
Remotion Components
FreeEasily integrate animation components into Remotion projects.
Free · Opens the source repo
What Remotion Components does
Remocn is a skill designed for developers and designers working with Remotion to create videos. It provides a catalog of copy-paste animation components and timeline-driven UI primitives that can be integrated into your Remotion projects. By using the shadcn registry, you can install components directly into your project, ensuring that you have access to a wide variety of animations and UI elements that can enhance your video compositions.
The skill offers two distinct tiers of components: the Animation tier and the UI Primitives. The Animation tier includes text animations, transitions, and backgrounds, which are frame-driven and allow for detailed control over timing and effects. On the other hand, the UI Primitives are state-based components that can be easily integrated into your video scenes without the need for complex timing adjustments. This separation allows users to choose the right components based on their specific needs, whether they are looking for dynamic animations or straightforward UI elements.
To get started, you simply need to set up a Remotion project and use the provided installation commands to add the desired components. The skill does not include a bundled copy of the component catalog; instead, it directs users to the live documentation where they can find the most up-to-date information about available components. Each component comes with detailed props descriptions and usage notes, ensuring that you can implement them correctly without guesswork.
Overall, Remocn is an essential tool for anyone looking to streamline the process of adding animations and UI elements to their Remotion projects. With its well-organized component catalog and clear installation instructions, it simplifies the workflow for video creators, allowing them to focus on crafting engaging content without getting bogged down in technical details.
When to use it
Use Remocn when you are developing a video project with Remotion and need quick access to high-quality animation components and UI primitives.
When not to use it
This skill is not suitable for projects that do not use Remotion or where custom animations and components are required beyond what Remocn offers.
What you can build with it
Creating Animated Titles
Use Remocn's animation components to easily add dynamic titles to your video, enhancing viewer engagement.
Integrating UI Elements
Quickly incorporate buttons and dialogs into your Remotion scenes using the UI Primitives provided by Remocn.
Streamlining Video Production
Leverage the pre-built components from Remocn to speed up your video production workflow, allowing for more focus on creative aspects.
How to install Remotion Components
View source1. Install with the skills CLI
npx skills add remocn/remocn/remocn --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by remocnremocn
Copy-paste components for Remotion videos. Components install via shadcn and land in
components/remocn/ — you own the code.
The catalog lives at remocn.dev
This skill does not carry a copy of the component catalog. There are ~240 components and they change; a bundled copy goes stale silently. Read the live docs instead.
Start every component search here:
https://remocn.dev/llms-components.txt
One table per category, every installable component, each row carrying Use for / Avoid for,
natural length, vibe, tier, dependencies, and a link to its full page. Scan it, shortlist, then
fetch only the pages you shortlisted.
One component's full reference — props with descriptions, worked examples, all use / don't-use
notes — is the docs URL with .md appended:
https://remocn.dev/docs/typography/blur-out-up.md
https://remocn.dev/docs/transitions/whip-pan.md
https://remocn.dev/docs/ui/components/dialog.md
The index gives you the exact URL per component — don't guess the section from the name, several components live somewhere non-obvious.
Fetch with whatever your environment provides (a web-fetch tool, curl, WebFetch). If the
network is unavailable, say so and stop — do not invent props, defaults, or durations from memory,
and do not substitute a component you have not read. A wrong prop name fails at build; an invented
duration silently clips the animation.
Installation
Prerequisites: a Remotion project (npx create-video@latest).
shadcn add @remocn/blur-out-up
@remocn/<name> is the canonical namespaced form (configured under registries in
components.json). The plain registry URL https://remocn.dev/r/<name>.json also works.
Dependencies install automatically
Many components pull others via registryDependencies — shadcn installs them transitively.
For example, shadcn add @remocn/typewriter also pulls @remocn/remocn-ui and @remocn/caret.
@remocn/remocn-uiis the shared core lib (timeline-fold hook, theme context, color math). Most UI Primitives depend on it. You rarely install it directly.
Two tiers
remocn has two kinds of components — they have different APIs:
- Animation tier (
remocn) — text animations, transitions, backgrounds, UI-block sims, brand/social cards, full compositions. Frame-driven. Shared props:speed(time multiplier), and for text:fontSize,color,fontWeight. - UI Primitives (
remocn-ui) — timeline-driven shadcn-style primitives (button, dialog, select, command-menu, tooltip…). State-based props (state,style,variant,theme). Nospeedprop. Built on@remocn/remocn-ui.
The index's Tier column tells you which one you are looking at before you open the page.
Component patterns
Conventions differ by tier — don't assume animation-tier props on a primitive.
Animation tier (remocn)
- Named
Propsinterface per component (e.g.BlurOutUpProps). speed?: number— global time multiplier (default1), applied asframe * speed.- Text components:
fontSize,color,fontWeight. - Transitions: lowercase factories (e.g.
whipPan(props)) returning aTransitionPresentation— pass toTransitionSeries.Transitionviapresentation, pace withlinearTiming/springTiming. className?: stringon the root.
Not everything filed under transitions is a presentation: slide-swap and spring-settle are scene
sequencers that take a scenes array and own the whole timeline. The page says which one you have.
UI Primitives (remocn-ui)
- State-based, not
speed-based:state(e.g."open"/"closed"),style,variant,size,theme?: Partial<RemocnTheme>. - The opened/closed/active state is a pure function of the timeline (keyframed presets).
- Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see each component's example.
Animation API
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);
Composition structure
import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>
<Typewriter text="npm install remocn" />
</Sequence>
<Series>
<Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
<Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>
Canvas & timing
- Canvas standard:
1280×720 @ 30fps. Components are laid out for it. Lengthis the component's own motion, not the whole beat. For a transition it is the value to pass tolinearTiming/springTiming; for everything else it is the frame the animation finishes on. Treat it as the floor for theSequenceand add hold time when the element should stay on screen after it settles.state-drivenmeans the component renders from itsstateprop and has no duration of its own.- Tone matching: each entry carries a
vibetag (tech/premium/data/clean/playful/social/paper) — pick components whose vibe fits the brand.paperis the stop-motion kit: a quantized ~10-poses-per-second clock, handwriting and ink. Those components read as one world, so mix them with each other rather than with the smooth tiers.
Design defaults — avoid AI-slop
Your own additions (text, scene chrome, cards — not the prebuilt components) stay restrained:
default tracking, sentence case, solid text color, subtle 1px elevation — no decorative
letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a
component whose essence is the effect (tracking-in, social-card gradients, designed elevation).
Full do/avoid examples, design tokens, motion principles and the anti-pattern list live in the Craft section:
https://remocn.dev/docs/craft/design-defaults.md
https://remocn.dev/docs/craft/motion-principles.md
https://remocn.dev/docs/craft/anti-patterns.md
Gotchas (remocn-specific)
- Terminal scroll is instant — step-function
translateY, never spring/ease the scroll. overflow: hiddenon split layouts — prevents content breakage during width animations.- Cursor blink is deterministic —
Math.floor(frame / 15) % 2 === 0, not intervals. - Static files go in
public/— load viastaticFile('cursor.svg'), not imports. - Social cards render offline —
avatarUrl=""/coverUrl=""fall back to gradients; no fetch.
General Remotion rules (no Math.random(), no setInterval, animate transform not top/left,
load fonts before render) live in the remotion-best-practices skill.
Composing a video
Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):
- Decide the strategy — ready template vs compose from components vs build a new component. See
references/anatomy.md§1. - Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof →
CTA (last two optional). See
references/anatomy.md§2. - Use the recipe —
references/archetypes/index.mdroutes to per-archetype builds: content contract (infer → ask → placeholder), duration variants, beat→component slots, and a worked<TransitionSeries>skeleton. - Pick each beat's component from
https://remocn.dev/llms-components.txt; match thevibetag to the brand and budget itsSequenceper Canvas & timing above. - Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no
feature-list enumeration. See
references/anatomy.md§3.
Reference
Bundled with this skill — the judgment that does not change per component:
references/anatomy.md— composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.references/archetypes/index.md— router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.
Fetched from remocn.dev — everything that tracks the components:
https://remocn.dev/llms-components.txt— the component index. Always start here.https://remocn.dev/docs/<section>/<name>.md— one component's full reference.https://remocn.dev/docs/craft/design-defaults.md— anti-slop defaults and design tokens.https://remocn.dev/docs/craft/motion-principles.md— motion principles adapted to remocn.https://remocn.dev/docs/craft/anti-patterns.md— common generation mistakes and their fixes.https://remocn.dev/llms.txt— index of the whole documentation, if you need something else.
Frequently asked questions about Remotion Components
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