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Kotlin Multiplatform

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Guidance for platform abstraction in KMP projects.

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What Kotlin Multiplatform does

The Kotlin Multiplatform skill provides developers with expert guidance on making platform abstraction decisions within the Amethyst framework. It helps users determine when to share code across platforms versus keeping it platform-specific. This is particularly useful for teams working with Android, JVM/Desktop, and iOS, as it covers the nuances of source set placement, expect/actual patterns, and integration with Gradle for dependency management. The skill is designed to streamline the decision-making process, enabling developers to focus on writing efficient, maintainable code.

When using this skill, developers can easily navigate complex questions such as whether to create expect/actual declarations, where to place specific implementations, and how to prepare for future targets like web or wasm. It provides a structured decision tree that guides users through the thought process of code reuse, ensuring that they consider factors like maintenance costs and platform-specific requirements. This structured approach minimizes the risk of misplacing code and helps maintain a clean architecture.

The skill also includes practical examples from real codebases, illustrating how to apply these principles in everyday development scenarios. It addresses common challenges faced by developers, such as integrating JVM-specific libraries and managing platform-specific APIs. By leveraging this skill, teams can enhance their Kotlin Multiplatform projects' architecture and ensure that their codebase remains organized and efficient as they scale across different platforms.

When to use it

Use this skill when making decisions about code sharing and platform-specific implementations in KMP projects.

When not to use it

This skill may not be suitable for projects that do not involve Kotlin Multiplatform or for those that require a more generalized approach to coding without platform considerations.

What you can build with it

Deciding on Code Reuse

When faced with a decision on whether to abstract a ViewModel or keep it platform-specific, this skill provides a clear decision path.

Integrating JVM Libraries

If you're unsure about where to place a JVM-specific library like Jackson, this skill offers guidance on using the jvmAndroid pattern.

Preparing for iOS Targets

As you expand your project to include iOS, this skill can help you determine what code can be shared and what needs to remain platform-specific.

How to install Kotlin Multiplatform

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1. Install with the skills CLI

npx skills add vitorpamplona/amethyst/kotlin-multiplatform --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

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Inside SKILL.md

Written by vitorpamplona

Kotlin Multiplatform: Platform Abstraction Decisions

Expert guidance for KMP architecture in Amethyst - deciding what to share vs keep platform-specific.

When to Use This Skill

Making platform abstraction decisions:

  • "Should I create expect/actual or keep Android-only?"
  • "Can I share this ViewModel logic?"
  • "Where does this crypto/JSON/network implementation belong?"
  • "This uses Android Context - can it be abstracted?"
  • "Is this code in the wrong module?"
  • Preparing for iOS/web/wasm targets
  • Detecting incorrect placements

Abstraction Decision Tree

Central question: "Should this code be reused across platforms?"

Follow this decision path (< 1 minute):

Q: Is it used by 2+ platforms?
├─ NO  → Keep platform-specific
│         Example: Android-only permission handling
│
└─ YES → Continue ↓

Q: Is it pure Kotlin (no platform APIs)?
├─ YES → commonMain
│         Example: Nostr event parsing, business rules
│
└─ NO  → Continue ↓

Q: Does it vary by platform or by JVM vs non-JVM?
├─ By platform (Android ≠ iOS ≠ Desktop)
│  → expect/actual
│  Example: Secp256k1Instance (uses different security APIs)
│
├─ By JVM (Android = Desktop ≠ iOS/web)
│  → jvmAndroid
│  Example: Jackson JSON parsing (JVM library)
│
└─ Complex/UI-related
   → Keep platform-specific
   Example: Navigation (Activity vs Window too different)

Final check:
Q: Maintenance cost of abstraction < duplication cost?
├─ YES → Proceed with abstraction
└─ NO  → Duplicate (simpler)

Real Examples from Codebase

Crypto → expect/actual:

// commonMain - expect declaration
expect object Secp256k1Instance {
    fun signSchnorr(data: ByteArray, privKey: ByteArray): ByteArray
}

// androidMain - uses Android Keystore
// jvmMain - uses Desktop JVM crypto
// iosMain - uses iOS Security framework

Why: Each platform has different security APIs.

JSON parsing → jvmAndroid:

// quartz/build.gradle.kts
val jvmAndroid = create("jvmAndroid") {
    api(libs.jackson.module.kotlin)
}

Why: Jackson is JVM-only, works on Android + Desktop, not iOS/web.

Navigation → platform-specific:

  • Android: MainActivity (Activity + Compose Navigation)
  • Desktop: Window + sidebar + MenuBar Why: UI paradigms fundamentally different.

Mental Model: Source Sets as Dependency Graph

Think of source sets as a dependency graph, not folders.

┌─────────────────────────────────────────────┐
│ commonMain = Contract (pure Kotlin)         │
│ - Business logic, protocol, data models     │
│ - No platform APIs                          │
└────────────┬────────────────────────────────┘
             │
             ├──────────────────────┬────────────────────
             │                      │
             ▼                      ▼
   ┌───────────────────┐  ┌──────────────────┐
   │ jvmAndroid        │  │ iosMain          │
   │ JVM libs shared   │  │ iOS common       │
   │ - Jackson         │  │                  │
   │ - OkHttp          │  └────┬─────────────┘
   └───┬───────────┬───┘       │
       │           │           │
       ▼           ▼           ├─→ iosArm64Main
  ┌─────────┐ ┌──────────┐     └─→ iosSimulatorArm64Main
  │android  │ │jvmMain   │
  │Main     │ │(Desktop) │
  └─────────┘ └──────────┘

Future: jsMain, wasmMain

Key insight: jvmAndroid is NOT a platform - it's a shared JVM layer.

The jvmAndroid Pattern

Unique to Amethyst. Shares JVM libraries between Android + Desktop.

When to Use jvmAndroid

Use jvmAndroid when:

  • ✅ JVM-specific libraries (Jackson, OkHttp, url-detector)
  • ✅ Android implementation = Desktop implementation (same JVM)
  • ✅ Library doesn't work on iOS/web

Do NOT use jvmAndroid for:

  • ❌ Pure Kotlin code (use commonMain)
  • ❌ Platform-specific APIs (use androidMain/jvmMain)
  • ❌ Code that should work on all platforms

Example from quartz/build.gradle.kts

// Must be defined BEFORE androidMain and jvmMain
val jvmAndroid = create("jvmAndroid") {
    dependsOn(commonMain.get())

    dependencies {
        api(libs.jackson.module.kotlin)  // JSON parsing - JVM only
        api(libs.url.detector)            // URL extraction - JVM only
        implementation(libs.okhttp)       // HTTP client - JVM only
    }
}

// Both depend on jvmAndroid
jvmMain { dependsOn(jvmAndroid) }
androidMain { dependsOn(jvmAndroid) }

Why Jackson in jvmAndroid, not commonMain?

  • Jackson is JVM-specific library
  • Works on Android (runs on JVM)
  • Works on Desktop (runs on JVM)
  • Does NOT work on iOS (not JVM) or web (not JVM)

Web/wasm consideration: For future web support, consider migrating from Jackson → kotlinx.serialization (see Target-Specific Guidance).

What to Abstract vs Keep Platform-Specific

Quick decision guidelines based on codebase patterns:

Always Abstract

  • Crypto (Secp256k1, encryption, signing)
  • Core protocol logic (Nostr events, NIPs)
  • Why: Needed everywhere, platform security APIs vary

Often Abstract

  • I/O operations (file reading, caching)
  • Logging (platform logging systems differ)
  • Serialization (if using kotlinx.serialization)
  • Why: Commonly reused, platform implementations available

Sometimes Abstract

  • Business logic: YES - state machines, data processing
  • ViewModels: YES - state + business logic shareable (StateFlow/SharedFlow)
  • Screen layouts: NO - platform-native (Window vs Activity)
  • Why: ViewModels contain platform-agnostic state; Screens render differently per platform

Rarely Abstract

  • Complex UI components (composables with heavy platform dependencies)
  • Why: Platform paradigms can differ significantly

Never Abstract

  • Navigation (Activity vs Window fundamentally different)
  • Permissions (Android vs iOS APIs incompatible)
  • Platform UX patterns
  • Why: Too platform-specific, abstraction creates leaky APIs

Evidence from shared-ui-analysis.md

ComponentShared?Rationale
PubKeyFormatter, ZapFormatter✅ YESPure Kotlin, no platform APIs
TimeAgoFormatter⚠️ ABSTRACTEDNeeds StringProvider for localized strings
ViewModels (state + logic)✅ YESStateFlow/SharedFlow platform-agnostic, Compose Multiplatform lifecycle compatible
Screen layouts (Scaffold, nav)❌ NOWindow vs Activity, sidebar vs bottom nav fundamentally different
Image loading (Coil)⚠️ ABSTRACTEDCoil 3.x supports KMP, needs expect/actual wrapper

expect/actual Mechanics

When to use: Code needed by 2+ platforms, varies by platform.

Pattern Categories from Codebase

Objects (singletons):

// 24 expect declarations found, common pattern:
expect object Secp256k1Instance { ... }
expect object Log { ... }
expect object LibSodiumInstance { ... }

Classes (instantiable):

expect class AESCBC { ... }
expect class DigestInstance { ... }

Functions (utilities):

expect fun platform(): String
expect fun currentTimeSeconds(): Long

See references/expect-actual-catalog.md for complete catalog with rationale.

Target-Specific Guidance

Android, JVM (Desktop), iOS - Current Primary Targets

Status: Mature patterns, stable APIs

Android (androidMain):

  • Uses Android framework (Activity, Context, etc.)
  • secp256k1-kmp-jni-android (0.23.0 in libs.versions.toml) for crypto
  • AndroidX libraries

Desktop JVM (jvmMain):

  • Uses Compose Desktop (Window, MenuBar, etc.)
  • secp256k1-kmp-jni-jvm (same 0.23.0 line) for crypto
  • Pure JVM libraries

iOS (iosMain):

  • Mature target — actively built and tested
  • Architecture targets: iosArm64, iosSimulatorArm64, iosX64 (plus macosArm64 for host tooling)
  • Platform APIs via platform.posix, Security framework

Web, wasm - Future Targets

Status: Not yet implemented, consider for future-proofing

Constraints to know:

  • ❌ No platform.posix (file I/O different)
  • ❌ No JVM libraries (Jackson, OkHttp won't work)
  • ❌ Different async model (JS event loop vs threads)

Future-proofing tips:

  1. Prefer pure Kotlin in commonMain
  2. Use kotlinx.* libraries:
    • kotlinx.serialization instead of Jackson
    • ktor instead of OkHttp (ktor supports web)
    • kotlinx.datetime instead of custom date handling
  3. Avoid platform.posix for file operations
  4. Test abstractions work without JVM assumptions

Example migration path:

// Current: jvmAndroid (JVM-only)
api(libs.jackson.module.kotlin)

// Future: commonMain (all platforms)
api(libs.kotlinx.serialization.json)

Integration: When to Invoke Other Skills

Invoke gradle-expert

Trigger gradle-expert skill when encountering:

  • Dependency conflicts (e.g., secp256k1-android vs secp256k1-jvm version mismatch)
  • Build errors related to source sets
  • Version catalog issues (libs.versions.toml)
  • "Duplicate class" errors
  • Performance/build time issues

Example trigger:

Error: Duplicate class found: fr.acinq.secp256k1.Secp256k1

→ Invoke gradle-expert for dependency conflict resolution.

Flags to Raise

Platform code in commonMain:

// ❌ INCORRECT - Android API in commonMain
expect fun getContext(): Context  // Context is Android-only!

→ Flag: "Android API in commonMain won't compile on other platforms"

Duplicated business logic:

// ❌ INCORRECT - Same logic in both
// androidMain/.../CryptoUtils.kt
fun validateSignature(...) { ... }

// jvmMain/.../CryptoUtils.kt
fun validateSignature(...) { ... }  // Duplicated!

→ Flag: "Business logic duplicated, should be in commonMain or expect/actual"

Reinventing wheel - suggest KMP alternatives:

  • Custom date/time → kotlinx.datetime
  • OkHttp → ktor (supports web)
  • Jackson → kotlinx.serialization
  • Custom UUID → kotlinx.uuid (when stable)

Common Pitfalls

1. Over-Abstraction

Problem: Creating expect/actual for UI components

// ❌ BAD
expect fun NavigationComponent(...)

Why: Navigation paradigms too different (Activity vs Window) Fix: Keep platform-specific, accept duplication

2. Under-Sharing

Problem: Duplicating business logic across platforms

// ❌ BAD - duplicated in androidMain and jvmMain
fun parseNostrEvent(json: String): Event { ... }

Why: Bug fixes need to be applied twice, tests duplicated Fix: Move to commonMain (pure Kotlin) or create expect/actual

3. Leaky Abstractions

Problem: Platform code in commonMain

// commonMain - ❌ BAD
import android.content.Context  // Won't compile on iOS!

Fix: Use expect/actual or dependency injection

4. Premature Abstraction

Problem: Creating expect/actual before second platform needs it

// ❌ BAD - only used on Android currently
expect fun showNotification(...)

Why: Wrong abstraction boundaries, wasted effort Fix: Wait until iOS actually needs it, then abstract

5. Wrong Source Set

Problem: JVM libraries in commonMain

// commonMain - ❌ BAD
import com.fasterxml.jackson.databind.ObjectMapper

Why: Jackson won't compile on iOS/web Fix: Move to jvmAndroid or migrate to kotlinx.serialization

Quick Reference

Code TypeRecommended LocationReason
Pure Kotlin business logiccommonMainWorks everywhere
Nostr protocol, NIPscommonMainCore logic, no platform APIs
JVM libs (Jackson, OkHttp)jvmAndroidAndroid + Desktop only
Crypto (varies by platform)expect in commonMain, actual in platformsDifferent security APIs per platform
I/O, loggingexpect in commonMain, actual in platformsPlatform implementations differ
State (business logic)commonMain or commons/jvmAndroidReusable StateFlow patterns
ViewModelscommons/commonMain/viewmodels/StateFlow/SharedFlow + logic shareable, Compose MP lifecycle compatible
UI formatters (pure)commons/commonMainReusable, no dependencies
UI components (simple)commons/commonMainCards, buttons, dialogs
Screen layoutsPlatform-specificWindow vs Activity, sidebar vs bottom nav
NavigationPlatform-specific onlyActivity vs Window too different
PermissionsPlatform-specific onlyAPIs incompatible
Platform UX (menus, etc.)Platform-specific onlyNative feel required

See Also

Scripts

  • scripts/validate-kmp-structure.sh - Detect incorrect placements, validate source sets
  • scripts/suggest-kmp-dependency.sh - Suggest KMP library alternatives (ktor, kotlinx.serialization, etc.)

Frequently asked questions about Kotlin Multiplatform

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