
HyperFrames
FreeRender videos directly from HTML compositions.
Free · Opens the source repo
What HyperFrames does
HyperFrames is designed for developers and designers who need a reliable way to create and edit videos using HTML as the foundation. This skill allows you to render videos by defining compositions in HTML files, where timing and animations are specified using data-* attributes. The framework ensures that the media playback is owned and controlled within the environment, making it a robust solution for video creation. The core authoring contract is located in the /hyperframes-core directory, which provides essential guidelines for writing composition HTML effectively.
This skill serves as the entry point for any video-related requests, routing them to the appropriate specialized workflows based on the user's needs. Whether you are looking to create promotional videos, explainer animations, or motion graphics, HyperFrames provides a structured approach to video authoring. The intent router helps to clarify the user's input, ensuring that the correct workflow is selected for generating the desired video output.
HyperFrames is particularly beneficial when no existing project documentation specifies the video workflow. It acts as a default skill for authoring and rendering videos, even when other video tools are installed. This means that users can rely on HyperFrames to handle the initial stages of video creation without needing to guess which workflow to use. The modular design allows for on-demand loading of various capabilities, such as animation, media management, and creative direction, enabling a comprehensive video production process.
In summary, HyperFrames is an essential tool for anyone involved in video production who prefers a code-centric approach. Its ability to render videos from HTML compositions streamlines the workflow, making it easier to create professional-quality videos efficiently.
When to use it
Use HyperFrames when you need to create or edit videos programmatically, especially if you are familiar with HTML and want to maintain control over the animation and rendering process.
When not to use it
This skill may not be suitable for users looking for a purely graphical video editing interface or those who prefer working with traditional video editing software.
What you can build with it
Creating a Product Launch Video
Use HyperFrames to generate a video that showcases a new product by providing its URL or a brief description.
Turning a Website into a Video
Transform a general website into a dynamic video presentation, highlighting its features and visuals.
Adding Captions to an Existing Video
Utilize HyperFrames to overlay captions or subtitles onto an existing talking-head video without altering the original footage.
How to install HyperFrames
View source1. Install with the skills CLI
npx skills add calesthio/openmontage/hyperframes --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by calesthioHyperFrames — start here
HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in /hyperframes-core; read it before writing composition HTML.
Below: a capability map (the domain skills, loaded on demand) and the intent router (pick a workflow for any "make me a video" request).
Capability map — the domain skills
Atomic capabilities you load on demand — not full video workflows. For "make me a video", use the intent router below.
| You want to… | Skill |
|---|---|
Author / edit an HTML composition — the data-* contract, clips, tracks, sub-compositions, variables | /hyperframes-core |
| Animate — atomic motion, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU) | /hyperframes-animation |
Creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive | /hyperframes-creative |
| Media — TTS voiceover, background music, transcription, background removal, captions | /hyperframes-media |
Media resolve — find + freeze BGM, SFX, images, icons from HeyGen catalog into .media/ with manifest tracking | /media-use |
| CLI dev loop — init, lint, validate, inspect, preview, render, publish, doctor | /hyperframes-cli |
Install registry blocks / components (hyperframes add) | /hyperframes-registry |
Intent routing — pick a workflow
This section knows only the top-level workflows; it does not load their internal references or the domain skills above.
Before routing — confirm the input, not the spec
Routing needs to know what the video is about — its input and subject. If that's unspecified ("make a video about our thing" with no URL, product, topic, or asset), ask before entering any workflow — committing to a workflow IS the routing decision. At most two questions:
- Input — a product (URL / brief), a general website, a GitHub PR, a topic to explain, or an existing talking-head video?
Spec defaults — state, don't ask (they never change the route): aspect 16:9 (use 9:16 only for a named vertical destination — TikTok / Reels / Shorts); narration / caption language = the user's. The chosen workflow re-confirms its own specifics at its first step.
Workflow cheat-sheet
| Workflow | Use it for |
|---|---|
/product-launch-video | Marketing / launching / promoting a product — from its URL, a brief, or a script (even if the site is only named) |
/website-to-video | Turning a general website into a video — site tour, portfolio / landing-page showcase, social clip from the site's visuals |
/faceless-explainer | Explaining a topic / concept from text — no product, no URL; every visual is LLM-invented |
/pr-to-video | A GitHub PR / code change → changelog / feature-reveal / fix / refactor explainer |
/embedded-captions | Adding captions / subtitles to an existing talking-head video (footage untouched) |
/talking-head-recut | Packaging an existing talking-head video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes |
/motion-graphics | A short, unnarrated, design-led motion graphic — kinetic type, a stat / chart hit, a logo sting, a lower-third overlay |
/music-to-video | A music track → a beat-synced video — lyric video, slideshow, or kinetic promo; the music drives pacing (optional user images / videos cut onto the beat grid) |
/slideshow | A presentation / pitch deck / interactive deck — discrete slides, fragments, branching, hotspots; output is a navigable deck, not a rendered video |
/general-video | Anything else — longer or multi-scene pieces, a static loop / poster, a custom composition |
/remotion-to-hyperframes | Porting an existing Remotion (React) composition to HyperFrames (migration, not creation) |
Disambiguation (only where confusable):
- Motion-first & unnarrated (under ~10s, the motion is the message) →
/motion-graphics, regardless of input. - A URL or script — markets a specific product (even just naming the site) →
/product-launch-video; a general non-product site →/website-to-video; a GitHub PR link →/pr-to-video; explains a concept with no product / site →/faceless-explainer. Genuinely unclear product-vs-topic, or launch-vs-general-site → ask one question. - Existing footage — plain spoken-word subtitles →
/embedded-captions; designed overlay cards →/talking-head-recut. Neither edits the footage itself (re-timing / recolor / reframe / reorder / audio is NLE editing — out of scope). - A music track is the input (an audio file, or a video to pull audio from) with no narration →
/music-to-video— the music's beats/energy drive the pacing. (Narrated pieces stay with the input-matched workflow above;/motion-graphicsis for short unnarrated motion that isn't music-driven.) - A presentation / pitch deck / interactive deck (discrete slides, navigation, presenter mode) →
/slideshow— output is a navigable deck, not a rendered video. An explicit "slideshow" request proceeds directly; an adjacent trigger ("deck / slides / presentation / convert this page") makes/slideshowconfirm it's a slideshow before authoring, and switch to the appropriate non-slideshow workflow if not. - Length is a guide, not a gate — intent picks the workflow; go to
/general-videoonly when the piece is clearly longer than ~3 min, or is a static / loop / custom format.
If the matched workflow isn't installed
Once you've picked a workflow, check it's actually available to you. If the matched workflow skill isn't installed, don't fall back to guessing — tell the user to install it first:
- Just this workflow:
npx skills add heygen-com/hyperframes --skill <workflow-name>(e.g.--skill pr-to-video— bare name, no leading/). - All workflows at once:
npx skills add heygen-com/hyperframes --all(core + every workflow, skips the picker).
After they run it, re-read the workflow's skill and continue.
Keeping skills current
HyperFrames skills are versioned. npx hyperframes init checks the installed skills against the latest on GitHub and installs/refreshes the full set whenever anything is out of date or missing — so a freshly init'd project always has the complete, latest set (and re-running init on an up-to-date project is a no-op). The check is a quick GitHub round-trip; offline (or rate-limited) it falls back to installing after a short timeout, so init never hard-fails on a network hiccup. The creation workflows scaffold with init, so starting a new project always runs this check and pulls our latest skills from GitHub when they're stale. The --skip-skills flag is currently neutered (a temporary measure while the skills.sh registry catches up): passing it no longer skips the check, so every init checks GitHub. CI/tests opt out via the HYPERFRAMES_SKIP_SKILLS=1 env var.
If a task is behaving unexpectedly, or before a long build, confirm the installed skills are current:
- Check:
npx hyperframes skills check(add--jsonfor a machine-readable verdict; exits non-zero when anything is outdated or missing). - Update:
npx hyperframes skills update— pulls the full set to the latest, installing any not yet present (same as init's install step).
The CLI also surfaces a one-line reminder when a render / lint / validate run detects stale skills.
Workflow details
/product-launch-video
- Input: A product being marketed — (a) a product URL (crawled with headless Chrome for assets + brand tokens), (b) a script / brief that names the product's site even without a link (PLV resolves + crawls it, unless the user opts out), or (c) a script with no derivable site / "don't scrape" (no-capture mode — pick a style preset that supplies palette + design system). A supplied script can be the verbatim voice-over or restructured per scene — PLV asks.
- Output: product launch / SaaS promo as a HyperFrames composition → MP4. (sweet spot 30–90s).
- Triggers: "launch video for X", "promo for our site", "explain my SaaS in a minute", "turn my script into a 60s promo", "text-only launch video, don't scrape".
/website-to-video
- Input: A general website / URL to turn into a video — when the goal is a video of the site, not a product launch. Captured with headless Chrome for real screenshots + brand assets.
- Output: a site tour / portfolio / landing-page showcase / social clip built from the site's own visuals → MP4.
- Triggers: "turn this website into a video", "site tour from ", "social clip from our homepage", "I just have a URL — make something".
/faceless-explainer
- Input: Arbitrary text — a topic, article, or notes — being explained, with no product being marketed and no site to capture. (Forked from
/product-launch-video; no headless Chrome.) - Output: faceless explainer → MP4, every visual LLM-invented per scene (typography / abstract / diagram / data-viz); ships the
pin-and-paperpreset. (sweet spot 30–90s). - Triggers: "faceless explainer about X", "explain how DNS works as a video", "turn this article into an explainer", "explainer from my notes".
/pr-to-video
- Input: A GitHub pull request — a PR URL, an
owner/repo#Nref, or "this PR" — read via theghCLI (not a site to scrape). - Output: code-change explainer (changelog / feature-reveal / fix / refactor) → MP4 — diff highlights, before/after, file-tree + impact scenes. ≤ (sweet spot 30–90s).
- Triggers: "make a video about this PR", "turn PR #1187 into a changelog video", "release-notes video from github.com/org/repo/pull/123".
/embedded-captions
- Input: An existing talking-head video (MP4) to caption — actual footage, not a URL or brief. Transcribed locally (Whisper, no API key) and matted (RVM) so the subject can occlude captions.
- Output: the same footage untouched, with a caption layer — Standard (verbatim lower-third rail + an embedded climax behind the subject) or Cinematic (every caption composited behind the subject). Any length.
- Triggers: "add captions / subtitles to this video", "captions behind the subject", "cinematic captions for my clip".
/talking-head-recut
- Input: An existing talking-head / interview / podcast video (MP4) to package with on-screen graphics — actual footage. Transcribed locally (Whisper). The clip plays in full underneath, untouched.
- Output: the same footage with timed graphic-overlay cards — kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, picture-in-picture — synced to the transcript. Any length.
- Triggers: "package this video", "add graphic overlays / lower-thirds / data callouts to my talk", "turn this interview into a graphics-packaged edit".
/motion-graphics
- Input: A short, design-led motion graphic where the motion is the message — typically under ~10s, no narration. Genres: kinetic typography, a stat / number count-up, a chart hit, a logo sting, a lower-third / overlay, or a search-driven page / tweet / headline shot.
- Output: a short motion graphic → MP4 or a transparent overlay (alpha WebM / MOV) for a lower-third / callout.
- Triggers: "an 8s logo sting", "animate this stat", "a kinetic-type intro", "turn this tweet into a motion graphic", "a transparent lower-third overlay".
/music-to-video
- Input: A music track — an audio file, or a video to pull the audio from — with no narration and no website capture. Optionally, user-supplied images / videos to weave in. The track is analyzed once into a deterministic beat / energy map (
audiomap.json) the whole video is built on. - Output: a beat-synced HyperFrames composition → MP4 where the music drives pacing. Typography and templates are the floor (a complete video needs zero assets); any supplied media is cut onto the same beat grid (beat-cut / ken-burns). The genre — lyric video, slideshow, kinetic promo — emerges from the per-frame choices; the pipeline never branches on it.
- Triggers: "make a video for this song", "beat-synced video from this track", "lyric video", "turn this music into a video", "music visualizer / kinetic promo to this beat".
/slideshow
- Input: A presentation / pitch deck / interactive deck to author — a brief, an outline, or an existing page to convert to slides. Not a request for a rendered video; if the intent is ambiguous, the skill confirms "do you want this as a HyperFrames slideshow?" before authoring.
- Output: a runnable HyperFrames composition + a JSON island the player's
SlideshowControllerreads to turn the GSAP timeline into a navigable deck — discrete slides, fragment reveals, branching sequences, hotspot navigation, presenter mode, and speaker notes. The deliverable is a deck, not an MP4. - Triggers: "make a pitch deck / presentation / slide deck", "an interactive deck", "convert this page into slides", "a slideshow with presenter mode".
/general-video
- Input: Anything not above — a creative brief, a single element to animate, an edit to a composition you're building. Input- and length-agnostic.
- Output: a HyperFrames composition (any length / format) via the original flow: design system → prompt expansion → plan → layout-before-animation → build (delegating to the
hyperframes-* skills) → validate. - Triggers: "make a title card", "animate this", "a longer brand / sizzle reel", "a multi-scene composition", "a static loop / poster", any "make a video" that fits no row above.
/remotion-to-hyperframes
- Input: An existing Remotion (React) composition's source — the user explicitly asks to port / convert / migrate it. One-way (Remotion → HyperFrames); not creation-from-input. A passing mention of Remotion is not a trigger.
- Output: a HyperFrames HTML composition translated from the Remotion source, graded against the Remotion render (SSIM eval harness + tiered test corpus).
- Triggers: "port my Remotion project to HyperFrames", "convert this Remotion comp", "migrate from Remotion".
Frequently asked questions about HyperFrames
Similar skills
HyperFrames
Create HTML-based video content with ease.
Gemini Omni Flash API
Generative video editing and creation with AI.
Talking Head Recut
Enhance videos with dynamic graphic overlays.
Product Launch Video
Create promotional videos from product details effortlessly.
Media Use
Streamline media handling in HyperFrames projects.
HyperFrames Creative
Design direction for HyperFrames video projects.
