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Liquid Glass Design System

Free

Create dynamic glass effects for iOS apps.

by affaan-m239.3k stars on affaan-m/ecc
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Updated Aug 10, 2026
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Free · Opens the source repo

What Liquid Glass Design System does

The Liquid Glass Design System is a comprehensive guide for implementing Apple's Liquid Glass aesthetic in iOS applications. This system provides developers with the tools to create dynamic glass-like materials that blur background content, reflect surrounding colors and light, and respond interactively to touch and pointer events. It is designed for use with SwiftUI, UIKit, and WidgetKit, making it versatile for various iOS development needs.

When building or updating applications for iOS 26 and later, this skill is particularly useful for creating visually appealing buttons, cards, toolbars, and containers that embody the modern glass design language. The Liquid Glass effects can be applied seamlessly across different UI elements, allowing for a consistent and engaging user experience. The skill also includes detailed instructions for implementing deformation transitions between glass elements, enhancing the interactivity and fluidity of the UI.

For developers looking to integrate glass effects into their widgets, the Liquid Glass Design System offers specific guidelines for WidgetKit, ensuring that the glass aesthetic is maintained across all app components. This skill is aimed at developers and designers who want to leverage the latest design trends in their iOS applications, providing a fresh and modern look that aligns with Apple's design philosophy.

When to use it

Use this skill when developing or updating iOS apps that require a modern glass effect, especially for iOS 26 and later.

When not to use it

This skill may not be suitable for applications targeting older iOS versions or those that do not require a glass design aesthetic.

What you can build with it

Creating Interactive Buttons

Use the Liquid Glass Design System to create visually appealing and interactive buttons that respond to user touch.

Implementing Glass Cards

Design glass-style cards in your app to enhance the visual hierarchy and user engagement.

Integrating with Widgets

Apply Liquid Glass effects to your widgets for a consistent design that aligns with your app's aesthetic.

How to install Liquid Glass Design System

View source

1. Install with the skills CLI

npx skills add affaan-m/ecc/liquid-glass-design --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by affaan-m

Liquid Glass 设计系统 (iOS 26)

实现苹果 Liquid Glass 的模式指南——这是一种动态材质,会模糊其后的内容,反射周围内容的颜色和光线,并对触摸和指针交互做出反应。涵盖 SwiftUI、UIKit 和 WidgetKit 集成。

何时启用

  • 为 iOS 26+ 构建或更新采用新设计语言的应用程序时
  • 实现玻璃风格的按钮、卡片、工具栏或容器时
  • 在玻璃元素之间创建变形过渡时
  • 将 Liquid Glass 效果应用于小组件时
  • 将现有的模糊/材质效果迁移到新的 Liquid Glass API 时

核心模式 — SwiftUI

基本玻璃效果

为任何视图添加 Liquid Glass 的最简单方法:

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect()  // Default: regular variant, capsule shape

自定义形状和色调

Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))

关键自定义选项:

  • .regular — 标准玻璃效果
  • .tint(Color) — 添加颜色色调以增强突出度
  • .interactive() — 对触摸和指针交互做出反应
  • 形状:.capsule(默认)、.rect(cornerRadius:).circle

玻璃按钮样式

Button("Click Me") { /* action */ }
    .buttonStyle(.glass)

Button("Important") { /* action */ }
    .buttonStyle(.glassProminent)

用于多个元素的 GlassEffectContainer

出于性能和变形考虑,始终将多个玻璃视图包装在一个容器中:

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()

        Image(systemName: "eraser.fill")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()
    }
}

spacing 参数控制合并距离——距离更近的元素会将其玻璃形状融合在一起。

统一玻璃效果

使用 glassEffectUnion 将多个视图组合成单个玻璃形状:

@Namespace private var namespace

GlassEffectContainer(spacing: 20.0) {
    HStack(spacing: 20.0) {
        ForEach(symbolSet.indices, id: \.self) { item in
            Image(systemName: symbolSet[item])
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
        }
    }
}

变形过渡

在玻璃元素出现/消失时创建平滑的变形效果:

@State private var isExpanded = false
@Namespace private var namespace

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .glassEffect()
            .glassEffectID("pencil", in: namespace)

        if isExpanded {
            Image(systemName: "eraser.fill")
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectID("eraser", in: namespace)
        }
    }
}

Button("Toggle") {
    withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)

将水平滚动延伸到侧边栏下方

要允许水平滚动内容延伸到侧边栏或检查器下方,请确保 ScrollView 内容到达容器的 leading/trailing 边缘。当布局延伸到边缘时,系统会自动处理侧边栏下方的滚动行为——无需额外的修饰符。

核心模式 — UIKit

基本 UIGlassEffect

let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true

let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true

view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
    visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
    visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
    visualEffectView.widthAnchor.constraint(equalToConstant: 200),
    visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])

// Add content to contentView
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
    label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
    label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])

用于多个元素的 UIGlassContainerEffect

let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0

let containerView = UIVisualEffectView(effect: containerEffect)

let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())

containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)

滚动边缘效果

scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = true

工具栏玻璃集成

let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true  // Opt out of shared glass background

核心模式 — WidgetKit

渲染模式检测

struct MyWidgetView: View {
    @Environment(\.widgetRenderingMode) var renderingMode

    var body: some View {
        if renderingMode == .accented {
            // Tinted mode: white-tinted, themed glass background
        } else {
            // Full color mode: standard appearance
        }
    }
}

用于视觉层次结构的强调色组

HStack {
    VStack(alignment: .leading) {
        Text("Title")
            .widgetAccentable()  // Accent group
        Text("Subtitle")
            // Primary group (default)
    }
    Image(systemName: "star.fill")
        .widgetAccentable()  // Accent group
}

强调模式下的图像渲染

Image("myImage")
    .widgetAccentedRenderingMode(.monochrome)

容器背景

VStack { /* content */ }
    .containerBackground(for: .widget) {
        Color.blue.opacity(0.2)
    }

关键设计决策

决策理由
使用 GlassEffectContainer 包装性能优化,实现玻璃元素之间的变形
spacing 参数控制合并距离——微调元素需要多近才能融合
@Namespace + glassEffectID在视图层次结构变化时实现平滑的变形过渡
interactive() 修饰符明确选择加入触摸/指针反应——并非所有玻璃都应响应
UIKit 中的 UIGlassContainerEffect与 SwiftUI 保持一致的容器模式
小组件中的强调色渲染模式当用户选择带色调的主屏幕时,系统会应用带色调的玻璃效果

最佳实践

  • 始终使用 GlassEffectContainer 来为多个兄弟视图应用玻璃效果——它支持变形并提高渲染性能
  • 在其他外观修饰符(frame、font、padding)之后应用 .glassEffect()
  • 仅在响应用户交互的元素(按钮、可切换项目)上使用 .interactive()
  • 仔细选择容器中的间距,以控制玻璃效果何时合并
  • 在更改视图层次结构时使用 withAnimation,以启用平滑的变形过渡
  • 在各种外观模式下测试——浅色模式、深色模式和强调色/色调模式
  • 确保可访问性对比度——玻璃上的文本必须保持可读性

应避免的反模式

  • 使用多个独立的 .glassEffect() 视图而不使用 GlassEffectContainer
  • 嵌套过多玻璃效果——会降低性能和视觉清晰度
  • 对每个视图都应用玻璃效果——保留给交互元素、工具栏和卡片
  • 在 UIKit 中使用圆角时忘记 clipsToBounds = true
  • 忽略小组件中的强调色渲染模式——破坏带色调的主屏幕外观
  • 在玻璃效果后面使用不透明背景——破坏了半透明效果

使用场景

  • 采用 iOS 26 新设计的导航栏、工具栏和标签栏
  • 浮动操作按钮和卡片式容器
  • 需要视觉深度和触摸反馈的交互控件
  • 应与系统 Liquid Glass 外观集成的小组件
  • 相关 UI 状态之间的变形过渡

Frequently asked questions about Liquid Glass Design System

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