
Working with PostHog Skills
FreeMaster the MCP tools for managing PostHog skills.
Free · Opens the source repo
What Working with PostHog Skills does
The 'Working with PostHog Skills' skill is designed to equip agents with best practices for effectively managing PostHog skills using the MCP skill-* tools. This skill focuses on minimizing context switching, reducing the number of API calls, and decreasing the likelihood of errors when creating, updating, or troubleshooting skills. It is particularly beneficial for developers and designers who are involved in authoring or maintaining skills within the PostHog ecosystem.
By following the principles outlined in this skill, users can learn to navigate the complexities of managing large skills that may contain numerous bundled files. The skill emphasizes the importance of progressive disclosure, encouraging users to fetch only the necessary information at each step. This approach not only streamlines the workflow but also enhances efficiency when working with skills that have extensive documentation or multiple components.
Additionally, the skill provides a decision tree that guides users in selecting the appropriate MCP tool for their specific task. Whether it's inspecting a skill, authoring a new one, or updating an existing skill, this skill ensures that users are equipped with the knowledge to make informed decisions. It also highlights common pitfalls and encourages best practices for skill authoring, such as keeping descriptions concise and ensuring that file layouts follow established conventions.
Overall, this skill is an essential resource for anyone looking to deepen their understanding of PostHog skills and improve their workflow when managing them. It pairs well with the 'skills-store' skill, which covers the raw tool surface, by adding a layer of decision-making and efficiency guidance.
When to use it
Use this skill when you need to create, update, or troubleshoot PostHog skills, especially large ones with multiple files.
When not to use it
This skill may not be suitable for users unfamiliar with the basic functionality of the MCP tools, as it assumes a foundational understanding of the skill management process.
What you can build with it
Creating a New Skill
Use this skill to guide you through the process of creating a new PostHog skill efficiently, ensuring all necessary components are included in a single call.
Updating an Existing Skill
Refer to this skill when you need to update an existing PostHog skill, helping you choose the right update method to avoid common pitfalls.
Troubleshooting Skill Issues
Utilize this skill to troubleshoot issues with PostHog skills, particularly when dealing with rejections or errors during skill writes.
How to install Working with PostHog Skills
View source1. Install with the skills CLI
npx skills add posthog/posthog/working-with-skills --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by posthogWorking with PostHog skills
This skill teaches agents how to use the skill-* MCP tools well — minimum
context, minimum round-trips, minimum mistakes. If you are not yet familiar with
the tool surface itself, read the skills-store skill first for the catalog.
This document is about how to choose between the tools and how to scale the
workflow when skills get big.
Operating principles
- Progressive disclosure is non-negotiable. Lists return descriptions, get returns body + manifest, file-get returns one file. Never preload bundled files "just in case" — every preloaded script is wasted context for the actual task.
- Pick the smallest write primitive that does the job. A targeted
editsorfile_editsis cheaper, safer, and clearer in version history than a full body or full bundle replacement. - Reads are cheap; concurrent overwrites are not. Always have a recent
versionfromskill-get(or from the response of the previous write) before calling any write tool, and pass it asbase_version. - Authoring follows the Agent Skills spec.
Keep
namekebab-case, descriptions trigger-rich, body short, bulky material in bundled files.
Decision tree: which tool do I call?
Need to know what's available?
└─► skill-list (names + descriptions only)
Need to use / inspect a specific skill?
└─► skill-get (body + file manifest, NO file contents)
└─► skill-file-get (one file, on demand, only as referenced)
Authoring a brand new skill?
└─► skill-create (body + all initial files in one call)
Editing an existing skill?
├─ Body change?
│ ├─ Substantial rewrite ............. update(body=...)
│ └─ Surgical tweak .................. update(edits=[{old, new}, ...])
├─ Bundled file content change?
│ └─ update(file_edits=[{path, edits:[...]}, ...])
├─ Add / remove / rename a file?
│ ├─ Add ............................. skill-file-create
│ ├─ Delete .......................... skill-file-delete
│ └─ Rename .......................... skill-file-rename
└─ Wholesale bundle reset (rare!) ....... update(files=[...]) # replaces ALL files
Want a fork as the starting point?
└─► skill-duplicate (then update the copy)
Done with a skill entirely?
└─► skill-archive (hides ALL versions; cannot be undone)
If you find yourself reaching for update(body=...) plus a sprawling files=[...]
to change one paragraph and one script, stop — that's two narrower calls
(update(edits=[...]) plus update(file_edits=[...])) or even a single
update carrying both edits and file_edits.
Discover before you fetch
posthog:skill-list
{ "search": "fractal" }
skill-list is the right tool to "find a skill" — it returns names and
descriptions only. Reading the descriptions is the entire point: pick the right
skill before pulling any body. If search doesn't narrow it enough, list
without it and scan, but do not start fetching candidate bodies blindly.
skill-get should be called once per skill per task, not per question.
Cache the body in your working memory; fetch again only if you suspect the
skill changed under you (e.g. a 409 on write — see "Concurrency" below).
Reading a large skill efficiently
Big skills (long body, many bundled files) are the case where lazy loading matters most.
skill-get(skill_name=...)— readbody+files[]manifest.- Scan the body's table of contents / headings. The body should already tell you which file goes with which task — that's why bodies stay short and reference files by path.
- For each file the body explicitly points at for the current task, call
skill-file-get(file_path=...). Skip everything else. - If the body references "see scripts/X for the rare case Y" and you are not
in case Y, do not fetch
scripts/X.
When in doubt, fewer files. You can always fetch one more on the next turn.
Authoring a new skill
Use a single skill-create call with body and initial files — the
skill lands at version: 1 complete. Do not create the skill empty and then
make N follow-up skill-file-create calls; that's N extra versions and N
extra round-trips for no benefit.
posthog:skill-create
{
"name": "my-skill",
"description": "What it does AND when to use it. Include trigger keywords.",
"body": "# my-skill\n\n## When to use\n...\n## Workflow\n...",
"license": "MIT",
"compatibility": "Requires Python 3.10+",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "me", "category": "..." },
"files": [
{ "path": "scripts/foo.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "...", "content_type": "text/markdown" }
]
}
Authoring rules of thumb
descriptionis the discovery surface. It is the only thingskill-listreturns. Make it trigger-rich (what the user might say) and scope-honest (what the skill does and does not do).name— kebab-case, max 64 chars, no leading/trailing/consecutive hyphens. The spec validator rejects anything else.- Body ≤ ~500 lines. Long preambles, exhaustive SQL, full example payloads,
and runnable code belong in
references/,assets/, orscripts/. The body should route to those files, not inline them. - File layout convention —
scripts/for executable code,references/for prose docs and examples,assets/for templates / data. Agents can rely on this for orientation when they only have the manifest. allowed_toolslists the MCP / built-in tools the skill expects to be callable. Be honest — under-declaring causes silent failures, over-declaring is a security smell.
Updating an existing skill
The single most common mistake is using update(body=..., files=[...]) for a
small change. That works, but it round-trips the entire skill, makes the diff
unreadable in version history, and risks dropping files if files was
incomplete. Use the smallest primitive instead.
Always read first, capture version
posthog:skill-get
{ "skill_name": "my-skill" }
Note the returned version — pass it as base_version on every write. After a
successful write, the response contains the new version; chain further writes
with that.
Body: full replacement vs incremental edits
Full replacement when you are restructuring the body:
posthog:skill-update
{ "skill_name": "my-skill", "body": "# my-skill\n\nNew body...", "base_version": 7 }
Incremental edits when you are tweaking a few lines (preferred for small changes — easier to review, lower error surface):
posthog:skill-update
{
"skill_name": "my-skill",
"edits": [
{ "old": "Use Pillow for rendering.", "new": "Use Pillow ≥10.0 for rendering." },
{ "old": "## Old section title", "new": "## New section title" }
],
"base_version": 7
}
Each edits[].old must match exactly once in the current body, and body and
edits are mutually exclusive in one call.
Bundled file content edits
file_edits patches one or more existing files in place — non-targeted files
carry forward unchanged. This is the right primitive when you are tweaking
script logic or fixing a typo in a reference doc:
posthog:skill-update
{
"skill_name": "my-skill",
"file_edits": [
{
"path": "scripts/foo.py",
"edits": [{ "old": "ITERATIONS = 100", "new": "ITERATIONS = 250" }]
},
{
"path": "references/primer.md",
"edits": [{ "old": "## Outdated header", "new": "## Updated header" }]
}
],
"base_version": 7
}
file_edits cannot add, remove, or rename files — only patch
existing ones. For structural changes, use the per-file tools.
Combining edits in a single call
You can combine edits (body) and file_edits (existing files) in one
skill-update call to publish a single coherent version when a change
spans both:
posthog:skill-update
{
"skill_name": "my-skill",
"edits": [{ "old": "## Configuration", "new": "## Setup" }],
"file_edits": [
{ "path": "scripts/run.py", "edits": [{ "old": "DEBUG = False", "new": "DEBUG = True" }] }
],
"base_version": 7
}
File-path parameter naming (read this before guessing)
The same concept — a bundled file's path — is named differently depending on where it travels in the request, and this trips up agents working from memory. There is one rule:
file_path— when the path is part of the URL (skill-file-get,skill-file-delete). These read/delete one file addressed by its path.path— when the path is a body field:skill-file-create, thefiles=[{path, content, content_type}]array, andfile_edits=[{path, edits}].old_path/new_path— body fields onskill-file-rename.
Mnemonic: path is the field name on a file object (it sits next to
content), so everything that carries a file object uses path; the two
tools that address a file by URL use file_path. When unsure, check the
tool's input schema rather than guessing — passing path to file-get yields a
/files/undefined/ 404.
Adding, removing, renaming files
Each is its own call, each publishes a new version:
posthog:skill-file-create
{ "skill_name": "my-skill", "path": "scripts/julia.py", "content": "...", "base_version": 7 }
posthog:skill-file-delete
{ "skill_name": "my-skill", "file_path": "scripts/old.py", "base_version": 8 }
posthog:skill-file-rename
{ "skill_name": "my-skill", "old_path": "scripts/julia.py", "new_path": "scripts/julia_set.py", "base_version": 9 }
skill-file-rename is a true move — it carries the existing content
forward without resending it. Always prefer it over delete + create when the
content is unchanged.
When to use update(files=[...]) (rare)
Passing files to skill-update replaces the entire bundle —
anything not in the array is dropped. This is the right tool only when you are
intentionally wiping and reseeding the bundle (e.g. importing a fresh local
SKILL.md tree). For almost every other case, prefer file_edits plus per-file
CRUD.
Working with large multi-file skills
Skills with many files (10+) require extra discipline:
- Treat the manifest as the index.
skill-get'sfiles[]is your map. Match each task step to one file and fetch only that one. - Group structural changes into a sequence, not a fork. If you are renaming
three files, do them sequentially:
rename → rename → rename, each chained via the previous response'sversion. That gives you three small reviewable versions instead of one giantupdate(files=[...])blob. - Keep edits localised. A single
skill-updatewithfile_editstargeting five files is fine. A singleupdate(files=[...])carrying ten full file bodies is almost always a sign you should have usedfile_edits. - Refactor the body itself first. If the body has grown past ~500 lines, the right next step is usually to split content into new bundled files before adding more material.
Concurrency: base_version
Every write tool accepts base_version. Always pass it.
- The server compares
base_versionto the current latest version. If they match, the write succeeds and the new version isbase_version + 1. - If they differ, the write is rejected (someone else updated the skill).
Re-run
skill-get, reconcile your changes against the new body, and retry with the freshversion. - After a successful write, the response includes the new
version. Chain further edits with that — do not re-getbetween back-to-back writes you control.
Skipping base_version does not speed things up — it just turns a clean
"someone else won the race" error into a silent overwrite of their work.
Common pitfalls
- Calling
skill-listwith no search and then fetching every body — defeats progressive disclosure. Read the descriptions first. - Pre-fetching every bundled file after
skill-get— same mistake on the inner level. Fetch on demand from the body's directives. - Using
update(body=..., files=[...])for a one-line fix — round-trips the entire skill, makes diffs unreadable, and risks dropping files. Useedits/file_edits. - Using
update(files=[...])when you meant to add one file — drops every file you didn't include. Useskill-file-createinstead. - Delete + create instead of rename — loses content history and costs an extra version bump.
- Stale
base_versionafter chained writes — read theversionfrom the previous write's response, not from your initialget. - Leaving
base_versionoff — accepts a silent overwrite. Always include it once you've done aget. - Empty / vague
description— the skill becomes effectively undiscoverable viaskill-listsearch. Treat the description as the trigger contract. - Long body + no bundled files — when a body crosses ~500 lines, refactor
into
references/andscripts/rather than letting it grow. - Mixing
bodyandeditsin one update call — they're mutually exclusive. Pick one. - Guessing
pathvsfile_path— file-get and file-delete takefile_path(it's in the URL); create, rename (old_path/new_path),files, andfile_editstakepath(it's a body field). See "File-path parameter naming" above.
Archiving a skill
skill-archive hides every active version of a skill by name. It is
not version-scoped and cannot be undone — the skill drops out of
skill-list and skill-get for the whole team.
posthog:skill-archive
{ "skill_name": "my-skill" }
Before archiving, skill-get the skill if you need to inspect or copy it
first. Archiving is the right tool for retiring a skill entirely; to remove a
single bundled file use skill-file-delete, and to roll back content
publish a new version rather than archiving.
Porting a local SKILL.md tree into PostHog
When migrating a local skill folder (e.g. my-skill/SKILL.md plus
scripts/, references/, assets/):
- Read the local
SKILL.md. Its frontmatter maps toname,description,license,compatibility,allowed_tools,metadata. The body after the frontmatter becomesbody. - Walk the bundled subdirs and gather every file as
{ path, content, content_type }. - Call
posthog:skill-createonce with everything — the skill lands atversion: 1complete. Do not split this into a create + N file-create calls.
After the create, the skill is live for everyone via skill-get.
When a skill is the wrong answer
Not every persistent prompt belongs in the skills store:
- One-off task instructions belong in the conversation, not in a skill.
- Personal scratchpads belong in agent memory or local files.
- Code is not a skill — if it's something a service runs, it belongs in the repo.
A good skill is reusable, discoverable by description, and worth the cost of keeping it correct over time.
Frequently asked questions about Working with PostHog Skills
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