
Team Communication Protocols
FreeEnhance agent collaboration with structured messaging.
Free · Opens the source repo
What Team Communication Protocols does
Team Communication Protocols provides a framework for effective communication among agent teams, focusing on structured messaging and workflows. This skill is particularly useful for establishing communication norms when a new team is formed, ensuring that all members understand how to interact efficiently. By defining message types such as direct messages, broadcasts, and shutdown requests, it helps teams to communicate clearly and avoid common pitfalls.
The skill outlines specific scenarios for message type selection, emphasizing the importance of using direct messages for task updates and coordination, while reserving broadcasts for critical information that impacts the entire team. This approach minimizes resource waste and enhances clarity in communication. Additionally, the plan approval workflow ensures that team leads can review and approve plans before implementation, fostering a collaborative environment where all members are aligned on objectives.
Shutdown procedures are also addressed, guiding teams on how to gracefully terminate operations while ensuring that all tasks are completed and no work is lost. The skill highlights common communication anti-patterns to avoid, such as unnecessary broadcasts and micromanagement, enabling teams to adopt best practices in their interactions. Overall, this skill is designed for teams looking to improve their communication strategies and enhance collaboration among agents.
When to use it
Use this skill when forming a new agent team or when needing to establish clear communication practices among existing team members.
When not to use it
This skill may not be suitable for teams that already have established communication protocols or for scenarios requiring informal communication.
What you can build with it
Establishing a New Team
When forming a new agent team, use this skill to set clear communication norms and protocols.
Managing Task Updates
Utilize structured messaging to provide task updates and coordinate efforts among team members.
Implementing Shutdown Procedures
Follow the outlined shutdown protocols to ensure a graceful termination of team operations after tasks are completed.
How to install Team Communication Protocols
View source1. Install with the skills CLI
npx skills add wshobson/agents/team-communication-protocols --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by wshobsonTeam Communication Protocols
Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.
When to Use This Skill
- Establishing communication norms for a new team
- Choosing between message types (message, broadcast, shutdown_request)
- Handling plan approval workflows
- Managing graceful team shutdown
- Discovering teammate identities and capabilities
Message Type Selection
message (Direct Message) — Default Choice
Send to a single specific teammate:
{
"type": "message",
"recipient": "implementer-1",
"content": "Your API endpoint is ready. You can now build the frontend form.",
"summary": "API endpoint ready for frontend"
}
Use for: Task updates, coordination, questions, integration notifications.
broadcast — Use Sparingly
Send to ALL teammates simultaneously:
{
"type": "broadcast",
"content": "Critical: shared types file has been updated. Pull latest before continuing.",
"summary": "Shared types updated"
}
Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.
Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.
shutdown_request — Graceful Termination
Request a teammate to shut down:
{
"type": "shutdown_request",
"recipient": "reviewer-1",
"content": "Review complete, shutting down team."
}
The teammate responds with shutdown_response (approve or reject with reason).
Communication Anti-Patterns
| Anti-Pattern | Problem | Better Approach |
|---|---|---|
| Broadcasting routine updates | Wastes resources, noise | Direct message to affected teammate |
| Sending JSON status messages | Not designed for structured data | Use TaskUpdate to update task status |
| Not communicating at integration points | Teammates build against stale interfaces | Message when your interface is ready |
| Micromanaging via messages | Overwhelms teammates, slows work | Check in at milestones, not every step |
| Using UUIDs instead of names | Hard to read, error-prone | Always use teammate names |
| Ignoring idle teammates | Wasted capacity | Assign new work or shut down |
Plan Approval Workflow
When a teammate is spawned with plan_mode_required:
- Teammate creates a plan using read-only exploration tools
- Teammate calls
ExitPlanModewhich sends aplan_approval_requestto the lead - Lead reviews the plan
- Lead responds with
plan_approval_response:
Approve:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": true
}
Reject with feedback:
{
"type": "plan_approval_response",
"request_id": "abc-123",
"recipient": "implementer-1",
"approve": false,
"content": "Please add error handling for the API calls"
}
Shutdown Protocol
Graceful Shutdown Sequence
- Lead sends shutdown_request to each teammate
- Teammate receives request as a JSON message with
type: "shutdown_request" - Teammate responds with
shutdown_response:approve: true— Teammate saves state and exitsapprove: false+ reason — Teammate continues working
- Lead handles rejections — Wait for teammate to finish, then retry
- After all teammates shut down — Call
TeamDeleteto remove team resources
Handling Rejections
If a teammate rejects shutdown:
- Check their reason (usually "still working on task")
- Wait for their current task to complete
- Retry shutdown request
- If urgent, user can force shutdown
Teammate Discovery
Find team members by reading the config file:
Location: ~/.claude/teams/{team-name}/config.json
Structure:
{
"members": [
{
"name": "security-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
},
{
"name": "perf-reviewer",
"agentId": "uuid-here",
"agentType": "team-reviewer"
}
]
}
Always use name for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.
Troubleshooting
A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.
A teammate says it cannot see SendMessage.
Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.
The lead is sending broadcasts for every status update.
This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.
A teammate rejected a shutdown request unexpectedly.
The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.
A plan_approval_request arrived but the request_id is missing.
The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.
Two teammates are waiting on each other and neither is making progress. This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.
Related Skills
- team-composition-patterns — Select agent types and team size before establishing communication norms
- parallel-feature-development — Use communication protocols to coordinate integration handoffs between parallel implementers
Frequently asked questions about Team Communication Protocols
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