
Impeccable Design Skill
FreeTransform your frontend interfaces into exceptional designs.
Free · Opens the source repo
What Impeccable Design Skill does
Impeccable is a skill designed for developers and designers who want to elevate their frontend interfaces to a new standard of excellence. It provides a comprehensive suite of tools and methodologies for creating, critiquing, and refining designs across various platforms, including websites, apps, and dashboards. With a focus on user experience, visual hierarchy, and accessibility, Impeccable empowers users to approach design tasks with the mindset of an award-winning design director.
The skill encompasses a broad range of design aspects, from UX review to typography, color theory, and responsive behavior. It encourages users to go beyond the ordinary by creating bold, delightful designs while ensuring that technical quality is not compromised. The skill's core principles emphasize thoroughness and creativity, urging designers to dream big and verify their work through structured processes that minimize errors and maximize impact.
Impeccable is particularly useful for those involved in frontend development who need to audit, polish, or redesign interfaces. It offers specific commands for shaping UX/UI, extracting reusable components, and conducting thorough critiques and audits. This makes it an essential tool for teams looking to enhance their design systems and ensure that their products meet high standards of quality and user engagement.
Whether you're looking to refine existing designs or create new ones from scratch, Impeccable provides the guidance and structure necessary to achieve exceptional results. It is not intended for backend tasks or projects that do not involve UI elements, making it a specialized tool for frontend-focused work.
When to use it
Use this skill when you need to create, evaluate, or refine frontend interfaces, ensuring they meet high standards of design and usability.
When not to use it
This skill is not suitable for backend development or non-UI tasks, as its focus is strictly on frontend design and user experience.
What you can build with it
Revamping a Landing Page
Use Impeccable to redesign a landing page, ensuring it is visually compelling and optimized for user engagement.
Conducting a UX Audit
Leverage Impeccable to perform a thorough UX audit on an existing application, identifying areas for improvement in usability and accessibility.
Creating a Design System
Utilize Impeccable to extract reusable components and tokens, helping to establish a consistent design system across your projects.
How to install Impeccable Design Skill
View source1. Install with the skills CLI
npx skills add pbakaus/impeccable/impeccable --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by pbakausThis skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as a award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
Core principles:
- Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
- Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
- Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.
Setup
- Run
node <skill-base-dir>/scripts/context.mjsonce per session, where<skill-base-dir>is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves everynode .opencode/skills/impeccable/scripts/...command in this skill and its references, and.opencode/skills/impeccable/scriptsis the fallback only when the runtime reports no base directory. Pass a named source file or route as--target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. - Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or reference/new-work.md for a new surface or replacement visual world. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing.
- After analysis and direction are resolved, load reference/craft-floor.md immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
How to design
- The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
- Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
- Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.
Modes
The mode names what the visitor's success looks like on this surface.
- Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
- Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
- Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
- Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
Commands
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | reference/live.md |
Routing:
- No argument: read routing.md and present its context-aware menu; never auto-run a command.
- Explicit or clearly implied command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
- Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as context.mjs directs, offering init afterward rather than blocking on it.
teachaliasesinit.craftis a deprecated alias for ordinary new-work and adds nothing.shapeowns task discovery, then enters new-work only for visual-world and surface-concept decisions.
After init writes PRODUCT.md, resume without rerunning context.mjs; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
Pin / Unpin: node .opencode/skills/impeccable/scripts/pin.mjs <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.
Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.
Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.
Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.
Frequently asked questions about Impeccable Design Skill
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