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Design Critique

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Get structured feedback on your design projects.

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Free Β· Opens the source repo

What Design Critique does

The Design Critique skill provides a systematic approach to obtaining feedback on your design work, focusing on usability, hierarchy, and consistency. By simply sharing a Figma link, screenshot, or detailed description of your design, you can receive actionable insights tailored to your specific context and stage of development. This skill is particularly useful for designers seeking to refine their mockups or for teams looking to ensure their designs align with established principles and user needs.

When you trigger the skill with commands like "review this design" or "critique this mockup," it analyzes your submission using a structured framework. This includes evaluating first impressions, usability, visual hierarchy, consistency, and accessibility. Each aspect is broken down into specific criteria, allowing for a comprehensive critique that highlights both strengths and areas for improvement.

The feedback generated is not only specific but also constructive, encouraging you to think critically about your design choices. It emphasizes the importance of context by asking for details about the intended audience and the stage of the design process. This ensures that the feedback you receive is relevant and actionable, whether you are in the early exploration phase or finalizing a polished product.

This skill is ideal for individual designers, design teams, or anyone involved in creating user interfaces who wants to enhance their work through structured feedback. By leveraging this tool, you can improve the effectiveness of your designs and ultimately create better user experiences.

When to use it

Use this skill when you need objective feedback on a design, whether it's a mockup or a finished product.

When not to use it

This skill may not be suitable for highly subjective design discussions where personal taste plays a significant role.

What you can build with it

Early Design Exploration

Use the skill to gather initial feedback on your concepts, ensuring you're on the right track before investing more time.

Final Design Review

Before launching your product, get a thorough critique to identify any usability issues or inconsistencies.

Team Collaboration

Share designs with team members for structured feedback, facilitating a more focused discussion on improvements.

How to install Design Critique

View source

1. Install with the skills CLI

npx skills add anthropics/knowledge-work-plugins/design-critique --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by anthropics

/design-critique

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Get structured design feedback across multiple dimensions.

Usage

/design-critique $ARGUMENTS

Review the design: @$1

If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.

What I Need From You

  • The design: Figma URL, screenshot, or detailed description
  • Context: What is this? Who is it for? What stage (exploration, refinement, final)?
  • Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"

Critique Framework

1. First Impression (2 seconds)

  • What draws the eye first? Is that correct?
  • What's the emotional reaction?
  • Is the purpose immediately clear?

2. Usability

  • Can the user accomplish their goal?
  • Is the navigation intuitive?
  • Are interactive elements obvious?
  • Are there unnecessary steps?

3. Visual Hierarchy

  • Is there a clear reading order?
  • Are the right elements emphasized?
  • Is whitespace used effectively?
  • Is typography creating the right hierarchy?

4. Consistency

  • Does it follow the design system?
  • Are spacing, colors, and typography consistent?
  • Do similar elements behave similarly?

5. Accessibility

  • Color contrast ratios
  • Touch target sizes
  • Text readability
  • Alternative text for images

How to Give Feedback

  • Be specific: "The CTA competes with the navigation" not "the layout is confusing"
  • Explain why: Connect feedback to design principles or user needs
  • Suggest alternatives: Don't just identify problems, propose solutions
  • Acknowledge what works: Good feedback includes positive observations
  • Match the stage: Early exploration gets different feedback than final polish

Output

## Design Critique: [Design Name]

### Overall Impression
[1-2 sentence first reaction β€” what works, what's the biggest opportunity]

### Usability
| Finding | Severity | Recommendation |
|---------|----------|----------------|
| [Issue] | πŸ”΄ Critical / 🟑 Moderate / 🟒 Minor | [Fix] |

### Visual Hierarchy
- **What draws the eye first**: [Element] β€” [Is this correct?]
- **Reading flow**: [How does the eye move through the layout?]
- **Emphasis**: [Are the right things emphasized?]

### Consistency
| Element | Issue | Recommendation |
|---------|-------|----------------|
| [Typography/spacing/color] | [Inconsistency] | [Fix] |

### Accessibility
- **Color contrast**: [Pass/fail for key text]
- **Touch targets**: [Adequate size?]
- **Text readability**: [Font size, line height]

### What Works Well
- [Positive observation 1]
- [Positive observation 2]

### Priority Recommendations
1. **[Most impactful change]** β€” [Why and how]
2. **[Second priority]** β€” [Why and how]
3. **[Third priority]** β€” [Why and how]

If Connectors Available

If ~~design tool is connected:

  • Pull the design directly from Figma and inspect components, tokens, and layers
  • Compare against the existing design system for consistency

If ~~user feedback is connected:

  • Cross-reference design decisions with recent user feedback and support tickets

Tips

  1. Share the context β€” "This is a checkout flow for a B2B SaaS" helps me give relevant feedback.
  2. Specify your stage β€” Early exploration gets different feedback than final polish.
  3. Ask me to focus β€” "Just look at the navigation" gives you more depth on one area.

Frequently asked questions about Design Critique

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