
Chaos Engineering
FreePlan and run chaos experiments to enhance system resilience.
Free · Opens the source repo
What Chaos Engineering does
Chaos Engineering is a discipline aimed at improving the resilience of systems by intentionally introducing faults and observing how they affect system behavior. This skill provides tools to design, execute, and analyze chaos experiments effectively. It emphasizes the importance of establishing a steady-state behavior, defining clear abort criteria, and calculating the blast radius of potential failures to ensure that chaos experiments do not lead to outages.
The skill includes three primary Python scripts: the experiment designer, blast radius calculator, and postmortem generator. The experiment designer helps you create a structured plan for your chaos experiment, ensuring that all critical components such as hypothesis, steady-state metrics, and abort criteria are included. The blast radius calculator estimates the potential impact of an experiment based on traffic share and user population, allowing you to assess the risk before execution. Finally, the postmortem generator assists in documenting the outcomes of your experiments, capturing lessons learned and follow-up actions to foster continuous improvement.
This skill is particularly useful for Site Reliability Engineers (SREs), DevOps teams, and anyone involved in system reliability testing. It allows teams to proactively identify weaknesses in their systems, validate their resilience strategies, and improve their incident response capabilities. By running chaos experiments, teams can gain insights into how their systems behave under stress and ensure that they are prepared for real-world failures.
However, it is important to note that this skill is not suitable for general incident response or performance load testing, as its focus is on understanding failure modes rather than measuring capacity. If your goal is to respond to incidents or conduct performance testing, other tools would be more appropriate.
When to use it
Use this skill when planning chaos experiments, calculating blast radii, or reviewing experiment safety.
When not to use it
Avoid using this skill for general incident response or performance load testing, as it is specifically designed for chaos engineering.
What you can build with it
Designing a Chaos Experiment
Use the experiment designer to create a structured plan that includes your hypothesis, steady-state metrics, and abort criteria.
Calculating Blast Radius
Before running an experiment, utilize the blast radius calculator to estimate the potential impact on users and system performance.
Generating a Postmortem
After conducting an experiment, generate a postmortem to document findings, lessons learned, and follow-up actions.
How to install Chaos Engineering
View source1. Install with the skills CLI
npx skills add alirezarezvani/claude-skills/chaos-engineering --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by alirezarezvaniChaos Engineering
Design experiments that surface real weaknesses in production systems — without becoming outages. Most "chaos engineering" attempts skip steady-state measurement, define no abort criteria, and have no blast-radius bound. This skill enforces the discipline that makes chaos experiments safe and useful.
When to use
- Planning a chaos experiment (what to break, where, when, how to abort)
- Calculating blast radius before running the experiment
- Reviewing an existing experiment plan for safety
- Choosing a chaos tool (Chaos Toolkit / Chaos Mesh / Litmus / Gremlin / AWS FIS)
- Writing a chaos experiment postmortem
- Running a Game Day exercise
When NOT to use
- General incident response (use
incident-response) - Threat hunting / red-team (use
red-team,threat-detection) - Performance load testing (different goal — chaos is about failure modes, not capacity)
- Production debugging (chaos discovers weaknesses preemptively, not after-the-fact)
Core principle: chaos without abort criteria is an outage
The 4 Principles of Chaos Engineering (Netflix, 2016):
- Build a hypothesis around steady-state behavior. Not "what breaks?" but "X holds; will it still hold under fault Y?"
- Vary real-world events. Inject realistic failures: kill nodes, slow networks, lose cache, throttle dependencies.
- Run experiments in production. Staging never has the same failure modes. Start small.
- Automate experiments to run continuously. One-off chaos is a press release; continuous chaos is engineering.
Add a fifth: Define abort criteria up front. A chaos experiment with no abort criteria is an outage by another name.
Quick start
SKILL=engineering/chaos-engineering/skills/chaos-engineering
# 1. Design an experiment
python "$SKILL/scripts/experiment_designer.py" --target "checkout-svc" --hypothesis "p99 latency stays <500ms" --attack latency --duration-min 15
# 2. Calculate blast radius
python "$SKILL/scripts/blast_radius_calculator.py" --traffic-share 0.05 --user-pop 1000000 --duration-min 15
# 3. Generate postmortem after the experiment
python "$SKILL/scripts/experiment_postmortem.py" --plan experiment.json --result-log results.txt
The 3 Python tools
All stdlib-only. Run with --help.
experiment_designer.py
Generates a structured experiment plan from inputs. Enforces the required sections (hypothesis, steady-state metric, blast radius, abort criteria, rollback).
python scripts/experiment_designer.py \
--target "checkout-svc" \
--hypothesis "p99 latency stays <500ms when payment-svc is slow" \
--attack latency \
--magnitude "+200ms" \
--duration-min 15 \
--blast-radius "5% of US traffic" \
--abort-if "p99 > 1000ms OR error_rate > baseline + 1pp"
Outputs a markdown plan with: hypothesis, steady-state, attack, magnitude, duration, blast radius, abort criteria, rollback procedure, monitoring dashboards, and learning question.
blast_radius_calculator.py
Computes the blast radius of a planned experiment. Given traffic share + user population + duration, calculates expected affected users, expected error budget burn, and a risk score.
python scripts/blast_radius_calculator.py \
--traffic-share 0.05 \
--user-pop 1000000 \
--duration-min 15 \
--baseline-availability 0.999 \
--expected-impact-availability 0.95
Outputs:
- Expected affected users
- Error budget consumed (in minutes of error budget)
- Risk score: GREEN / YELLOW / RED
- Recommendation: PROCEED / REDUCE / ABORT
GREEN = <1% error budget; YELLOW = 1-10%; RED = >10%.
experiment_postmortem.py
Produces a structured postmortem from an experiment plan + results. Catches the common postmortem failure modes: no learning recorded, no follow-up actions, blame-laden language.
python scripts/experiment_postmortem.py --plan experiment.json --result-log results.txt
Outputs markdown with: summary, hypothesis (was it confirmed/refuted?), what we learned, what surprised us, follow-up actions with owners, and link to next experiment.
The 7 attack types (taxonomy)
Different attacks reveal different weaknesses. See references/attack_taxonomy.md for full detail.
| Attack | What it tests | Tooling |
|---|---|---|
| Latency | Timeouts, retries, circuit breakers | tc, Chaos Mesh NetworkChaos |
| Error | Error handling, fallback paths | Chaos Mesh HTTPChaos, Toxiproxy |
| Resource (CPU, memory, disk) | Saturation handling, autoscaling | Chaos Mesh StressChaos, stress-ng |
| Network partition | Split-brain, consensus, failover | Chaos Mesh NetworkChaos partition |
| Dependency failure | Graceful degradation, fallback | Service mesh fault injection |
| Time | Clock skew, NTP issues | libfaketime, Chaos Mesh TimeChaos |
| Infrastructure (kill instance) | Auto-recovery, failover | AWS FIS, Chaos Monkey |
Pick the attack that matches the hypothesis. "What happens if X is slow?" → latency. "What happens if X loses network?" → partition.
Tooling chooser
| Tool | Best for | Pricing | Stack |
|---|---|---|---|
| Chaos Toolkit | Lightweight, language-agnostic, JSON experiments | OSS | Any |
| Chaos Mesh | Kubernetes-native, rich CRDs, in-cluster | OSS | Kubernetes |
| Litmus | Kubernetes, Argo-integrated, large library | OSS + Enterprise | Kubernetes |
| Gremlin | Enterprise SaaS, multi-cloud, audit | Paid | Any |
| AWS FIS | AWS-native, IAM-integrated, EC2/ECS/EKS | Paid (AWS) | AWS |
| Custom | Niche needs, single-cloud, low budget | None | Any |
Decision rules:
- k8s-only stack + OSS → Chaos Mesh or Litmus (Litmus has bigger experiment library)
- Multi-cloud + OSS → Chaos Toolkit
- AWS-heavy + simple needs → AWS FIS
- Enterprise + audit/compliance → Gremlin
See references/tooling_landscape.md for trade-offs.
Workflows
Workflow 1: Design and run a single experiment
1. State a hypothesis: "When [fault], steady-state metric X stays within Y."
2. Identify the steady-state metric — must be measurable BEFORE the experiment.
3. Run blast_radius_calculator.py — confirm GREEN before proceeding.
4. Run experiment_designer.py to produce the plan.
5. Get a peer review of the plan; confirm abort criteria are concrete.
6. Notify the on-call team in #incidents (or whatever channel).
7. Run the experiment with monitoring open.
8. If abort criteria are hit, abort immediately; record what happened.
9. Run experiment_postmortem.py to capture learnings.
10. File follow-up actions; link to next experiment.
Workflow 2: Game Day exercise
1. Pick a scenario (e.g., "primary database fails over").
2. Identify all dependent services that should keep working.
3. Build a multi-experiment plan covering each layer.
4. Schedule with stakeholders; on-call coverage required.
5. Run with a facilitator who manages the scenario.
6. Capture observations in a shared doc as they happen.
7. Single combined postmortem covering all observations.
8. Track follow-up actions in a board with owners.
Workflow 3: Continuous chaos (game days → daily)
1. Start: weekly Game Day in staging.
2. Move to: weekly Game Day in production with limited blast radius.
3. Mature to: continuous chaos via scheduled experiments (Litmus chaos schedule, Gremlin scenarios).
4. Wire to deployment: every prod deploy triggers a baseline chaos sweep.
5. Track: experiments per week, weaknesses discovered, MTTR trend.
Composition with other skills
This skill explicitly composes with two others in this library:
| Skill | Composition |
|---|---|
feature-flags-architect | Kill switches defined there are the abort triggers here |
kubernetes-operator | Operators are common chaos targets (test reconcile under fault) |
incident-response | Chaos experiments that escalate become incidents |
Anti-patterns
- No hypothesis — "let's break things" is sabotage, not engineering
- No steady-state metric — without a baseline, you can't tell if X broke
- No blast radius bound — full-prod experiment without limits = outage
- No abort criteria — see above; this is mandatory
- No on-call coverage — chaos without monitoring is unmonitored production
- Chaos in staging only — staging never has prod failure modes
- Chaos in dev — useless; dev has different failure modes from prod
- One-off chaos — single experiment is a press release; learning requires recurrence
- Blame-laden postmortem — record causes, not blame; teams stop running chaos otherwise
References
references/chaos_principles.md— the 4 principles, history, when to startreferences/experiment_design.md— hypothesis structure, steady-state metrics, abort criteriareferences/attack_taxonomy.md— 7 attack types with examples and toolingreferences/tooling_landscape.md— Chaos Toolkit / Mesh / Litmus / Gremlin / FIS / DIY
Slash command
/chaos-experiment — interactive experiment design wizard that runs all 3 tools.
Asset templates
assets/experiment_template.md— fill-in plan templateassets/postmortem_template.md— structured postmortem template
Verifiable success
A team using this skill should achieve:
- 100% of chaos experiments have a written hypothesis, abort criteria, and blast-radius calculation
- Blast radius for any single experiment never exceeds 10% of error budget
- Mean time between chaos experiments <14 days (continuous, not one-off)
- Each experiment produces ≥1 follow-up action that gets shipped
- No chaos experiment escalates to a customer-impacting incident in trailing 90 days
Frequently asked questions about Chaos Engineering
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