
Influence Psychology Framework
FreeLeverage ethical persuasion principles for design and copy.
Free · Opens the source repo
What Influence Psychology Framework does
The Influence Psychology Framework skill applies six decades of research on persuasion to enhance product design, copywriting, and sales strategies. Rooted in Cialdini's principles, this skill helps you understand how people make decisions not purely through rational thought, but by using mental shortcuts that can be ethically triggered. By mastering these principles, you can create more effective user experiences that resonate with your audience's psychological tendencies.
This skill covers the seven key principles of ethical persuasion: reciprocity, commitment and consistency, social proof, authority, liking, scarcity, and unity. Each principle is explained in detail, including when it should be applied and the ethical boundaries to consider. For instance, the principle of reciprocity emphasizes the importance of giving something of value before asking for a favor, while commitment and consistency highlight how small initial commitments can lead to larger ones.
The skill also includes practical applications and copy patterns for each principle, allowing you to integrate these insights directly into your work. Whether you're designing a landing page, crafting persuasive copy, or developing a marketing strategy, this skill provides a structured approach to ensure your efforts align with proven psychological insights. It encourages a thoughtful application of these principles, ensuring that your strategies are both effective and ethical.
Ideal for product designers, marketers, and copywriters, this skill is a valuable resource for anyone looking to improve conversion rates and user engagement through a deeper understanding of human behavior. By applying these principles, you can create experiences that not only drive results but also build trust and credibility with your users.
When to use it
Use this skill when designing products, writing copy, or developing sales strategies that require an understanding of user behavior and ethical persuasion.
When not to use it
Avoid this skill if you're looking for quick fixes or manipulative tactics that disregard ethical considerations.
What you can build with it
Designing a Landing Page
Utilize social proof and scarcity principles to create urgency and trust on your landing page, leading to higher conversion rates.
Crafting Persuasive Email Campaigns
Apply reciprocity by offering value upfront in your emails, encouraging recipients to engage and respond positively.
Improving User Onboarding Processes
Implement commitment and consistency strategies to guide users through onboarding, increasing their likelihood of continued engagement.
How to install Influence Psychology Framework
View source1. Install with the skills CLI
npx skills add jeremylongshore/claude-code-plugins-plus-skills/wondelai-influence-psychology --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by jeremylongshoreInfluence Psychology Framework
Apply six decades of persuasion science — Cialdini's research into why people say "yes" — to product, copy, and sales, ethically.
Core Principle
People don't make decisions rationally — they use mental shortcuts (heuristics) that can be triggered to influence behavior. These shortcuts evolved because they're usually reliable, but they can also be exploited. Understanding them lets you design products, messaging, and experiences that align with how people actually decide.
Scoring
Goal: 10/10. When reviewing or creating persuasive elements (features, copy, flows, campaigns), run the Quick Diagnostic, then score against the bands below and apply the ethics gate. Always report the current score and the specific change needed to reach 10/10.
- 9-10 — Multiple principles deliberately layered; every claim truthful; users can reverse the decision; passes the transparency test (still works if the user knows the strategy); safe for vulnerable users.
- 7-8 — Principles deliberately layered and honest, but one gap (e.g. weak reversibility, or a single principle where layering was possible).
- 5-6 — One principle present but generic, or leverage left on the table.
- <=3 — No principle deliberately designed (relying on luck), OR any tactic is deceptive/coercive. Any fabricated proof, fake scarcity, or hidden-cost dark pattern caps the score at 3 regardless of other strengths.
The Seven Principles of Influence
1. Reciprocity
Core concept: People feel obligated to give back to those who have given to them first.
Why it works: Humans are wired to avoid being indebted — the obligation to repay can overpower personal preference, and the return favor often exceeds the original gift.
Key insights:
- The gift must come first (before the request)
- Unexpected, personalized gifts beat expected, generic ones
- Even small gifts create obligation
Product applications:
| Context | Reciprocity Trigger | Example |
|---|---|---|
| Free trials | Full access first, then ask to pay | Spotify Premium trial → subscription |
| Content marketing | Value upfront (guides, tools) | HubSpot free CRM → paid tools |
| Referral programs | Reward both referrer and referee | Dropbox: both get extra storage |
Copy patterns:
- "Here's a gift for you..." (before asking)
- "As a thank you for signing up..."
- "We noticed you needed help with X, so we..."
See references/reciprocity.md when building free trials, lead magnets, or referral rewards — gift tiers, email templates, day-by-day reciprocity-stacking, and A/B variables.
2. Commitment & Consistency
Core concept: People want to be consistent with their past statements, beliefs, and actions.
Why it works: Inconsistency is psychologically uncomfortable; once we take a stand, personal and interpersonal pressure pushes us to behave consistently with it.
Key insights:
- Small initial commitments lead to larger ones (foot-in-the-door)
- Public > private; written > verbal; active (user-generated) > passive
- Self-perception: we infer our attitudes from our behavior
Product applications:
| Context | Commitment Trigger | Example |
|---|---|---|
| Onboarding | Easy yes, then larger asks | Duolingo: "Can you commit to 5 min/day?" |
| Goal setting | User publicly states a goal | Strava: "I want to run 50km this month" |
| Habit formation | Track streaks publicly | Snapchat streaks, GitHub contributions |
Copy patterns:
- "What's your biggest challenge with X?" (commitment to a problem)
- "How much would you like to save per month?" (numerical commitment)
- "You said you wanted to achieve X. Let's start with..."
Onboarding sequence: micro-commitment ("What brings you here?") → small action (click, choice) → public/written commitment (goal) → reinforce ("Based on what you told us...").
Ethical boundary: Make every commitment freely chosen and easily reversible — no trick opt-ins or locked-in defaults the user can't undo.
See references/commitment-consistency.md when designing onboarding or goal-setting flows — foot-in-the-door sequences and public-commitment tactics.
3. Social Proof
Core concept: People determine what's correct by finding out what others think is correct.
Why it works: When uncertain, we use others' behavior as a guide — "if everyone's doing it, it must be right."
Key insights:
- Most powerful when observers are uncertain; similar others = stronger proof
- Negative social proof backfires ("9 out of 10 don't...")
- Specific numbers beat vague claims ("2,347 users" > "thousands")
Types of social proof:
| Type | Definition | Example |
|---|---|---|
| Wisdom of crowds | Many people use/buy | "Join 50,000+ marketers" |
| Wisdom of friends | People you know use it | "3 of your friends use Notion" |
| Expert | Authorities endorse | "Recommended by Y Combinator" |
| Celebrity | Famous people use it | "Used by Elon Musk" |
| Certification | Third-party validation | "SOC 2 compliant", "App of the Year" |
| User | Similar people succeeded | "Startups like yours grew 10x" |
Product applications:
| Context | Social Proof Implementation | Example |
|---|---|---|
| Landing pages | User count, reviews, logos | "Trusted by 10,000+ companies" |
| Signup flow | Live signups, popular plans | "23 people signed up in the last hour" |
| Feature adoption | Show usage by others | "85% of teams use this feature" |
Copy patterns:
- "[X number] of [similar people] are already..."
- "[Name/Company] increased [metric] by [%]"
- "Don't take our word for it. Here's what [users] say..."
Ethical boundary: Disclose when proof is curated or cherry-picked (e.g. "selected reviews") rather than presenting it as representative.
See references/social-proof.md when building testimonial sections or trust bars — proof types and implementation patterns.
4. Authority
Core concept: People follow the lead of credible, knowledgeable experts.
Why it works: Obedience to authority is deeply ingrained — following experts is an efficient shortcut when we lack expertise ourselves.
Key insights:
- Titles, credentials, even symbols (lab coats, official-looking design) trigger automatic compliance
- Admitting a weakness paradoxically increases authority (trustworthiness) — lead with it before strengths
- Expertise doesn't transfer across domains, but people assume it does
Sources of authority:
| Type | Signal | Example |
|---|---|---|
| Credentials | Degrees, certifications | "Built by Stanford PhDs" |
| Experience | Years in field, track record | "20 years in cybersecurity" |
| Association | Trusted partners, investors | "Backed by Y Combinator" |
| Content | Thought leadership, research | "Based on research with 10,000 users" |
| Transparency | Honest about limitations | "Works best for teams of 10-50" |
Product applications:
| Context | Authority Trigger | Example |
|---|---|---|
| About page | Founder and team expertise | "Built by ex-Google engineers" |
| Content | Original research, citations | "State of [Industry] 2026 Report" |
| Partnerships | Security certs, integration badges | "SOC 2 Type II", "GDPR compliant" |
Copy patterns:
- "Trusted by [authority figure/company]"
- "Research shows that [cite source]..."
- "Our team includes [credentials]"
See references/authority.md when writing About pages, bylines, or trust badges — credential framing and thought-leadership strategies.
5. Liking
Core concept: People prefer to say yes to those they like.
Why it works: Each liking factor (similarity, compliments, cooperation) is a separate lever that independently lowers a person's resistance to a request — they stack.
Factors that increase liking:
| Factor | Mechanism | Example |
|---|---|---|
| Attractiveness | Halo effect: attractive = good | Professional headshots, polished design |
| Similarity | We like people like us | "I'm a founder just like you" |
| Compliments | Flattery works (even when obvious) | "You have great taste in tools" |
| Cooperation | Working toward shared goals | "Let's build this together" |
| Familiarity | Repeated exposure increases liking | Consistent brand, retargeting |
| Association | Linked to positive things | Placement with aspirational lifestyles |
Product applications:
| Context | Liking Trigger | Example |
|---|---|---|
| Brand voice | Friendly, conversational, human | Mailchimp's playful copy |
| Team pages | Real people, personality | Personal bios, hobbies, photos |
| Support | Warm, empathetic responses | "I totally understand that frustration..." |
Copy patterns:
- "We're [similar trait] just like you"
- "We built this because we were frustrated with..."
- Casual, warm language ("Hey", "Awesome!", "We got you")
See references/liking.md when setting brand voice or writing support replies — liking factors and tone guidelines. For ready-to-adapt persuasive copy across all seven principles, see references/copywriting.md.
6. Scarcity
Core concept: People want more of what they can't have or what's running out.
Why it works: Loss aversion is stronger than gain seeking — FOMO triggers urgency, and psychological reactance makes us want what threatens to become unavailable.
Key insights:
- Scarcity of time > scarcity of quantity; newly scarce > always scarce (loss framing)
- Competition increases value — if others want it, I want it
- Exclusive access is more valuable than open access
Types of scarcity:
| Type | Mechanism | Example |
|---|---|---|
| Limited quantity | Finite supply | "Only 5 seats left" |
| Limited time | Deadline pressure | "Offer ends Friday" |
| Exclusive access | Not everyone can have it | "Invite-only beta" |
| Competition | Others competing for it | "12 people viewing this" |
Product applications:
| Context | Scarcity Trigger | Example |
|---|---|---|
| Pricing | Limited-time discount | "Early bird pricing ends in 3 days" |
| Features | Beta access, waitlist | "Join 5,000 on the waitlist" |
| Inventory | Stock levels | "2 left in stock" |
Copy patterns:
- "Limited to the first [X] customers"
- "Offer expires [specific date]"
- "[X] people are viewing this right now"
Ethical boundary: Ethical scarcity reflects real constraints (true inventory counts, genuine deadlines, legitimate capacity limits). Unethical: invented limits, countdown timers that reset, "Only 2 left!" shown daily, pressuring vulnerable users.
See references/scarcity.md when adding urgency or waitlists — five scarcity types, each with an "ethical when" line and the dark patterns to avoid.
7. Unity
Core concept: People say yes to those they consider part of "us" (shared identity).
Why it works: Tribal identity is fundamental — we make sacrifices for in-group members we wouldn't make for strangers.
Unity vs. Liking: Liking = "this person is like me" (similarity); Unity = "this person is me" (shared identity).
Sources of unity:
| Type | Mechanism | Example |
|---|---|---|
| Place | Hometown, region, nationality | "Built in San Francisco, for founders" |
| Experience | Shared hardship or triumph | "We've all struggled with bad CRMs" |
| Values | Deep beliefs, mission alignment | "For people who value privacy" |
| Tribe | Co-creation, movement | "Join the indie maker community" |
Product applications:
| Context | Unity Trigger | Example |
|---|---|---|
| Brand positioning | Define the tribe | "For remote-first teams" |
| Messaging | "We" language, shared struggle | "We believe work should be flexible" |
| Community | Facilitate co-creation | User-generated content, forums |
Copy patterns:
- "For [identity group]" ("For designers", "For bootstrappers")
- "Join [X] others who believe..."
- "We're building this together"
Ethical boundary: Build the in-group by what it stands for, not by vilifying an out-group — define "us" without manufacturing a "them" to resent.
See references/unity.md when defining a brand tribe or community — identity-marketing and co-creation strategies.
Combining Principles
The most powerful persuasion layers multiple principles:
SaaS landing page: authority ("Built by ex-Stripe engineers") + social proof ("Trusted by 5,000+ companies") + liking (warm copy) + scarcity ("Join the beta—limited spots") + reciprocity ("Start free, no credit card") + unity ("For founders who move fast").
Referral program: reciprocity (reward both parties) + social proof ("X friends already joined") + unity ("Invite your team") + commitment (ask after a good experience).
See references/case-studies.md for full worked teardowns of multi-principle stacks across industries.
The Ethical Line
Persuasion helps people see value they'd appreciate anyway; manipulation tricks people into choices against their interests. The deciding tests are in the Quick Diagnostic below — run every persuasive element through them before shipping.
See references/ethics.md when a tactic feels borderline or you ship to vulnerable users — the persuasion-vs-manipulation decision tree, the regulatory landscape (FTC, GDPR, DSA, dark-patterns law), vulnerable-population safeguards, and audit templates.
Common Mistakes
| Mistake | Why It Fails | Fix |
|---|---|---|
| Fake social proof | Destroys trust when discovered | Use real data or don't use it |
| Overuse of scarcity | Becomes noise, loses power | Reserve for genuine urgency |
| Inconsistent authority | Undermines credibility | Don't claim expertise you lack |
| Forced reciprocity | Feels transactional, not genuine | Give without immediate ask |
| Generic unity | "Everyone" is not a tribe | Define specific shared identity |
Quick Diagnostic
Audit any persuasive element:
| Question | If No | Action |
|---|---|---|
| Which principle(s) am I using? | You're relying on luck | Explicitly design for influence |
| Am I combining principles? | Missing leverage | Layer multiple principles |
| Is this claim/tactic truthful? | You're manipulating | Remove or replace with truth |
| Does it help the user (not just convert)? | You're exploiting, not persuading | Realign the tactic with the user's goal |
| Would it still work if the user knew the strategy? | The tactic relies on deception | Replace with a transparent version |
| Can users easily reverse the decision? | Ethical concern | Add clear opt-outs |
| Safe for vulnerable users (children, elderly, distressed)? | Heightened-harm risk | Apply ethics.md safeguards or exclude them |
Further Reading
Based on Robert Cialdini's research and books:
- "Influence: The Psychology of Persuasion" by Robert B. Cialdini (Original + Expanded Edition with Unity principle)
- "Pre-Suasion: A Revolutionary Way to Influence and Persuade" by Robert B. Cialdini (Advanced: creating privileged moments for influence)
About the Author
Robert B. Cialdini, PhD is Regents' Professor Emeritus of Psychology and Marketing at Arizona State University. Influence, the foundational text on persuasion science, has sold over 5 million copies worldwide, and he has consulted for Fortune 500 companies, government agencies, and nonprofits on ethical influence.
Frequently asked questions about Influence Psychology Framework
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