
Hugging Face ZeroGPU
FreeOptimize ML demos on Hugging Face Spaces with ZeroGPU.
Free · Opens the source repo
What Hugging Face ZeroGPU does
Hugging Face ZeroGPU is a specialized skill designed for developers working with Gradio SDK Spaces that utilize ZeroGPU hardware. This skill provides essential rules and patterns for creating machine learning demos that effectively leverage GPU resources without the need for dedicated hardware. It is particularly useful when configuring code that involves the @spaces.GPU decorator, adjusting python_version, or managing requirements.txt files for ZeroGPU Spaces. The skill also addresses common ZeroGPU-specific constraints, such as process isolation and CUDA build requirements, ensuring that developers can work efficiently within the limitations of the platform.
The skill includes references to important topics such as concurrency safety and quota management, which are critical when developing applications that require parallel processing on ZeroGPU. By following the guidelines provided, developers can avoid common pitfalls like PicklingError and illegal duration errors, leading to smoother deployments and better resource management. The skill emphasizes the importance of module-scope instantiation of models and provides clear instructions on how to handle CUDA dependencies effectively.
This skill is particularly beneficial for those who are already familiar with the Hugging Face ecosystem and are looking to optimize their applications for the ZeroGPU environment. It is a valuable resource for both new and experienced developers who want to ensure their applications run efficiently and effectively on Hugging Face Spaces. The documentation includes practical examples and detailed explanations of the ZeroGPU architecture, making it easier for users to grasp the nuances of the platform and implement best practices in their projects.
When to use it
Use this skill when writing or reviewing code that utilizes the `@spaces.GPU` decorator or when configuring ZeroGPU Spaces.
When not to use it
This skill is not suitable for applications that run on Docker or Static Spaces, as it specifically targets Gradio SDK Spaces with ZeroGPU.
What you can build with it
Setting Up a Gradio Space
When configuring a Gradio Space to utilize ZeroGPU, this skill provides the necessary guidelines for setting up your environment and dependencies.
Debugging ZeroGPU Code
If you encounter errors related to ZeroGPU, such as `illegal duration`, this skill offers solutions and explanations to help you troubleshoot effectively.
Optimizing GPU Usage
Use this skill to learn how to manage GPU resources efficiently, including selecting appropriate sizes and durations for your tasks.
How to install Hugging Face ZeroGPU
View source1. Install with the skills CLI
npx skills add huggingface/skills/huggingface-zerogpu --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by huggingfaceHugging Face ZeroGPU
Rules and patterns for ML demos on Hugging Face Spaces with ZeroGPU hardware. Covers @spaces.GPU, duration and quota tuning, process isolation, the CUDA availability model, concurrency safety, and CUDA build constraints.
Scope
This skill is for Gradio SDK Spaces using ZeroGPU hardware. Docker and Static Spaces cannot schedule onto ZeroGPU, and Streamlit apps now run as Docker Spaces — so this skill applies only to Gradio. For general Gradio coding (components, layouts, event listeners), see the huggingface-gradio skill in this repo. The authoritative ZeroGPU docs live at https://huggingface.co/docs/hub/spaces-zerogpu — refer to them for the current backing GPU, runtime version lists, and tier thresholds, all of which change over time.
Reference Files
| Reference | When to read |
|---|---|
references/concurrency.md | Always read alongside SKILL.md when writing ZeroGPU code — handlers run in parallel by default |
references/how-zerogpu-works.md | When reasoning about cold-starts, worker reuse, why module-scope warmup does not carry to requests, or why returning CUDA tensors hangs |
references/how-quota-works.md | When choosing duration values, debugging illegal duration vs quota exceeded errors, or explaining why default 60s blocks short tasks |
references/cuda-and-deps.md | When installing CUDA-dependent packages (e.g. flash-attn), pinning torch side-cars, or reading wheel filename tags |
Hardware
ZeroGPU exposes two GPU sizes that map to a fraction of the backing card:
size | Slice of backing GPU | Quota cost |
|---|---|---|
large (default) | Half | 1x |
xlarge | Full | 2x |
Default large gives half a physical GPU, so memory bandwidth and compute are significantly lower than the full card's specs. Use xlarge only when the workload genuinely needs the extra memory or compute.
Backing GPU changes without notice. ZeroGPU has already migrated across GPU generations several times; older write-ups may name A100 or H200, but those are outdated. For the current backing GPU and exact per-size VRAM, always check the ZeroGPU docs before sizing workloads.
Basic Pattern
import spaces
import torch
from transformers import pipeline
pipe = pipeline("text-generation", model="...", device="cuda")
@spaces.GPU
def generate(prompt: str) -> str:
return pipe(prompt, max_new_tokens=100)[0]["generated_text"]
Key rules:
- Instantiate models at module scope and call
.to("cuda")eagerly. ZeroGPU handles the actual device mapping transparently (see CUDA availability model below). - Decorate GPU functions with
@spaces.GPU. The decorator is a no-op outside ZeroGPU, so it is safe to keep in all environments. - Set
durationto match the realistic worst-case workload (default 60s). The platform pre-checksrequested durationagainst the user'sremaining quota— not against the actual run time — so a 10-second task left at the 60s default fails withquota exceededas soon as the user's remaining quota drops below 60s. Smaller declareddurationalso ranks higher in the node-level queue. See "Duration and Quota" below. torch.compileis NOT supported. Use PyTorch ahead-of-time compilation (AoTI) (torch 2.8+) instead.- Use
size="xlarge"sparingly. It allocates the full backing GPU, but costs 2x quota and tends to queue longer.
@spaces.GPU(duration=120)
def generate_image(prompt: str):
return pipe(prompt).images[0]
CUDA Availability Model
Real GPU access is only available inside @spaces.GPU-decorated functions. Outside those functions, the GPU is not attached to the process.
However, import spaces monkey-patches torch so that:
torch.cuda.is_available()returnsTrueglobally..to("cuda")/device="cuda"calls at module scope succeed without error.
This is intentional. Module-scope model.to("cuda") calls register tensors with the ZeroGPU backend, which writes them to a disk offload directory at a startup "pack" step and frees the corresponding RAM. When a @spaces.GPU call lands, a forked GPU worker process streams those weights from disk into VRAM via a pinned-memory pipeline. Warm workers (reused across requests on the same GPU slot) keep weights resident on the GPU and skip the disk → VRAM step. The user-facing rule: write device="cuda" at module scope and it works — see references/how-zerogpu-works.md for the full lifecycle.
| Action | Where | Why |
|---|---|---|
model.to("cuda") / pipe(..., device="cuda") | Module scope | ZeroGPU registers the tensor and manages device migration |
| Actual CUDA computation (inference, etc.) | Inside @spaces.GPU | Real GPU is only attached during the decorated call |
Branching on torch.cuda.is_available() | Avoid relying on it | Always returns True due to the monkey-patch |
Do not run inference or CUDA kernels at module scope — the real GPU is not attached, so operations either silently run on CPU or fail.
Device selection idiom still works
The standard idiom remains correct under ZeroGPU:
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
model = AutoModel.from_pretrained("...").to(device)
- ZeroGPU —
is_available()isTrue(monkey-patched), so the model is registered for automatic device migration. - Dedicated GPU Spaces / local GPU —
is_available()is genuinelyTrue. - CPU Spaces / local CPU — resolves to
"cpu".
Do not hardcode device="cuda" — it breaks on CPU-only environments.
Eager loading is the right default
Load models at module scope, not lazily on first request. The Space process starts before any user arrives, so cold-start cost is paid once. Lazy loading (global model; if model is None: ..., @lru_cache wrappers, factory functions instantiating on first call) just pushes that cost onto the first user.
Local Development: Just Install spaces
Do not wrap import spaces in try/except and redefine spaces.GPU as a no-op fallback for local runs. Off-ZeroGPU, the spaces package is already a true no-op:
- Heavyweight behavior (CUDA monkey-patching, client init, startup hooks) is gated on the
SPACES_ZERO_GPUenv var, set only on ZeroGPU. @spaces.GPUreturns the undecorated function unchanged off-ZeroGPU.- Top-level
import spacesperforms only lightweight imports.
The Gradio SDK base image installs spaces on every hardware tier. So even after duplicating a Space onto a dedicated GPU (T4, L4, A10G, etc.) or CPU basic, no code changes are needed — import spaces still succeeds and @spaces.GPU becomes a transparent passthrough.
Anti-pattern
try:
import spaces
except ImportError:
class spaces: # type: ignore
@staticmethod
def GPU(func=None, **kwargs):
return func if func else (lambda f: f)
Problems:
- The fallback must mimic every
@spaces.GPUcall shape — bare decorator,duration=...,size=..., generators,aoti_*helpers — and drifts as thespacesAPI grows. - It hides
spacesfromrequirements.txt, even though the Space needs it at deploy time. - It solves a non-problem: the real package is already a no-op locally.
Do this instead
Add spaces to dependencies and import it unconditionally:
import spaces
@spaces.GPU
def generate(prompt: str) -> str:
...
Duration and Quota
Three things happen when you declare @spaces.GPU(duration=N):
- Tier-max check — each visitor tier has a per-call
durationcap. Declaringdurationlarger than the cap fails immediately withZeroGPU illegal duration, regardless of remaining quota. (Tier numbers change over time — see the ZeroGPU docs.) - Quota pre-check — the platform compares
requested durationagainst the user'sremaining quota. Ifremaining < requested, the call fails withZeroGPU quota exceeded— even if the actual work would have fit. The error message shows the explicit numbers, e.g."60s requested vs. 30s left". A 10-second task left at the default 60s therefore blocks the user once their remaining quota drops below 60s. - Queue priority — the queue is node-level (requests from all Spaces on the same node compete for GPU slots), and shorter declared
durationranks higher.
All three favor declaring the smallest realistic duration — including for short tasks. Explicit @spaces.GPU(duration=15) on a 10-second task avoids premature quota exceeded rejections and ranks higher in the queue.
xlargedoubles the request.requested = N * 2whensize="xlarge", both for the tier-max check and the quota pre-check. So@spaces.GPU(duration=60, size="xlarge")is internally a 120s request.
Dynamic duration for variable workloads
For workloads whose runtime depends on inputs, pass a callable that estimates per request. A static high duration locks out low-tier users (whose tier cap may be smaller than the static value) and unnecessarily reserves quota for light inputs.
def estimate_duration(prompt, steps):
return int(steps * 3.5)
@spaces.GPU(duration=estimate_duration)
def generate(prompt, steps):
return pipe(prompt, num_inference_steps=steps).images[0]
For the full distinction between illegal duration vs quota exceeded, runs-per-day limits, the 24h quota window, and pay-as-you-go billing, see references/how-quota-works.md.
Process Isolation and Pickle
@spaces.GPU-decorated functions run in a separate process managed by the ZeroGPU scheduler. Arguments and return values cross the process boundary via pickle serialization.
Consequences:
- Only picklable objects can be passed in or returned. Open file handles, database connections, locks, lambdas, and closures over unpicklable state will raise
PicklingError. - Do NOT return CUDA tensors directly. Unpickling a CUDA tensor in the main process triggers
torch.cuda._lazy_init(), which ZeroGPU blocks. Convert to CPU first: returntensor.cpu()ortensor.cpu().numpy(). - CPU tensors, numpy arrays, PIL Images, and plain Python objects work fine.
- Large objects incur serialization overhead. Prefer lightweight returns (tensors, arrays, file paths, base64 strings) over complex object graphs.
gr.State semantics across the boundary
Because handlers run in a separate process, gr.State values are pickled on every yield — they are NOT shared by reference.
- The generator receives a copy of the state (
id()differs from the caller's). - In-place mutations inside the generator are invisible to other handlers until the mutated state is explicitly yielded back.
- Yielding
gr.update()for agr.Stateslot skips the update — other handlers continue to see the pre-yield value. - Each yield that returns the state object creates a new copy via pickle.
Practical guidance:
- Do NOT assume reference semantics for
gr.Stateon ZeroGPU. Code that mutates state in a generator and expects another handler to see those mutations will silently use stale data. - Every yield including a
gr.Statevalue triggers a full pickle round-trip. For large state (model sessions, frame buffers), minimize how often you yield it — ideally once at the end. Usegr.update()for the state slot on intermediate yields. - CUDA tensors inside state must be moved to CPU before yielding — same
torch.cuda._lazy_init()issue as above.
Concurrency
Handlers run concurrently by default on ZeroGPU. This is not opt-in. Code that worked in single-user testing can silently corrupt or leak data in production.
Three rules. Full treatment with examples in references/concurrency.md.
- No mutable global state. Concurrent requests overwrite each other.
- No fixed file paths for outputs. Concurrent requests clobber the same file. Use
tempfilefor unique paths. - Read-only globals are safe. Model objects, tokenizers, configs loaded once at startup and only read during requests are safe and encouraged.
Call Granularity
Each entry into a @spaces.GPU function carries non-trivial cost — pickle round-trip across the process boundary, worker warm-up, CUDA re-attach, and a fresh pass through the node-level queue. Calling a decorated function from inside a hot loop multiplies these costs and adds a new failure mode: a later iteration may fail to acquire a GPU slot, stalling the whole job mid-way.
Decorate the outer function that owns the loop, not the per-iteration worker:
# Avoid — N GPU entries for N frames
def process_video(frames):
return [process_frame(f) for f in frames]
@spaces.GPU(duration=...)
def process_frame(frame):
...
# Prefer — one GPU entry for the whole video
@spaces.GPU(duration=...)
def process_video(frames):
return [process_frame(f) for f in frames]
def process_frame(frame):
...
If the loop mixes heavy CPU work with GPU work, wrapping the whole loop charges that CPU time against the user's quota. When that cost is material, batching the GPU work so CPU pre/post-processing stays outside the decorator is a situational optimization — not the default.
CUDA Build Constraints
HF Spaces builds Docker images in a CPU-only environment. On ZeroGPU, the build phase has no nvcc because the base image is python:3.13 (dedicated-GPU Spaces use nvidia/cuda:*-devel-* and have nvcc at build time). A CUDA-dependent package whose only distribution is sdist — e.g. bare flash-attn — therefore cannot be installed via requirements.txt on ZeroGPU. Only pre-built wheels work.
ZeroGPU runtime does have nvcc available, mounted from a CUDA devel image at /cuda-image since 2025-07 (originally added for AoTI support). This is what makes torch.export / AoTI workflows possible inside @spaces.GPU calls.
Bottom line: install every CUDA-dependent package from a pre-built wheel. If no wheel is available on PyPI, build one externally (e.g. host on HF Hub) and pin the URL. For flash-attn, the upstream releases page ships a fairly complete wheel matrix covering most Python × CUDA × torch combinations.
For wheel-tag reading (cxx11 ABI, cu12torch2.X, cp3XX), torch-family side-car drift, and the kernels-community fallback, see references/cuda-and-deps.md.
Example Caching
gr.Examples behavior is environment-dependent. On ZeroGPU specifically:
cache_examplesdefaults toTrue(Spaces setsGRADIO_CACHE_EXAMPLES=true).cache_modedefaults to"lazy"(Spaces setsGRADIO_CACHE_MODE=lazyonly on ZeroGPU).
ZeroGPU defaults to lazy because eager caching pre-runs every example at app startup, but ZeroGPU has no GPU attached at startup — only during request handling. Eager caching of GPU-bound examples would fail there.
When cache_examples=True, the run_on_click / run_examples_on_click parameter is silently ignored. If your app relies on click-populates-only behavior, set cache_examples=False explicitly to preserve it.
To reproduce ZeroGPU example-caching behavior locally:
GRADIO_CACHE_EXAMPLES=true GRADIO_CACHE_MODE=lazy python app.py
Dependency Management
python_version pin in README frontmatter
Pinning python_version is effectively required for ZeroGPU. The runtime default is currently Python 3.10, so a local environment using 3.11+ will fail to install on the Space without an explicit pin. Pin to a ZeroGPU-supported version (3.12 is a reasonable default); the authoritative supported list lives in the ZeroGPU docs — do not hardcode the full list, refer to the docs.
# README.md frontmatter
python_version: "3.12"
Both "3.12" and "3.12.12" forms are accepted.
Do not pin spaces in requirements.txt
The Space platform pins its own spaces version. A conflicting pin in requirements.txt causes pip resolution to fail at build time.
Rule: Do not include
spacesinrequirements.txt.
How to achieve this depends on your tooling:
- Hand-written
requirements.txt: simply omitspaces. - uv (
pyproject.toml-managed): declarespacesinpyproject.tomlso uv co-resolves transitive constraints (notablypsutil, whichspacespins), then exclude it from the export:
Withoutuv export --no-hashes --no-dev --no-emit-package spaces -o requirements.txtspacesinpyproject.toml, uv cannot see its transitive constraints and may resolve incompatible versions at build time. - pip-tools (
pip-compile) / Poetry: use the equivalent exclude mechanism.
Pin torch to match wheel tags
If you install a CUDA-dependent wheel via direct URL, the wheel filename encodes the torch major.minor it was built against (e.g. cu12torch2.8). Pin torch==X.Y.Z in requirements.txt to match — otherwise pip may resolve torch to a different version and the Space fails on first import. Details and the kernels-community alternative are in references/cuda-and-deps.md.
Frequently asked questions about Hugging Face ZeroGPU
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