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Desktop Expert

Free

Master Compose Multiplatform Desktop development.

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What Desktop Expert does

Desktop Expert is a specialized skill designed for developers working with Compose Multiplatform Desktop applications, particularly within the Amethyst framework. It provides comprehensive guidance on utilizing desktop-specific APIs, including Window management, MenuBar integration, and system Tray functionalities. This skill is essential for those looking to implement OS-aware conventions and navigation patterns that enhance user experience across macOS, Windows, and Linux environments.

The skill focuses on various aspects of desktop application development. It covers how to manage application windows, including their states, sizes, and positions, as well as how to implement a MenuBar that adapts to different operating systems. Developers can utilize the provided patterns for creating multiple windows and managing their visibility based on user interactions. Furthermore, the skill emphasizes the importance of keyboard shortcuts and menu systems that align with OS conventions, ensuring a seamless experience for users regardless of their platform.

In addition to window and menu management, Desktop Expert addresses file system integration, such as file pickers and drag-and-drop functionality, which are crucial for desktop applications. The skill also provides insights into desktop UX principles, promoting a keyboard-first approach and the use of tooltips to enhance usability. By leveraging this skill, developers can create applications that not only function well but also adhere to best practices in desktop application design.

Overall, Desktop Expert is a valuable resource for developers who want to deepen their understanding of Compose Multiplatform Desktop development. It serves as a guide for implementing desktop-specific features while delegating other concerns to related skills like gradle-expert and compose-expert, making it a well-rounded addition to any developer's toolkit.

When to use it

Use this skill when developing applications within the `desktopApp/` module that require desktop-specific features and OS-aware functionality.

When not to use it

This skill is not suitable for web or mobile application development, nor does it cover build configuration or shared composables.

What you can build with it

Implementing a MenuBar

Use Desktop Expert to create a responsive MenuBar that adapts shortcuts based on the user's operating system.

Managing Multiple Windows

Leverage the skill to control the visibility of multiple windows in your desktop application based on user actions.

Integrating File System Features

Utilize Desktop Expert for implementing file pickers and drag-and-drop functionality in your desktop applications.

How to install Desktop Expert

View source

1. Install with the skills CLI

npx skills add vitorpamplona/amethyst/desktop-expert --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

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Inside SKILL.md

Written by vitorpamplona

Desktop Expert

Expert in Compose Multiplatform Desktop development for AmethystMultiplatform. Covers Desktop-specific APIs, OS conventions, navigation patterns, and UX principles.

When to Use This Skill

Auto-invoke when:

  • Working with desktopApp/ module files
  • Using Desktop-only APIs: Window, Tray, MenuBar, Dialog
  • Implementing keyboard shortcuts, menu systems
  • Desktop navigation (NavigationRail, multi-window)
  • File system operations (file pickers, drag-drop)
  • OS-specific behavior (macOS, Windows, Linux)
  • Desktop UX patterns (keyboard-first, tooltips)

Delegate to:

  • kotlin-multiplatform: Shared code questions, jvmMain source set structure
  • gradle-expert: All build.gradle.kts issues, dependency conflicts
  • compose-expert: General Compose patterns, @Composable best practices, Material3

Scope

In scope:

  • Desktop-only Compose APIs
  • Window management, positioning, state
  • MenuBar + keyboard shortcuts (OS-specific)
  • System Tray integration
  • Desktop navigation patterns (NavigationRail)
  • File dialogs, Desktop.getDesktop()
  • OS conventions (macOS vs Windows vs Linux)
  • Desktop UX principles

Out of scope:

  • Build configuration → gradle-expert
  • Shared composables → compose-expert
  • KMP structure → kotlin-multiplatform

1. Desktop Entry Point

application {} DSL

Desktop apps start with the application {} block:

// desktopApp/src/jvmMain/kotlin/Main.kt
fun main() = application {
    val windowState = rememberWindowState(
        width = 1200.dp,
        height = 800.dp,
        position = WindowPosition.Aligned(Alignment.Center)
    )

    Window(
        onCloseRequest = ::exitApplication,
        state = windowState,
        title = "Amethyst"
    ) {
        MenuBar { /* ... */ }
        App()
    }
}

Key points:

  • application {} is the root composable (JVM-only)
  • Window() creates the main window
  • rememberWindowState() manages size/position
  • onCloseRequest handles window close

See: desktopApp/src/jvmMain/kotlin/com/vitorpamplona/amethyst/desktop/Main.kt — grep for fun main(), application {, the top-level Window, and MenuBar { (the file is large and line numbers drift; navigate by symbol).


2. Window Management

WindowState

val windowState = rememberWindowState(
    width = 1200.dp,
    height = 800.dp,
    position = WindowPosition.Aligned(Alignment.Center)
)

Window(
    state = windowState,
    title = "My App",
    resizable = true,
    onCloseRequest = ::exitApplication
) {
    // Content
}

Multiple Windows

fun main() = application {
    var showSettings by remember { mutableStateOf(false) }

    Window(onCloseRequest = ::exitApplication, title = "Main") {
        Button(onClick = { showSettings = true }) {
            Text("Open Settings")
        }
    }

    if (showSettings) {
        Window(
            onCloseRequest = { showSettings = false },
            title = "Settings"
        ) {
            // Settings UI
        }
    }
}

Pattern: Use state to control window visibility conditionally.


3. MenuBar System

Basic MenuBar

Window(onCloseRequest = ::exitApplication, title = "App") {
    MenuBar {
        Menu("File") {
            Item("New Note", onClick = { /* ... */ })
            Separator()
            Item("Quit", onClick = ::exitApplication)
        }
        Menu("Edit") {
            Item("Copy", onClick = { /* ... */ })
            Item("Paste", onClick = { /* ... */ })
        }
    }
    App()
}

Keyboard Shortcuts (OS-Aware)

Current state: Main.kt already branches on isMacOS (declared at L120) for every menu shortcut — if (isMacOS) { KeyShortcut(..., meta = true) } else { KeyShortcut(..., ctrl = true) } (see L239, L249, L286, L313, L325, L335, L347, L358, L374, L384, L400, L416, L449). When adding a new shortcut, follow the same branching pattern rather than hardcoding ctrl = true.

OS-specific shortcuts:

import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyShortcut

// Detect OS
val isMacOS = System.getProperty("os.name").lowercase().contains("mac")

MenuBar {
    Menu("File") {
        Item(
            "New Note",
            shortcut = if (isMacOS) {
                KeyShortcut(Key.N, meta = true)  // Cmd+N on macOS
            } else {
                KeyShortcut(Key.N, ctrl = true)   // Ctrl+N on Win/Linux
            },
            onClick = { /* ... */ }
        )
        Item(
            "Settings",
            shortcut = if (isMacOS) {
                KeyShortcut(Key.Comma, meta = true)  // Cmd+, on macOS
            } else {
                KeyShortcut(Key.Comma, ctrl = true)   // Ctrl+, on Win/Linux
            },
            onClick = { /* ... */ }
        )
        Separator()
        Item(
            "Quit",
            shortcut = if (isMacOS) {
                KeyShortcut(Key.Q, meta = true)  // Cmd+Q on macOS
            } else {
                KeyShortcut(Key.Q, ctrl = true)   // Ctrl+Q on Win/Linux
            },
            onClick = ::exitApplication
        )
    }
}

Standard shortcuts:

ActionmacOSWindows/Linux
NewCmd+NCtrl+N
OpenCmd+OCtrl+O
SaveCmd+SCtrl+S
QuitCmd+QCtrl+Q (Alt+F4)
SettingsCmd+,Ctrl+,
CopyCmd+CCtrl+C
PasteCmd+VCtrl+V
UndoCmd+ZCtrl+Z

See: references/keyboard-shortcuts.md for full list.


4. System Tray

Basic Tray

application {
    var isVisible by remember { mutableStateOf(true) }

    Tray(
        icon = painterResource("icon.png"),
        onAction = { isVisible = true },
        menu = {
            Item("Show", onClick = { isVisible = true })
            Separator()
            Item("Quit", onClick = ::exitApplication)
        }
    )

    if (isVisible) {
        Window(
            onCloseRequest = { isVisible = false }, // Minimize to tray
            title = "App"
        ) {
            // Content
        }
    }
}

Pattern: Hide window to tray instead of closing.

Current status: Not implemented in Main.kt. Planned feature.


5. Desktop Navigation Patterns

NavigationRail (Current Pattern)

Desktop uses NavigationRail (vertical sidebar) instead of Android's bottom navigation.

Row(Modifier.fillMaxSize()) {
    // Sidebar
    NavigationRail(
        modifier = Modifier.width(80.dp).fillMaxHeight(),
        containerColor = MaterialTheme.colorScheme.surfaceVariant
    ) {
        NavigationRailItem(
            icon = { Icon(Icons.Default.Home, "Feed") },
            label = { Text("Feed") },
            selected = currentScreen == AppScreen.Feed,
            onClick = { currentScreen = AppScreen.Feed }
        )
        // More items...
    }

    VerticalDivider()

    // Main content area
    Box(Modifier.weight(1f).fillMaxHeight()) {
        when (currentScreen) {
            AppScreen.Feed -> FeedScreen()
            // Other screens...
        }
    }
}

In Amethyst Desktop: the sidebar is the custom MainSidebar composable in desktopApp/.../ui/deck/DeckSidebar.kt, instantiated from Main.kt and shared by both layout modes (SinglePaneLayout and the multi-pane DeckLayout alongside it). It is hand-rolled, not Material's NavigationRail — use NavigationRail only for new, simpler cases.

Why a left sidebar?

  • Desktop has horizontal space (1200+ dp width)
  • Vertical sidebar is standard desktop pattern
  • Always visible (no tabs hidden)
  • Icon + label both visible

Android comparison:

  • Android: BottomNavigationBar (horizontal, bottom)
  • Desktop: left vertical sidebar (MainSidebar)

Multi-Pane Layouts

Desktop can leverage wide screens:

Row {
    // Left: Navigation
    NavigationRail { /* ... */ }

    // Center: Main content
    Box(Modifier.weight(0.6f)) {
        FeedScreen()
    }

    // Right: Details pane (desktop only)
    if (selectedNote != null) {
        VerticalDivider()
        Box(Modifier.weight(0.4f)) {
            NoteDetailPane(selectedNote)
        }
    }
}

See: references/desktop-navigation.md


6. File System Integration

File Dialogs

// File picker (load)
val fileDialog = FileDialog(Frame(), "Select file", FileDialog.LOAD)
fileDialog.isVisible = true
val filePath = fileDialog.file?.let { "${fileDialog.directory}$it" }

// File picker (save)
val saveDialog = FileDialog(Frame(), "Save file", FileDialog.SAVE)
saveDialog.isVisible = true
val savePath = saveDialog.file?.let { "${saveDialog.directory}$it" }

Note: Compose Desktop doesn't have native file picker composable yet. Use AWT FileDialog.

Open External URLs

// jvmMain actual implementation
actual fun openExternalUrl(url: String) {
    if (Desktop.isDesktopSupported()) {
        Desktop.getDesktop().browse(URI(url))
    }
}

Pattern: Define expect in commonMain, implement actual in jvmMain.

Drag & Drop (Future)

// Compose Desktop drag-drop (experimental)
Box(
    modifier = Modifier
        .onExternalDrag(
            onDragStart = { /* ... */ },
            onDrag = { /* ... */ },
            onDragExit = { /* ... */ },
            onDrop = { state ->
                val dragData = state.dragData
                // Handle dropped files
            }
        )
) {
    Text("Drop files here")
}

7. OS-Specific Conventions

Platform Detection

val osName = System.getProperty("os.name").lowercase()

val isMacOS = osName.contains("mac")
val isWindows = osName.contains("win")
val isLinux = osName.contains("nux") || osName.contains("nix")

Menu Bar Placement

OSBehavior
macOSSystem-wide menu bar at top of screen
WindowsIn-window menu bar
LinuxVaries by desktop environment

Compose Desktop MenuBar adapts automatically.

Keyboard Modifier Keys

ModifiermacOSWindows/Linux
Primarymeta = true (Cmd)ctrl = true
Secondaryctrl = truealt = true
Shiftshift = trueshift = true

Best practice: Detect OS and use appropriate modifier.

System Tray Behavior

OSTray Location
macOSTop-right menu bar
WindowsBottom-right taskbar
LinuxTop panel (varies)

8. Desktop UX Principles

Keyboard-First Design

Every action should have:

  1. Mouse/touch interaction
  2. Keyboard shortcut (if frequent)
  3. Tooltip showing shortcut
IconButton(
    onClick = { /* refresh */ },
    modifier = Modifier.tooltipArea(
        tooltip = {
            Text("Refresh (${if (isMacOS) "Cmd" else "Ctrl"}+R)")
        }
    )
) {
    Icon(Icons.Default.Refresh, "Refresh")
}

Tooltip Best Practices

  • Show keyboard shortcut in tooltip
  • Use native modifier name (Cmd vs Ctrl)
  • Brief description + shortcut

Context Menus

Right-click should show context menu:

// Future: Compose Desktop context menu API
Box(
    modifier = Modifier.contextMenuArea(
        items = {
            listOf(
                ContextMenuItem("Copy") { /* ... */ },
                ContextMenuItem("Paste") { /* ... */ }
            )
        }
    )
) {
    // Content
}

Current: Use popup or custom implementation.

Window State Persistence

Save/restore window size/position:

// Save on close
windowState.size // DpSize
windowState.position // WindowPosition

// Restore on launch
val savedWidth = preferences.getInt("window.width", 1200)
val savedHeight = preferences.getInt("window.height", 800)

val windowState = rememberWindowState(
    width = savedWidth.dp,
    height = savedHeight.dp
)

9. Desktop Module Structure

desktopApp/
├── build.gradle.kts                  # Desktop-only build config
└── src/
    └── jvmMain/
        ├── kotlin/
        │   └── com/vitorpamplona/amethyst/desktop/
        │       ├── Main.kt               # Entry point, Window, MenuBar
        │       ├── network/
        │       │   ├── DesktopHttpClient.kt
        │       │   └── DesktopRelayConnectionManager.kt
        │       └── ui/
        │           ├── FeedScreen.kt     # Desktop screen layouts
        │           └── LoginScreen.kt
        └── resources/
            ├── icon.icns                 # macOS icon
            ├── icon.ico                  # Windows icon
            └── icon.png                  # Linux icon

Key files:

  • desktopApp/src/jvmMain/kotlin/com/vitorpamplona/amethyst/desktop/Main.ktfun main() L172, application { L186, Window L229, MenuBar L234 (OS-aware shortcuts begin at L239)
  • desktopApp/src/jvmMain/kotlin/com/vitorpamplona/amethyst/desktop/ui/deck/SinglePaneLayout.kt — NavigationRail at L97
  • desktopApp/src/jvmMain/kotlin/com/vitorpamplona/amethyst/desktop/ui/deck/ — DeckLayout, WorkspaceManager, DeckState (multi-pane)
  • desktopApp/build.gradle.kts — desktop packaging config (DMG/MSI/DEB)

10. Packaging & Distribution

Build Configuration

// desktopApp/build.gradle.kts
compose.desktop {
    application {
        mainClass = "com.vitorpamplona.amethyst.desktop.MainKt"

        nativeDistributions {
            targetFormats(TargetFormat.Dmg, TargetFormat.Msi, TargetFormat.Deb)

            packageName = "Amethyst"
            packageVersion = "1.0.0"

            macOS {
                bundleID = "com.vitorpamplona.amethyst.desktop"
                iconFile.set(project.file("src/jvmMain/resources/icon.icns"))
            }

            windows {
                iconFile.set(project.file("src/jvmMain/resources/icon.ico"))
                menuGroup = "Amethyst"
            }

            linux {
                iconFile.set(project.file("src/jvmMain/resources/icon.png"))
            }
        }
    }
}

See: desktopApp/build.gradle.kts:45-73

Gradle Tasks

# Run desktop app
./gradlew :desktopApp:run

# Package for distribution
./gradlew :desktopApp:packageDmg       # macOS
./gradlew :desktopApp:packageMsi       # Windows
./gradlew :desktopApp:packageDeb       # Linux

Delegate packaging issues to gradle-expert.


Common Patterns

Pattern: OS-Aware Shortcuts Helper

// commons/src/jvmMain/kotlin/shortcuts/ShortcutUtils.kt
object DesktopShortcuts {
    private val isMacOS = System.getProperty("os.name")
        .lowercase().contains("mac")

    fun primary(key: Key) = if (isMacOS) {
        KeyShortcut(key, meta = true)
    } else {
        KeyShortcut(key, ctrl = true)
    }

    fun primaryShift(key: Key) = if (isMacOS) {
        KeyShortcut(key, meta = true, shift = true)
    } else {
        KeyShortcut(key, ctrl = true, shift = true)
    }

    val modifierName = if (isMacOS) "Cmd" else "Ctrl"
}

// Usage in MenuBar
Item(
    "New Note",
    shortcut = DesktopShortcuts.primary(Key.N),
    onClick = { /* ... */ }
)

Pattern: Shared Composables, Platform Layouts

// commons/commonMain - Shared NoteCard
@Composable
fun NoteCard(note: NoteDisplayData) {
    // Business logic, UI component (shared)
}

// desktopApp/jvmMain - Desktop layout
@Composable
fun FeedScreen() {
    Column {
        FeedHeader(/* ... */)  // Shared from commons
        LazyColumn {
            items(notes) { note ->
                NoteCard(note)  // Shared composable
            }
        }
    }
}

// amethyst/androidMain - Android layout
@Composable
fun FeedScreen() {
    Scaffold(
        bottomBar = { BottomNavigationBar() }  // Android-specific
    ) {
        LazyColumn {
            items(notes) { note ->
                NoteCard(note)  // Same shared composable
            }
        }
    }
}

Philosophy: Share UI components (cards, buttons), keep navigation/layout platform-specific.


Resources

Official Documentation

Bundled References

  • references/desktop-compose-apis.md - Complete Desktop API catalog
  • references/desktop-navigation.md - NavigationRail vs BottomNav patterns
  • references/keyboard-shortcuts.md - Standard shortcuts by OS
  • references/os-detection.md - Platform detection patterns

Codebase Examples

  • Main.kt — Window + MenuBar entry point (application L186, Window L229, MenuBar L234)
  • ui/deck/SinglePaneLayout.kt — NavigationRail at L97
  • ui/deck/DeckLayout.kt / WorkspaceManager.kt — multi-pane workspace
  • ui/feed/ — Desktop feed screens
  • ui/login/ — Centered desktop login

Questions to Ask

When working on desktop features:

  1. Should this be shared or desktop-only?

    • Business logic → Share in commonMain
    • Navigation/layout → Keep in desktopApp/jvmMain
  2. Does this need OS-specific behavior?

    • Keyboard shortcuts → Yes (Cmd vs Ctrl)
    • File paths → Yes (separators)
    • Icons → Yes (per-OS formats)
  3. Is there a desktop UX convention?

    • Check MenuBar standards
    • Consider keyboard-first design
    • Tooltips for all actions
  4. Does this need gradle-expert?

    • Any build.gradle.kts changes → Delegate
    • Packaging/distribution issues → Delegate

Anti-Patterns

Hardcoding Ctrl everywhere

// Do NOT do this in a new shortcut:
shortcut = KeyShortcut(Key.N, ctrl = true)  // Wrong on macOS

OS-aware shortcuts (the pattern Main.kt already uses)

shortcut = if (isMacOS) {
    KeyShortcut(Key.N, meta = true)    // Cmd+N on macOS
} else {
    KeyShortcut(Key.N, ctrl = true)    // Ctrl+N on Win/Linux
}

Using Android navigation on Desktop

Scaffold(bottomBar = { BottomNavigationBar() })  // Wrong for desktop

NavigationRail for desktop

Row {
    NavigationRail { /* ... */ }
    MainContent()
}

No keyboard shortcuts

IconButton(onClick = { refresh() }) {
    Icon(Icons.Default.Refresh, "Refresh")
}

Shortcuts + tooltips

IconButton(
    onClick = { refresh() },
    modifier = Modifier.tooltipArea("Refresh (Cmd+R)")
) {
    Icon(Icons.Default.Refresh, "Refresh")
}

Next Steps

When implementing desktop features:

  1. Read references/desktop-compose-apis.md for API catalog
  2. Check references/keyboard-shortcuts.md for standard shortcuts
  3. Reference Main.kt (entry point L172-L450+) and ui/deck/SinglePaneLayout.kt (NavigationRail) for current patterns
  4. Test on all 3 platforms (macOS, Windows, Linux) if possible
  5. Delegate build issues to gradle-expert
  6. Share UI components via compose-expert, not desktop-expert

Version: 1.0.0 Last Updated: 2025-12-30 Codebase Reference: AmethystMultiplatform commit 258c4e011

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