
Web Animation Design
OfficialFreeCreate purposeful and natural web animations.
Free · Opens the source repo
What Web Animation Design does
The Web Animation Design skill provides a structured approach to implementing animations that enhance user experience on web applications. It is based on Emil Kowalski's course, which emphasizes the importance of natural motion and purposeful design in web animations. This skill is particularly useful for developers and designers looking to improve their animation techniques, ensuring that animations feel fluid and intuitive rather than jarring or distracting.
When using this skill, users can expect guidance on various aspects of animation, including timing, easing functions, and best practices for accessibility. It covers essential topics such as how to animate UI elements effectively, when to use different easing functions like ease-in, ease-out, and ease-in-out, and the appropriate duration for animations based on their context. The skill also addresses common pitfalls, such as overusing animations for frequently interacted elements, which can lead to a poor user experience.
The skill encourages users to think critically about their animation choices, asking key questions to determine the best approach for each situation. By providing clear guidelines and examples, the skill helps users create animations that not only look good but also serve a functional purpose, enhancing the overall usability of their applications. Whether you're working on hover effects, page transitions, or micro-interactions, this skill offers a comprehensive resource to elevate your animation design.
Overall, this skill is ideal for web developers and designers who want to deepen their understanding of animation principles and apply them effectively in their projects. It serves as a practical reference for creating animations that feel right and align with user expectations, ultimately leading to a more engaging and enjoyable user experience.
When to use it
Use this skill when designing web interfaces that require animations, especially when aiming for a natural and purposeful feel in user interactions.
When not to use it
This skill may not be suitable for scenarios where animations are not needed or when performance is a critical concern, such as in very high-frequency interactions.
What you can build with it
Improving UI Feedback
Use this skill to refine hover effects and transitions for buttons and modals, ensuring they provide clear feedback to user actions.
Designing Page Transitions
Implement smooth page transitions that enhance the user experience when navigating between different sections of a web application.
Creating Micro-Interactions
Utilize the skill to design subtle animations for micro-interactions, such as notifications or input field focus effects, to add polish to your UI.
How to install Web Animation Design
View source1. Install with the skills CLI
npx skills add vercel-labs/open-agents/web-animation-design --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by vercel-labsWeb Animation Design
A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to help you with animations based on Emil Kowalski's animations.dev course.
Do not provide any other information until the user asks a question.
Review Format (Required)
When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:
| Before | After |
|---|---|
transform: scale(0) | transform: scale(0.95) |
animation: fadeIn 400ms ease-in | animation: fadeIn 200ms ease-out |
| No reduced motion support | @media (prefers-reduced-motion: reduce) {...} |
Wrong format (never do this):
Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms
Correct format: A single markdown table with | Before | After | columns, one row per issue.
Quick Start
Every animation decision starts with these questions:
- Is this element entering or exiting? → Use
ease-out - Is an on-screen element moving? → Use
ease-in-out - Is this a hover/color transition? → Use
ease - Will users see this 100+ times daily? → Don't animate it
The Easing Blueprint
ease-out (Most Common)
Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.
/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);
Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.
ease-in-out (For Movement)
Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.
/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);
ease (For Hover Effects)
Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.
transition: background-color 150ms ease;
linear (Avoid in UI)
Only use for:
- Constant-speed animations (marquees, tickers)
- Time visualization (hold-to-delete progress indicators)
Linear feels robotic and unnatural for interactive elements.
ease-in (Almost Never)
Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.
Paired Elements Rule
Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.
/* Both use the same timing */
.modal {
transition: transform 200ms ease-out;
}
.overlay {
transition: opacity 200ms ease-out;
}
Timing and Duration
Duration Guidelines
| Element Type | Duration |
|---|---|
| Micro-interactions | 100-150ms |
| Standard UI (tooltips, dropdowns) | 150-250ms |
| Modals, drawers | 200-300ms |
Rules:
- UI animations should stay under 300ms
- Larger elements animate slower than smaller ones
- Exit animations can be ~20% faster than entrance
- Match duration to distance - longer travel = longer duration
The Frequency
Determine how often users will see the animation:
- 100+ times/day → No animation (or drastically reduced)
- Occasional use → Standard animation
- Rare/first-time → Can be more special
Example: Raycast never animates because users open it hundreds of times a day.
When to Animate
Do animate:
- Enter/exit transitions for spatial consistency
- State changes that benefit from visual continuity
- Responses to user actions (feedback)
- Rarely-used interactions where delight adds value
Don't animate:
- Keyboard-initiated actions
- Hover effects on frequently-used elements
- Anything users interact with 100+ times daily
- When speed matters more than smoothness
Marketing vs. Product:
- Marketing: More elaborate, longer durations allowed
- Product: Fast, purposeful, never frivolous
Spring Animations
Springs feel more natural because they don't have fixed durations—they simulate real physics.
When to Use Springs
- Drag interactions with momentum
- Elements that should feel "alive" (Dynamic Island)
- Gestures that can be interrupted mid-animation
- Organic, playful interfaces
Configuration
Apple's approach (recommended):
// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }
Traditional physics:
// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
Bounce Guidelines
- Avoid bounce in most UI contexts
- Use bounce for drag-to-dismiss, playful interactions
- Keep bounce subtle (0.1-0.3) when used
Interruptibility
Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.
Performance
The Golden Rule
Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.
Avoid animating:
padding,margin,height,width(trigger layout)blurfilters above 20px (expensive, especially Safari)- CSS variables in deep component trees
Optimization Techniques
/* Force GPU acceleration */
.animated-element {
will-change: transform;
}
React-specific:
- Animate outside React's render cycle when possible
- Use refs to update styles directly instead of state
- Re-renders on every frame = dropped frames
Framer Motion:
// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />
// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />
CSS vs. JavaScript
- CSS animations run off main thread (smoother under load)
- JS animations (Framer Motion, React Spring) use
requestAnimationFrame - CSS better for simple, predetermined animations
- JS better for dynamic, interruptible animations
Accessibility
Animations can cause motion sickness or distraction for some users.
prefers-reduced-motion
Whenever you add an animation, also add a media query to disable it:
.modal {
animation: fadeIn 200ms ease-out;
}
@media (prefers-reduced-motion: reduce) {
.modal {
animation: none;
}
}
Reduced Motion Guidelines
- Every animated element needs its own
prefers-reduced-motionmedia query - Set
animation: noneortransition: none(no!important) - No exceptions for opacity or color - disable all animations
- Show play buttons instead of autoplay videos
Framer Motion Implementation
import { useReducedMotion } from "framer-motion";
function Component() {
const shouldReduceMotion = useReducedMotion();
return (
<motion.div
initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
/>
);
}
Touch Device Considerations
/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
.element:hover {
transform: scale(1.05);
}
}
Touch devices trigger hover on tap, causing false positives.
Practical Tips
Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.
| Scenario | Solution |
|---|---|
| Make buttons feel responsive | Add transform: scale(0.97) on :active |
| Element appears from nowhere | Start from scale(0.95), not scale(0) |
| Shaky/jittery animations | Add will-change: transform |
| Hover causes flicker | Animate child element, not parent |
| Popover scales from wrong point | Set transform-origin to trigger location |
| Sequential tooltips feel slow | Skip delay/animation after first tooltip |
| Small buttons hard to tap | Use 44px minimum hit area (pseudo-element) |
| Something still feels off | Add subtle blur (under 20px) to mask it |
| Hover triggers on mobile | Use @media (hover: hover) and (pointer: fine) |
Easing Decision Flowchart
Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out
Reference Files
- PRACTICAL-TIPS.md - Detailed implementations for common animation scenarios
Frequently asked questions about Web Animation Design
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