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JavaScript Mastery

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A comprehensive reference for essential JavaScript concepts.

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What JavaScript Mastery does

JavaScript Mastery is a detailed reference skill designed for developers and educators looking to deepen their understanding of JavaScript. It covers over 33 essential concepts ranging from the basics, such as primitive types and type coercion, to more advanced topics like asynchronous programming and closures. This skill is a valuable resource for anyone involved in JavaScript development, whether you're debugging code, teaching a class, or simply looking to brush up on your skills.

The skill provides clear explanations and code examples for each concept, making it easy to follow along and grasp the intricacies of JavaScript. For instance, it breaks down the differences between var, let, and const, and explains the nuances of scope and closures with practical examples. Additionally, it covers important topics such as the event loop, callback functions, and promises, which are crucial for writing efficient and effective asynchronous code.

JavaScript Mastery is particularly useful for those who are new to the language or those who need a quick reference while coding. It serves as an excellent educational tool for instructors who want to teach JavaScript fundamentals in a structured manner. With its comprehensive coverage of both fundamental and advanced topics, this skill can help developers improve their coding practices and enhance their understanding of JavaScript's behavior.

Whether you're a beginner learning the ropes or an experienced developer looking to solidify your knowledge, JavaScript Mastery provides the insights and information necessary to navigate the complexities of the language effectively.

When to use it

Use this skill when you need to explain JavaScript concepts, debug issues, or teach JavaScript fundamentals.

When not to use it

This skill may not be suitable for advanced topics not covered in the 33 concepts or for deep dives into specific libraries or frameworks.

What you can build with it

Explaining JavaScript to Beginners

Use this skill to provide clear explanations of JavaScript fundamentals to new learners.

Debugging JavaScript Code

Refer to this skill when encountering complex JavaScript behavior that requires deeper understanding.

Teaching JavaScript Concepts

Utilize the structured content in this skill to teach essential JavaScript concepts in a classroom setting.

How to install JavaScript Mastery

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1. Install with the skills CLI

npx skills add davila7/claude-code-templates/javascript-mastery --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by davila7

๐Ÿง  JavaScript Mastery

33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.

When to Use This Skill

Use this skill when:

  • Explaining JavaScript concepts
  • Debugging tricky JS behavior
  • Teaching JavaScript fundamentals
  • Reviewing code for JS best practices
  • Understanding language quirks

1. Fundamentals

1.1 Primitive Types

JavaScript has 7 primitive types:

// String
const str = "hello";

// Number (integers and floats)
const num = 42;
const float = 3.14;

// BigInt (for large integers)
const big = 9007199254740991n;

// Boolean
const bool = true;

// Undefined
let undef; // undefined

// Null
const empty = null;

// Symbol (unique identifiers)
const sym = Symbol("description");

Key points:

  • Primitives are immutable
  • Passed by value
  • typeof null === "object" is a historical bug

1.2 Type Coercion

JavaScript implicitly converts types:

// String coercion
"5" + 3; // "53" (number โ†’ string)
"5" - 3; // 2    (string โ†’ number)

// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)

// Equality coercion
"5" == 5; // true  (coerces)
"5" === 5; // false (strict)

Falsy values (8 total): false, 0, -0, 0n, "", null, undefined, NaN

1.3 Equality Operators

// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true

// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false

// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)

Rule: Always use === unless you have a specific reason not to.


2. Scope & Closures

2.1 Scope Types

// Global scope
var globalVar = "global";

function outer() {
  // Function scope
  var functionVar = "function";

  if (true) {
    // Block scope (let/const only)
    let blockVar = "block";
    const alsoBlock = "block";
    var notBlock = "function"; // var ignores blocks!
  }
}

2.2 Closures

A closure is a function that remembers its lexical scope:

function createCounter() {
  let count = 0; // "closed over" variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    },
  };
}

const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2

Common use cases:

  • Data privacy (module pattern)
  • Function factories
  • Partial application
  • Memoization

2.3 var vs let vs const

// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK

// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!

// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!

// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK

3. Functions & Execution

3.1 Call Stack

function first() {
  console.log("first start");
  second();
  console.log("first end");
}

function second() {
  console.log("second");
}

first();
// Output:
// "first start"
// "second"
// "first end"

Stack overflow example:

function infinite() {
  infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded

3.2 Hoisting

// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;

console.log(b); // ReferenceError (TDZ)
let b = 5;

// Function hoisting
sayHi(); // Works!
function sayHi() {
  console.log("Hi!");
}

// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
  console.log("Bye!");
};

3.3 this Keyword

// Global context
console.log(this); // window (browser) or global (Node)

// Object method
const obj = {
  name: "Alice",
  greet() {
    console.log(this.name); // "Alice"
  },
};

// Arrow functions (lexical this)
const obj2 = {
  name: "Bob",
  greet: () => {
    console.log(this.name); // undefined (inherits outer this)
  },
};

// Explicit binding
function greet() {
  console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"

4. Event Loop & Async

4.1 Event Loop

console.log("1");

setTimeout(() => console.log("2"), 0);

Promise.resolve().then(() => console.log("3"));

console.log("4");

// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)

Execution order:

  1. Synchronous code (call stack)
  2. Microtasks (Promise callbacks, queueMicrotask)
  3. Macrotasks (setTimeout, setInterval, I/O)

4.2 Callbacks

// Callback pattern
function fetchData(callback) {
  setTimeout(() => {
    callback(null, { data: "result" });
  }, 1000);
}

// Error-first convention
fetchData((error, result) => {
  if (error) {
    console.error(error);
    return;
  }
  console.log(result);
});

// Callback hell (avoid this!)
getData((data) => {
  processData(data, (processed) => {
    saveData(processed, (saved) => {
      notify(saved, () => {
        // ๐Ÿ˜ฑ Pyramid of doom
      });
    });
  });
});

4.3 Promises

// Creating a Promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Success!");
    // or: reject(new Error("Failed!"));
  }, 1000);
});

// Consuming Promises
promise
  .then((result) => console.log(result))
  .catch((error) => console.error(error))
  .finally(() => console.log("Done"));

// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed

4.4 async/await

async function fetchUserData(userId) {
  try {
    const response = await fetch(`/api/users/${userId}`);
    if (!response.ok) throw new Error("Failed to fetch");
    const user = await response.json();
    return user;
  } catch (error) {
    console.error("Error:", error);
    throw error; // Re-throw for caller to handle
  }
}

// Parallel execution
async function fetchAll() {
  const [users, posts] = await Promise.all([
    fetch("/api/users"),
    fetch("/api/posts"),
  ]);
  return { users, posts };
}

5. Functional Programming

5.1 Higher-Order Functions

Functions that take or return functions:

// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]

// Returns a function
function multiply(a) {
  return function (b) {
    return a * b;
  };
}
const double = multiply(2);
double(5); // 10

5.2 Pure Functions

// Pure: same input โ†’ same output, no side effects
function add(a, b) {
  return a + b;
}

// Impure: modifies external state
let total = 0;
function addToTotal(value) {
  total += value; // Side effect!
  return total;
}

// Impure: depends on external state
function getDiscount(price) {
  return price * globalDiscountRate; // External dependency
}

5.3 map, filter, reduce

const users = [
  { name: "Alice", age: 25 },
  { name: "Bob", age: 30 },
  { name: "Charlie", age: 35 },
];

// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]

// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]

// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90

// Chaining
const result = users
  .filter((u) => u.age >= 30)
  .map((u) => u.name)
  .join(", ");
// "Bob, Charlie"

5.4 Currying & Composition

// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
  return function curried(...args) {
    if (args.length >= fn.length) {
      return fn.apply(this, args);
    }
    return (...moreArgs) => curried(...args, ...moreArgs);
  };
};

const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6

// Composition: combine functions
const compose =
  (...fns) =>
  (x) =>
    fns.reduceRight((acc, fn) => fn(acc), x);

const pipe =
  (...fns) =>
  (x) =>
    fns.reduce((acc, fn) => fn(acc), x);

const addOne = (x) => x + 1;
const double = (x) => x * 2;

const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2

const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1

6. Objects & Prototypes

6.1 Prototypal Inheritance

// Prototype chain
const animal = {
  speak() {
    console.log("Some sound");
  },
};

const dog = Object.create(animal);
dog.bark = function () {
  console.log("Woof!");
};

dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)

// ES6 Classes (syntactic sugar)
class Animal {
  speak() {
    console.log("Some sound");
  }
}

class Dog extends Animal {
  bark() {
    console.log("Woof!");
  }
}

6.2 Object Methods

const obj = { a: 1, b: 2 };

// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]

// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);

// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)

// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails

7. Modern JavaScript (ES6+)

7.1 Destructuring

// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]

// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"

// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"

// Nested
const {
  address: { street },
} = { address: { street: "123 Main" } };

7.2 Spread & Rest

// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]

const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }

// Rest: collect remaining
function sum(...numbers) {
  return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10

7.3 Modules

// Named exports
export const PI = 3.14159;
export function square(x) {
  return x * x;
}

// Default export
export default class Calculator {}

// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";

// Dynamic import
const module = await import("./dynamic.js");

7.4 Optional Chaining & Nullish Coalescing

// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method

// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)

// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)

Quick Reference Card

ConceptKey Point
== vs ===Always use ===
var vs letPrefer let/const
ClosuresFunction + lexical scope
thisDepends on how function is called
Event loopMicrotasks before macrotasks
Pure functionsSame input โ†’ same output
Prototypes__proto__ โ†’ prototype chain
?? vs ||?? only checks null/undefined

Resources

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