utilities are in gsap-plugins.
Overview
gsap.utils provides pure helpers; no need to register. Use in tween vars (e.g. function-based values), in ScrollTrigger or Observer callbacks, or in any JS that drives GSAP. All are on gsap.utils (e.g. gsap.utils.clamp()).
Omitting the value: function form. Many utils accept the value to transform as the last argument. If you omit that argument, the util returns a function that accepts the value later. Use the function form when you need to clamp, map, normalize, or snap many values with the same config (e.g. in a mousemove handler or tween callback). Exception: random() — pass true as the last argument to get a reusable function (do not omit the value); see random().
// With value: returns the result
gsap.utils.clamp(0, 100, 150); // 100
// Without value: returns a function you call with the value later
let c = gsap.utils.clamp(0, 100);
c(150); // 100
c(-10); // 0
Clamping and Ranges
clamp(min, max, value?)
Constrains a value between min and max. Omit value to get a function: clamp(min, max)(value).
gsap.utils.clamp(0, 100, 150); // 100
gsap.utils.clamp(0, 100, -10); // 0
let clampFn = gsap.utils.clamp(0, 100);
clampFn(150); // 100
mapRange(inMin, inMax, outMin, outMax, value?)
Maps a value from one range to another. Use when converting scroll position, progress (0–1), or input range to an animation range. Omit value to get a function: mapRange(inMin, inMax, outMin, outMax)(value).
gsap.utils.mapRange(0, 100, 0, 500, 50); // 250
gsap.utils.mapRange(0, 1, 0, 360, 0.5); // 180 (progress to degrees)
let mapFn = gsap.utils.mapRange(0, 100, 0, 500);
mapFn(50); // 250
normalize(min, max, value?)
Returns a value normalized to 0–1 for the given range. Inverse of mapping when the target range is 0–1. Omit value to get a function: normalize(min, max)(value).
gsap.utils.normalize(0, 100, 50); // 0.5
gsap.utils.normalize(100, 300, 200); // 0.5
let normFn = gsap.utils.normalize(0, 100);
normFn(50); // 0.5
interpolate(start, end, progress?)
Interpolates between two values at a given progress (0–1). Handles numbers, colors, and objects with matching keys. Omit progress to get a function: interpolate(start, end)(progress).
gsap.utils.interpolate(0, 100, 0.5); // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
gsap.utils.interpolate({ x: 0, y: 0 }, { x: 100, y: 50 }, 0.5); // { x: 50, y: 25 }
let lerp = gsap.utils.interpolate(0, 100);
lerp(0.5); // 50
Random and Snap
random(minimum, maximum[, snapIncrement, returnFunction]) / random(array[, returnFunction])
Returns a random number in the range minimum–maximum, or a random element from an array. Optional snapIncrement snaps the result to the nearest multiple (e.g. 5 → multiples of 5). To get a reusable function, pass true as the last argument (returnFunction); the returned function takes no args and returns a new random value each time. This is the only util that uses true for the function form instead of omitting the value.
// immediate value: number in range
gsap.utils.random(-100, 100); // e.g. 42.7
gsap.utils.random(0, 500, 5); // 0–500, snapped to nearest 5
// reusable function: pass true as last argument
let randomFn = gsap.utils.random(-200, 500, 10, true);
randomFn(); // random value in range, snapped to 10
randomFn(); // another random value
// array: pick one value at random
gsap.utils.random(["red", "blue", "green"]); // "red", "blue", or "green"
let randomFromArray = gsap.utils.random([0, 100, 200], true);
randomFromArray(); // 0, 100, or 200
String form in tween vars: use "random(-100, 100)", "random(-100, 100, 5)", or "random([0, 100, 200])"; GSAP evaluates it per target.
gsap.to(".box", { x: "random(-100, 100, 5)", duration: 1 });
gsap.to(".item", { backgroundColor: "random([red, blue, green])" });
snap(snapTo, value?)
Snaps a value to the nearest multiple of snapTo, or to the nearest value in an array of allowed values. Omit value to get a function: snap(snapTo)(value) (or snap(snapArray)(value)).
gsap.utils.snap(10, 23); // 20
gsap.utils.snap(0.25, 0.7); // 0.75
gsap.utils.snap([0, 100, 200], 150); // 100 or 200 (nearest in array)
let snapFn = gsap.utils.snap(10);
snapFn(23); // 20
Use in tweens for grid or step-based animation:
gsap.to(".x", { x: 200, snap: { x: 20 } });
shuffle(array)
Returns a new array with the same elements in random order. Use for randomizing order (e.g. stagger from "random" with a copy).
gsap.utils.shuffle([1, 2, 3, 4]); // e.g. [3, 1, 4, 2]
distribute(config)
Returns a function that assigns a value to each target based on its position in the array (or in a grid). Used internally for advanced staggers; use it whenever you need values spread across many elements (e.g. scale, opacity, x, delay). The returned function receives (index, target, targets) — either call it manually or pass the result directly into a tween; GSAP will call it per target with index, element, and array.
Config (all optional):
| Property | Type | Description |
|---|---|---|
base | Number | Starting value. Default 0. |
amount | Number | Total to distribute across all targets (added to base). E.g. amount: 1 with 100 targets → 0.01 between each. Use each instead to set a fixed step per target. |
each | Number | Amount to add between each target (added to base). E.g. each: 1 with 4 targets → 0, 1, 2, 3. Use amount instead to split a total. |
from | Number | String | Array | Where distribution starts: index, or "start", "center", "edges", "random", "end", or ratios like [0.25, 0.75]. Default 0. |
grid | String | Array | Use grid position instead of flat index: [rows, columns] (e.g. [5, 10]) or "auto" to detect. Omit for flat array. |
axis | String | For grid: limit to one axis ("x" or "y"). |
ease | Ease | Distribute values along an ease curve (e.g. "power1.inOut"). Default "none". |
In a tween: pass the result of distribute(config) as the property value; GSAP calls the function for each target with (index, target, targets).
// Scale: middle elements 0.5, outer edges 3 (amount 2.5 distributed from center)
gsap.to(".class", {
scale: gsap.utils.distribute({
base: 0.5,
amount: 2.5,
from: "center"
})
});
Manual use: call the returned function with (index, target, targets) to get the value for that index.
const distributor = gsap.utils.distribute({
base: 50,
amount: 100,
from: "center",
ease: "power1.inOut"
});
const targets = gsap.utils.toArray(".box");
const valueForIndex2 = distributor(2, targets[2], targets);
See distribute() for more.
Units and Parsing
getUnit(value)
Returns the unit string of a value (e.g. "px", "%", "deg"). Use when normalizing or converting values.
gsap.utils.getUnit("100px"); // "px"
gsap.utils.getUnit("50%"); // "%"
gsap.utils.getUnit(42); // "" (unitless)
unitize(value, unit)
Appends a unit to a number, or returns the value as-is if it already has a unit. Use when building CSS values or tween end values.
gsap.utils.unitize(100, "px"); // "100px"
gsap.utils.unitize("2rem", "px"); // "2rem" (unchanged)
splitColor(color, returnHSL?)
Converts a color string into an array: [red, green, blue] (0–255), or [red, green, blue, alpha] (4 elements for RGBA when alpha is present or required). Pass true as the second argument (returnHSL) to get [hue, saturation, lightness] or [hue, saturation, lightness, alpha] (HSL/HSLA) instead. Works with "rgb()", "rgba()", "hsl()", "hsla()", hex, and named colors (e.g. "red"). Use when animating color components or building gradients. See splitColor().
gsap.utils.splitColor("red"); // [255, 0, 0]
gsap.utils.splitColor("#6fb936"); // [111, 185, 54]
gsap.utils.splitColor("rgba(204, 153, 51, 0.5)"); // [204, 153, 51, 0.5] (4 elements)
gsap.utils.splitColor("#6fb936", true); // [94, 55, 47] (HSL: hue, saturation, lightness)
Arrays and Collections
selector(scope)
Returns a scoped selector function that finds elements only within the given element (or ref). Use in components so selectors like ".box" match only descendants of that component, not the whole document. Accepts a DOM element or a ref (e.g. React ref; handles .current).
const q = gsap.utils.selector(containerRef);
q(".box"); // array of .box elements inside container
gsap.to(q(".circle"), { x: 100 });
toArray(value, scope?)
Converts a value to an array: selector string (scoped to element), NodeList, HTMLCollection, single element, or array. Use when passing mixed inputs to GSAP (e.g. targets) and a true array is needed.
gsap.utils.toArray(".item"); // array of elements
gsap.utils.toArray(".item", container); // scoped to container
gsap.utils.toArray(nodeList); // [ ... ] from NodeList
pipe(...functions)
Composes functions: pipe(f1, f2, f3)(value) returns f3(f2(f1(value))). Use when applying a chain of transforms (e.g. normalize → mapRange → snap) in a tween or callback.
const fn = gsap.utils.pipe(
(v) => gsap.utils.normalize(0, 100, v),
(v) => gsap.utils.snap(0.1, v)
);
fn(50); // normalized then snapped
wrap(min, max, value?)
Wraps a value into the range min–max (inclusive min, exclusive max). Use for infinite scroll or cyclic values. Omit value to get a function: wrap(min, max)(value).
gsap.utils.wrap(0, 360, 370); // 10
gsap.utils.wrap(0, 360, -10); // 350
let wrapFn = gsap.utils.wrap(0, 360);
wrapFn(370); // 10
wrapYoyo(min, max, value?)
Wraps value in range with a yoyo (bounces at ends). Use for back-and-forth within a range. Omit value to get a function: wrapYoyo(min, max)(value).
gsap.utils.wrapYoyo(0, 100, 150); // 50 (bounces back)
let wrapY = gsap.utils.wrapYoyo(0, 100);
wrapY(150); // 50
Best practices
- ✅ Omit the value argument to get a reusable function when the same range/config is used many times (e.g. scroll handler, tween callback):
let mapFn = gsap.utils.mapRange(0, 1, 0, 360); mapFn(progress). - ✅ Use snap for grid-aligned or step-based values; use toArray when GSAP or your code needs a real array from a selector or NodeList.
- ✅ Use gsap.utils.selector(scope) in components so selectors are scoped to a container or ref.
Do Not
- ❌ Assume mapRange / normalize handle units; they work on numbers. Use getUnit / unitize when units matter.
- ❌ Override or rely on undocumented behavior; stick to the documented API.
Learn More
Frequently asked questions about GSAP Utils
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