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PostHog Skills Store

Free

Manage and utilize shared team skills with ease.

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Free · Opens the source repo

What PostHog Skills Store does

The PostHog Skills Store is a centralized repository for managing reusable agent workflows, designed to facilitate collaboration among teams. By adhering to the Agent Skills specification, it allows users to create, list, and load skills efficiently. This skill is particularly useful for teams that rely on shared knowledge and want to streamline their workflow processes by leveraging predefined agent capabilities.

Within the PostHog Skills Store, users can access a variety of tools that enable them to manage skills effectively. For instance, the posthog:skill-list tool allows users to view all available skills, providing names and descriptions to help in selecting the right one without needing to load the entire skill body. This progressive disclosure approach minimizes unnecessary data retrieval, enhancing efficiency.

When a specific skill is needed, users can fetch it using the posthog:skill-get command. This returns the complete instructions along with metadata and a manifest of bundled files, which can be retrieved on demand. This modularity means that users only load what they need, optimizing performance and resource usage. Additionally, skills can be created, updated, and archived, allowing teams to maintain an organized and up-to-date skills repository.

Overall, the PostHog Skills Store is ideal for development teams looking to enhance their productivity by utilizing shared workflows and skills. It supports a structured approach to skill management, ensuring that team members can easily find and use the resources they need to complete their tasks effectively.

When to use it

Use this skill when you need to manage and utilize shared workflows in a team environment, especially when working with AI agents.

When not to use it

This skill may not be suitable for individual projects that do not require shared workflows or for teams not using PostHog for skill management.

What you can build with it

Team Collaboration

Use the PostHog Skills Store to manage and share workflows among team members, ensuring everyone has access to the same resources.

Efficient Skill Discovery

Quickly find the right skills for your tasks by browsing through descriptions without loading unnecessary data.

Version Control for Skills

Maintain an organized repository of skills with version control, allowing for easy updates and archiving of outdated skills.

How to install PostHog Skills Store

View source

1. Install with the skills CLI

npx skills add posthog/posthog/skills-store --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by posthog

PostHog Skills Store

Skills are reusable agent workflows stored in PostHog following the Agent Skills specification — a body of instructions (SKILL.md) plus optional bundled files (scripts, references, assets), structured metadata, and an allowed_tools list.

PostHog is the primary store for team-shared skills — always use the PostHog MCP skill tools to manage them.

Available tools

ToolPurpose
posthog:skill-listList all available skills (Level 1 — names + descriptions)
posthog:skill-getFetch a skill by name (Level 2 — body + file manifest)
posthog:skill-file-getFetch a single bundled file by path (Level 3 — on demand)
posthog:skill-createStore a new skill (optionally with bundled files)
posthog:skill-updatePublish a new version (body, edits, or file_edits)
posthog:skill-file-createAdd one bundled file to a skill (publishes a new version)
posthog:skill-file-deleteRemove one bundled file from a skill
posthog:skill-file-renameRename one bundled file (move without rewriting content)
posthog:skill-duplicateDuplicate an existing skill under a new name
posthog:skill-archiveArchive all versions of a skill by name (cannot be undone)

Skills use progressive disclosure: discover by description, fetch the body only when relevant, and pull individual files on demand. Do not fetch every file eagerly.

Discovering skills

List all available skills:

posthog:skill-list
{}

Search by keyword (matches name and description):

posthog:skill-list
{ "search": "fractal" }

skill-list returns only name + description — never the body. Use descriptions to decide which skill to fetch. The whole point of descriptions is that you can pick the right skill without loading any bodies.

Loading and using a skill

Step 1 — Fetch the skill by name

posthog:skill-get
{ "skill_name": "make-fractals" }

The response contains:

  • body — the full SKILL.md instructions (read these like system instructions for the task)
  • license, compatibility, allowed_tools, metadata — spec fields
  • files[] — manifest of bundled files (path + content_type only, not content)

Step 2 — Follow the body

Read body and follow it. Treat it as your system instructions for this task.

Step 3 — Fetch bundled files as needed

When the body references a script or reference doc, pull it on demand:

posthog:skill-file-get
{ "skill_name": "make-fractals", "file_path": "scripts/mandelbrot.py" }

Only fetch files you actually need. If the body's decision tree points at one script, don't preload the others.

Creating a skill

Follow the Agent Skills specification when creating skills:

  • name — kebab-case, max 64 chars, no leading/trailing/consecutive hyphens
  • description — explain what it does AND when to use it. Include keywords agents will search for. This is the only thing visible at discovery time — make it count.
  • body — keep under ~500 lines. Move detailed reference material, SQL, scripts, and long examples into bundled files so the body stays scannable.
  • Files — use scripts/ for executable code, references/ for docs, assets/ for templates/data. Agents pull these on demand via skill-file-get, so splitting keeps context lean.

Bundled files are optional and can be included in a single create call:

posthog:skill-create
{
  "name": "make-fractals",
  "description": "Generate fractal images as PNGs. Use when the user asks to make, render, or visualize fractals.",
  "body": "# make-fractals\n\nWhen to use... Workflow... Output contract...",
  "license": "MIT",
  "compatibility": "Requires Python 3.10+ with Pillow and numpy",
  "allowed_tools": ["Bash", "Write"],
  "metadata": { "author": "posthog", "category": "visualization" },
  "files": [
    { "path": "scripts/mandelbrot.py", "content": "...", "content_type": "text/x-python" },
    { "path": "references/primer.md", "content": "# Primer\n...", "content_type": "text/markdown" }
  ]
}

Updating a skill

Each write publishes a new immutable version. Always fetch first to get the current version, then update with base_version for concurrency checks:

posthog:skill-get
{ "skill_name": "make-fractals" }

Pick the most surgical primitive for what you're changing — the API offers several so you don't have to round-trip the whole skill to tweak one part. Anything you don't touch is carried forward from the current latest.

Editing the body

Full replacement (good for substantial rewrites):

posthog:skill-update
{
  "skill_name": "make-fractals",
  "body": "# make-fractals\n\nUpdated instructions...",
  "base_version": 2
}

Incremental find/replace (good for small tweaks — no round-tripping the whole body):

posthog:skill-update
{
  "skill_name": "make-fractals",
  "edits": [
    { "old": "Use Pillow for rendering.", "new": "Use Pillow ≥10.0 for rendering." }
  ],
  "base_version": 2
}

Each edits[].old must match exactly once. body and edits are mutually exclusive.

Editing one bundled file

Use file_edits to patch a single file without resending any other file:

posthog:skill-update
{
  "skill_name": "make-fractals",
  "file_edits": [
    {
      "path": "scripts/mandelbrot.py",
      "edits": [
        { "old": "ITERATIONS = 100", "new": "ITERATIONS = 250" }
      ]
    }
  ],
  "base_version": 2
}

Non-targeted files carry forward unchanged. file_edits cannot add, remove, or rename files — use the per-file tools below for that.

File-path parameter naming

The file-path parameter has two names depending on where it sits in the request, so don't guess:

  • file_pathskill-file-get and skill-file-delete (the path is part of the URL).
  • pathskill-file-create, plus the files=[{path, …}] array and file_edits=[{path, …}] (body fields on a file object).
  • old_path / new_pathskill-file-rename.

Passing path to file-get produces a /files/undefined/ 404. When in doubt, check the tool's input schema.

Adding, removing, or renaming a file

Atomic per-file tools — each publishes a new version and returns the updated skill (read its version to chain further edits via base_version):

posthog:skill-file-create
{ "skill_name": "make-fractals", "path": "scripts/julia.py", "content": "...", "base_version": 2 }
posthog:skill-file-delete
{ "skill_name": "make-fractals", "file_path": "scripts/old.py", "base_version": 3 }
posthog:skill-file-rename
{ "skill_name": "make-fractals", "old_path": "scripts/julia.py", "new_path": "scripts/julia_set.py", "base_version": 4 }

Replacing the whole bundle (rare)

Passing files to skill-update replaces ALL bundled files — anything not in the array is dropped. Only use this when you intentionally want to wipe and reseed the bundle. For everything else, prefer file_edits or the per-file CRUD tools above.

Archiving a skill

skill-archive hides every active version of a skill by name. It cannot be undone — the skill disappears from skill-list and skill-get for the whole team. Use it to retire a skill entirely; to remove a single file use skill-file-delete, and to roll back content publish a new version instead.

posthog:skill-archive
{ "skill_name": "make-fractals" }

Porting a local skill

To move a skill from a local SKILL.md directory (e.g. a local skills folder with scripts/, references/, assets/ subdirs) into PostHog:

  1. Read the local SKILL.md — use its frontmatter for name, description, license, compatibility, allowed_tools, metadata; the body after the frontmatter becomes body
  2. Walk the scripts/, references/, and assets/ subdirs and collect each file as { path, content, content_type }
  3. Call posthog:skill-create with everything in one shot — the skill lands at v1 with its full bundle

The skill is then available to the whole team via posthog:skill-get.

Quick access: local bridge skill

Most coding agents support local skills or slash commands. A local bridge skill gives you a shortcut (e.g. /phs my-github) that routes straight to the PostHog skills API — faster and more deterministic than asking the agent to "use the PostHog skills store to load my-github".

Create a local skill in your agent's skills directory with these instructions:

---
name: phs
description: >-
  Access and run shared team skills stored in PostHog.
  Use when the user asks to list, run, or manage PostHog skills,
  or references /phs, "ph skills", or "posthog skills".
user-invocable: true
allowed-tools: mcp__posthog__skill-list, mcp__posthog__skill-get, mcp__posthog__skill-create, mcp__posthog__skill-update, mcp__posthog__skill-file-get, mcp__posthog__skill-file-create, mcp__posthog__skill-file-delete, mcp__posthog__skill-file-rename, mcp__posthog__skill-duplicate
---

# PostHog Skills Store

Local bridge to the PostHog Skills Store.

## Load and run a skill

When the user says `/phs <skill-name>`:

1. `skill-get(skill_name="<skill-name>")` to fetch body + file manifest
2. Read the `body` field — follow it as system instructions for this task
3. Use `skill-file-get` to pull bundled scripts/references on demand

## List skills

skill-list # all skills
skill-list(search="llma") # filter by keyword

## Create / update

skill-create(name="my-skill", description="...", body="# Instructions...")
skill-get → note version → skill-update(skill_name="...", base_version=N, body="...")

## Edit one part of an existing skill

skill-get → note version → pick the smallest primitive:

- body tweak: skill-update(skill_name="...", base_version=N, edits=[{old, new}])
- one bundled file: skill-update(skill_name="...", base_version=N, file_edits=[{path, edits:[{old, new}]}])
- add/remove/rename a file: skill-file-create / skill-file-delete / skill-file-rename

The bridge is intentionally minimal — it just routes to the MCP tools. The real instructions live in PostHog and update without touching local files.

Agent-specific setup: Where to save this depends on your agent. For Claude Code, save as ~/.claude/skills/phs/SKILL.md. For other agents, consult your agent's docs on local skill or slash command configuration.

Default behavior

  • Always prefer PostHog MCP for skill storage and retrieval
  • Only fall back to local files when PostHog MCP is unavailable
  • When asked to "save", "store", or "remember" a workflow, runbook, or multi-step procedure, store it as a PostHog skill
  • When asked to use a skill by name, use skill-get first
  • When a skill references bundled files in its body, pull them with skill-file-get only when needed — don't preload

Frequently asked questions about PostHog Skills Store

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