
Mobile App Mockup
FreeCreate pixel-perfect mobile app screens in an iPhone frame.
Free · Opens the source repo
What Mobile App Mockup does
The Mobile App Mockup skill allows designers and developers to produce a single mobile app screen mockup framed within an accurately rendered iPhone 15 Pro device. This skill is particularly useful for those who need to visualize app interfaces in a realistic context, enhancing presentations or design reviews. By leveraging an existing template and predefined screen archetypes, users can quickly generate mockups without the need for extensive design work.
To get started, users must first familiarize themselves with the provided assets/template.html, which contains the necessary HTML and SVG elements to create a realistic device frame. The skill includes a set of six screen archetypes detailed in references/layouts.md, allowing users to select the most appropriate layout for their specific needs. This structured approach ensures that the resulting mockup adheres to best practices in mobile design, focusing on clarity and usability.
Once the template is copied and the design tokens are mapped, users can choose an archetype that fits their app’s purpose—be it a feed, detail view, onboarding screen, or others. The skill emphasizes the importance of delivering a single, focused screen that effectively communicates the app's functionality, making it an excellent tool for designers looking to streamline their workflow.
Finally, the skill includes a self-review checklist in references/checklist.md, ensuring that all key design elements are in place before finalizing the mockup. This thorough process not only saves time but also enhances the quality of the output, making it a valuable addition to any designer's toolkit.
When to use it
Use this skill when you need to create a quick, realistic mockup of a mobile app screen for presentations or design iterations.
When not to use it
This skill may not be suitable for complex app flows or multi-screen designs, as it focuses on single screen outputs only.
What you can build with it
Creating a Quick Mockup for Client Presentation
Use the Mobile App Mockup skill to generate a polished screen mockup to present to clients, showcasing the app's intended design.
Prototyping for User Testing
Rapidly create a mobile screen mockup to test user interactions and gather feedback before full development begins.
Design Iteration for App Features
Easily iterate on app features by producing mockups of different screens based on user feedback or design changes.
How to install Mobile App Mockup
View source1. Install with the skills CLI
npx skills add nexu-io/open-design/mobile-app --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by nexu-ioMobile App Skill
Produce a single mobile-app screen mockup, framed inside a real-feeling iPhone 15 Pro device.
Resource map
mobile-app/
├── SKILL.md ← you're reading this
├── assets/
│ └── template.html ← seed: device frame + screen primitives (READ FIRST)
└── references/
├── layouts.md ← 6 screen archetypes (Feed / Detail / Onboarding / Profile / Checkout / Focus)
└── checklist.md ← P0/P1/P2 self-review (anti-fake-device)
Workflow
Step 0 — Pre-flight
- Read
assets/template.htmlend-to-end through the<style>block. The Dynamic Island, status bar SVG icons, home indicator, side rails, and tab bar are all already drawn in HTML/SVG — do not re-implement them inline on each screen. - Read
references/layouts.mdso you know which 6 archetypes exist. - Read the active DESIGN.md — map its tokens to the six
:rootvariables in the seed.
Step 1 — Copy the seed
Copy assets/template.html to the project root as index.html. Replace the six :root variables with the active design system's tokens. Replace the page <title> and the caption above the device.
Step 2 — Pick exactly one archetype
| Brief language | Use |
|---|---|
| feed, inbox, timeline, list, messages, notifications | A — Feed |
| article, post, item, recipe, song, product, song detail | B — Detail |
| sign-up, welcome, intro, walkthrough, tour | C — Onboarding |
| profile, account, user page, someone's bio | D — Profile |
| checkout, payment, order, form, settings step | E — Checkout |
| timer, map, dashboard widget, single big number | F — Focus / hero card |
A mobile screen does one job. If the brief seems to combine two, ship one screen and offer the other as a follow-up.
Step 3 — Paste and fill
Copy the archetype block from layouts.md into <main class="content">, replacing the placeholder card. Fill bracketed text with real, specific copy from the brief. Drop the <nav class="tabbar"> block entirely for archetypes that don't show one (B, C, E).
Step 4 — Self-check
Run through references/checklist.md. Pay extra attention to:
- Frame still has the Dynamic Island, status bar SVGs, and home indicator
- Tap targets ≥ 44px
- One accent, used ≤ 2× on the screen
- Display headings still use
var(--font-display)(serif)
Step 5 — Emit the artifact
<artifact identifier="mobile-slug" type="text/html" title="Mobile — Screen Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before describing what's there. Stop after </artifact>.
Hard rules
- The phone is real. Dynamic Island gap, SVG status icons, home indicator. The seed protects all three — don't rewrite the frame.
- Single screen, single job. No multi-tab tours, no spliced flows.
- Accent budget = 2. One active tab + one primary action is the default.
- Numerics in mono via
.numclass. - Display in serif via
var(--font-display). - No external images — use
.ph-imgplaceholders.
Frequently asked questions about Mobile App Mockup
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