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Improve Skill Quality

Free

Diagnose and fix underperforming AI skills.

by dotnet5.1k stars on dotnet/skills
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Updated Aug 10, 2026
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Free · Opens the source repo

What Improve Skill Quality does

Improve Skill Quality is a targeted tool designed for developers working with the dotnet/skills repository. This skill addresses issues where AI skills fail to meet their baseline performance, either by returning inadequate evaluation results or failing to activate properly. It provides a systematic approach to diagnose the underlying causes of skill failures, ensuring that developers can effectively identify whether the issue lies in the skill content, evaluation design, or other factors such as fixture reliability.

The workflow begins by gathering evidence from evaluation results to classify the failure accurately. Developers are guided through a series of steps that help them rule out common issues related to harness and reliability before making any changes to the skill itself. This structured approach minimizes the risk of misdiagnosis, which is often a pitfall when developers attempt to rewrite skill content without fully understanding the root cause of the problem.

This skill is particularly useful when an evaluation verdict shows regression, is underpowered, or when it indicates that no credible improvement has been made. It is also applicable when developers need to decide whether to strengthen or retire a skill that consistently underperforms. By following the outlined steps, users can ensure that they are not only addressing the symptoms of the problem but also the actual causes, leading to more robust and effective AI skills.

Overall, Improve Skill Quality is an essential tool for anyone involved in the development and maintenance of AI skills within the dotnet/skills ecosystem, providing a clear path to diagnose and rectify performance issues efficiently.

When to use it

Use this skill when evaluation results indicate a regression or underperformance in AI skills.

When not to use it

Do not use this skill for creating new skills or evaluations from scratch; it is focused on diagnosing existing issues.

What you can build with it

Diagnosing a Regression Verdict

When an evaluation shows that a skill has regressed, use this tool to analyze the results and identify the underlying issues.

Assessing Activation Failures

If a skill is reported as not activated, this skill helps determine whether the problem lies in the content or the activation process.

Evaluating Skill Performance

When considering whether to strengthen or retire a skill, this tool provides the necessary analysis to make an informed decision.

How to install Improve Skill Quality

View source

1. Install with the skills CLI

npx skills add dotnet/skills/improve-skill-quality --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by dotnet

Improve Skill Quality

Turn a failing or unconvincing evaluation into a targeted fix. The single most common mistake in this repo is rewriting skill prose in response to a verdict whose real cause was the eval, the fixtures, or the harness. Classify first, then fix.

When to Use

  • An evaluation verdict is a regression, underpowered, or "no credible improvement".
  • A skill wins in the isolated arm but not in the plugin arm, or is reported "not activated".
  • /evaluate reports "Evaluation ran but produced no results".
  • A skill scores well but costs too much (tokens, turns, wall time, plugin menu budget).
  • Deciding whether to strengthen or retire a persistently weak skill.

When Not to Use

  • Creating a new skill from scratch — use create-skill.
  • Creating a new eval.yaml from scratch — use create-skill-test.
  • Changing the harness itself (eng/skill-validator, eng/vally-adapter, evaluation*.yml).

Inputs

InputRequiredDescription
Verdict evidenceYesThe /evaluate PR comment, or results.json from the run artifacts
Losing trial transcriptsYes for content fixesBaseline vs. skilled output plus the judge's stated reason
W/T/L record and trial countYesDistinguishes a real regression from an underpowered eval
Activation status per armYesIsolated and plugin activation are different failures

Workflow

Step 1: Get the evidence before forming a hypothesis

Read InvestigatingResults.md for how to download artifacts and read results.json. Extract, per failing stimulus:

  • win / tie / loss record and total trials (trials = stimuli × runs)
  • activation status in the isolated and plugin arms, separately
  • the judge's verbatim reason on each losing trial
  • whether any trial errored, timed out, or produced empty output

Do not change skill content until you can quote a losing trial and the judge's reason for it. For the other cause classes the evidence is different: harness failures are diagnosed from the job log and the spec, and power problems from the trial record — neither has a losing trial to quote, and demanding one is what sends people rewriting prose instead.

Step 2: Classify the failure

Work down this table and stop at the first row that matches. Rows are ordered by how often the symptom has been misdiagnosed as a skill-content problem — the fixture row is first because a fixture failure also presents as a setup or reliability failure and gets misfiled as one.

SymptomReal cause classGo to
A fixture does not build, is untracked by git, breaks for the wrong reason, or contradicts itselfFixtureStep 4
No results.json, "produced no results", or the spec never loadedHarness / spec-loadStep 3
Trials errored, timed out, or returned empty outputReliabilityStep 3
Trajectories unmatched, a trial errored, or the summary disagrees — verdict reported inconclusiveReliability (not power)Step 3
Positive record (e.g. 16W/8T/1L), comparison conclusive, verdict still not a passStatistical powerStep 5
Skilled arm equals baseline arm by constructionEval designStep 6
Activated and lost on quality, judge names a concrete defectSkill contentStep 7
Activated in isolation, not in pluginActivation / routingStep 8
Not activated in either armFrontmatter descriptionStep 8
Wins but costs far more than baselineScope and costStep 7

A verdict is only a measured result when the comparison was conclusive: adapt.mjs requires zero errored trials, zero unmatched trajectories, and an agreeing summary before it will report a pass or a regression. Confirm that before reading a record as a power problem.

Step 3: Rule out harness and reliability causes

See references/eval-triage.md for the full catalogue. The recurring ones:

  • A spec declaring both config: and defaults: is rejected by vally, the job still exits 0, and the PR comment blames "transient infrastructure". Merge them into one defaults: block.
  • An errored trial is not automatically a fixture problem — judge-side auth and session.idle failures look identical from the verdict and need harness fixes, not SDK pins.
  • expect_tools: [bash] on an advisory question forces a restore or build and turns an answer into a timeout with no quality gain.
  • Genuine code-generation stimuli need roughly 360s; a timeout yields empty output, which fails every grader and hides the real quality signal.
  • Unmatched trajectories, an errored trial, or a summary that disagrees make the comparison inconclusive: the remaining matched trials are biased, so the record is not a measured null and must not be read as a power or content problem.

Step 4: Verify the fixtures before touching the skill

Run python eng/eval-quality/check_eval_quality.py — it blocks ten defect classes that each already cost a real result here. Then confirm by hand:

  • every fixture behaves as its stimulus assumes — a fixture meant to be healthy builds, and one meant to be broken fails for the exact reason the stimulus is about and no other;
  • every referenced fixture is in the git index (git ls-files), not merely on disk — .gitignore has silently swallowed committed coverage fixtures;
  • a fixture never states the same fact in two places that disagree — a Cobertura report whose declared line-rate, summary totals and <line> elements differ is the canonical case — or the two arms legitimately read different truths.

Step 5: Check whether the eval could ever have passed

The gate has two independent bars, and confusing them is the usual misdiagnosis:

  1. Counted trials ≥ 5 (trials = stimuli × runs). Below that the verdict is reported underpowered — never a pass, never a regression.
  2. The sign test must reach p ≤ 0.05 over the discordant (non-tie) trials. Ties are not discarded silently; they hold the discordant count down.
discordant trialsrecords that passp
≤ 4none, however good the skill≥ 0.0625
5–7zero losses only (5W/0L)0.031
8one loss survivable (7W/1L)0.035

So at exactly 5 counted trials a single tie is fatal — it leaves 4 discordant. At 6 counted trials one tie is survivable (5W/1T/0L); at 7, up to two are (5W/2T/0L). A loss is not.

So a positive record with a failing verdict is a power problem, not a content problem. Fix it by adding discriminating stimuli (cross-task evidence) rather than raising runs (repetition only) — except where each stimulus drives an expensive pipeline. Record the reasoning in a comment above defaults:, as tests/dotnet-test/grade-tests/eval.yaml does.

Step 6: Check whether the two arms differ at all

An eval that compares the skill against itself measures judge noise:

  • A dormancy guard (expect_activation: false) must not also set constraints.reject_skills. That makes the skilled arm skill-free, i.e. identical to baseline. Across four evals the same guard scored −0.4, +0.4, +0.4 and 0, twice costing a skill its pass.
  • A skill with disable-model-invocation: true cannot self-activate, so an eval graded on activation compares two identical arms. Cover it through a consumer skill, or grade the answer content instead, as tests/dotnet-test/filter-syntax/eval.yaml and tests/dotnet-test/platform-detection/eval.yaml do.
  • A grader whose config is missing its required key enforces nothing, so the stimulus has one fewer assertion than it appears to.

Step 7: Fix skill content against the losing trial

Only now change the skill. Apply the patterns in references/writing-for-baseline-delta.md; the ones that most often flip a loss:

  • Replace reference prose the model already knows with decisions it would otherwise get wrong.
  • Add stop-conditions so a strong skill does not over-apply — but do not over-correct into answering more narrowly than the baseline did.
  • Scale output structure to input size; a dashboard for an 8-test suite loses to a direct answer.
  • Require truthful validation reporting; claiming "Build succeeded" after a failed restore is an automatic loss.
  • Verify load-bearing API claims by compiling or probing, not by reading source.
  • For cost regressions, gate rare or expensive paths behind references/ reads and size any orchestration to the user's scope.

Step 8: Fix activation

Activation failures are frontmatter and routing failures, not body failures. See references/eval-triage.md. Summary:

FailureFix
Not activated in any armPut the user's own words in description: symptoms, error codes, artifact names, quoted requests
A sibling skill wins the promptClaim the exact ambiguous words in description, and add matching exclusions on both siblings
Model answers with no skill at allRaise the stakes in the description, de-crowd the plugin menu, verify with the plugin arm
Boundary excludes real scenariosRe-read every "do not use for" clause against every eval prompt and real workflow phase
Description at the 1,024-char ceilingCut restated body content, not trigger phrases; check the plugin menu budget too

Step 9: Re-validate

dotnet run --project eng/skill-validator/src/SkillValidator.csproj -- check --plugin ./plugins/<plugin>
python eng/eval-quality/check_eval_quality.py
./eng/run-skill-evals.sh <plugin> <skill>

Then request the official run by submitting a PR review containing /evaluate (Files changed → Review changes), which binds the run to the reviewed commit. Before declaring a regression on the result, confirm the skill payload actually changed — reruns on byte-identical content have shifted 7W/2T/2L to 4W/5T/2L.

Validation

  • For a content fix, a losing trial and the judge's stated reason are quoted in the PR description.
  • The failure was classified before any content was edited.
  • check_eval_quality.py and skill-validator check both pass.
  • Trial count clears the power bar for the observed tie rate, not just the floor of 5.
  • Isolated and plugin activation are both reported.
  • The PR body records root cause, fix, and validation so the lesson is reusable.

Common Pitfalls

PitfallSolution
Rewriting skill prose in response to an underpowered verdictUnderpowered means too few discordant trials; add discriminating stimuli instead
Adding defaults: runs: to a spec that already has config:Merge into a single defaults: block; vally rejects specs with both
Padding runs to clear the trial floorFive repeats of one stimulus measure one task; add stimuli
Treating an errored trial as fixture nondeterminismRead the stderr first; judge-side auth failures need harness fixes
Fixing a "wrong" answer that the fixture actually made wrongCheck fixture self-consistency before blaming the response
Strengthening a skill nobody uses and nothing passesWeak eval signal plus thin telemetry is a valid retirement case
Landing a fix without re-runningVerify the invoked payload contains the fix; judge noise is real

References

Frequently asked questions about Improve Skill Quality

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