
Diagnosing Bugs
FreeA structured approach to debugging complex issues.
Free · Opens the source repo
What Diagnosing Bugs does
Diagnosing Bugs is a skill designed for developers facing hard bugs and performance regressions in their code. It provides a systematic approach to diagnosing issues by emphasizing the importance of establishing a feedback loop that can accurately signal the presence of a bug. The skill encourages users to create a tight pass/fail signal that can lead them directly to the root cause of the problem, rather than getting lost in code reviews or theoretical discussions. By focusing on practical testing methods and real-time feedback, developers can efficiently identify and resolve issues.
The skill outlines a multi-phase process starting with building a feedback loop that can effectively trigger the bug. Developers are guided through various methods, such as creating failing tests, using HTTP scripts, or employing headless browser scripts to isolate the bug. The emphasis on aggressive and creative problem-solving ensures that developers can adapt their approach based on the specific challenges they encounter. Moreover, the skill stresses the importance of redacting sensitive information from outputs, promoting security best practices while debugging.
Once a feedback loop is established, the skill transitions into the next phases where users can reproduce the bug and minimize the scenario to its essential components. This helps in narrowing down the potential causes and facilitates a more focused hypothesis generation. By following these structured phases, developers can ensure they are not only identifying bugs effectively but also preparing for future fixes by creating robust regression tests.
Overall, Diagnosing Bugs is tailored for developers who require a disciplined approach to debugging, especially when dealing with complex or elusive bugs. It provides a clear framework that can be adapted to various coding environments, making it a valuable addition to any developer's toolkit.
When to use it
Use this skill when you encounter hard bugs or performance regressions that require systematic investigation and testing.
When not to use it
This skill may not be suitable for simple bugs that can be fixed quickly without a structured approach, or for environments where debugging is not feasible.
What you can build with it
Identifying a Performance Regression
When a user reports that an application is running slower than expected, use this skill to establish a feedback loop and pinpoint the cause of the regression.
Debugging a Failing Test Case
If a test case fails intermittently, apply the structured approach to reproduce the issue consistently and minimize the scenario to identify the underlying problem.
Resolving a Complex Bug in Production
When faced with a hard-to-reproduce bug in a production environment, leverage the skill's guidelines to create a testing harness and gather necessary data for diagnosis.
How to install Diagnosing Bugs
View source1. Install with the skills CLI
npx skills add mattpocock/skills/diagnosing-bugs --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by mattpocockDiagnosing Bugs
A discipline for hard bugs. Skip phases only when explicitly justified.
When exploring the codebase, read CONTEXT.md (if it exists) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching.
Redact
This skill has you show commands, outputs and captured artifacts. Redact every secret first — write <REDACTED> in its place. Build loops against env vars, so the credential stays in the environment rather than in what you show. Captured artifacts carry auth headers: quote only the lines that carry the signal.
If the redacted output is not enough to diagnose the bug, say so and ask the user.
Phase 1 — Build a feedback loop
This is the skill. Everything else is mechanical. If you have a tight pass/fail signal for the bug — one that goes red on this bug — you will find the cause; bisection, hypothesis-testing, and instrumentation all just consume it. If you don't have one, no amount of staring at code will save you.
Spend disproportionate effort here. Be aggressive. Be creative. Refuse to give up.
Ways to construct one — try them in roughly this order
- Failing test at whatever seam reaches the bug — unit, integration, e2e.
- Curl / HTTP script against a running dev server.
- CLI invocation with a fixture input, diffing stdout against a known-good snapshot.
- Headless browser script (Playwright / Puppeteer) — drives the UI, asserts on DOM/console/network.
- Replay a captured trace. Save a real network request / payload / event log to disk; replay it through the code path in isolation.
- Throwaway harness. Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
- Property / fuzz loop. If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
- Bisection harness. If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can
git bisect runit. - Differential loop. Run the same input through old-version vs new-version (or two configs) and diff outputs.
- HITL bash script. Last resort. If a human must click, drive them with
scripts/hitl-loop.template.shso the loop is still structured. Captured output feeds back to you.
Build the right feedback loop, and the bug is 90% fixed.
Tighten the loop
Treat the loop as a product. Once you have a loop, tighten it:
- Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
- Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
- Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)
A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is tight — a debugging superpower.
Non-deterministic bugs
The goal is not a clean repro but a higher reproduction rate. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not — keep raising the rate until it's debuggable.
When you genuinely cannot build a loop
Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a redacted captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do not proceed to hypothesise without a loop.
Completion criterion — a tight loop that goes red
Phase 1 is done when the loop is tight and red-capable: you can name one command — a script path, a test invocation, a curl — that you have already run at least once (show the invocation and its output, redacted), and that is:
- Red-capable — it drives the actual bug code path and asserts the user's exact symptom, so it can go red on this bug and green once fixed. Not "runs without erroring" — it must be able to catch this specific bug.
- Deterministic — same verdict every run (flaky bugs: a pinned, high reproduction rate, per above).
- Fast — seconds, not minutes.
- Agent-runnable — you can run it unattended; a human in the loop only via
scripts/hitl-loop.template.sh.
If you catch yourself reading code to build a theory before this command exists, stop — jumping straight to a hypothesis is the exact failure this skill prevents. No red-capable command, no Phase 2.
Phase 2 — Reproduce + minimise
Run the loop. Watch it go red — the bug appears.
Confirm:
- The loop produces the failure mode the user described — not a different failure that happens to be nearby. Wrong bug = wrong fix.
- The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
- You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.
Minimise
Once it's red, shrink the repro to the smallest scenario that still goes red. Cut inputs, callers, config, data, and steps one at a time, re-running the loop after each cut — keep only what's load-bearing for the failure.
Why bother: a minimal repro shrinks the hypothesis space in Phase 3 (fewer moving parts left to suspect) and becomes the clean regression test in Phase 5.
Done when every remaining element is load-bearing — removing any one of them makes the loop go green.
Do not proceed until you have reproduced and minimised.
Phase 3 — Hypothesise
Generate 3–5 ranked hypotheses before testing any of them. Single-hypothesis generation anchors on the first plausible idea.
Each hypothesis must be falsifiable: state the prediction it makes.
Format: "If <X> is the cause, then <changing Y> will make the bug disappear / <changing Z> will make it worse."
If you cannot state the prediction, the hypothesis is a vibe — discard or sharpen it.
Show the ranked list to the user before testing. They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they've already ruled out. Cheap checkpoint, big time saver. Don't block on it — proceed with your ranking if the user is AFK.
Phase 4 — Instrument
Each probe must map to a specific prediction from Phase 3. Change one variable at a time.
Tool preference:
- Debugger / REPL inspection if the env supports it. One breakpoint beats ten logs.
- Targeted logs at the boundaries that distinguish hypotheses.
- Never "log everything and grep".
Tag every debug log with a unique prefix, e.g. [DEBUG-a4f2]. Cleanup at the end becomes a single grep. Untagged logs survive; tagged logs die.
Perf branch. For performance regressions, logs are usually wrong. Instead: establish a baseline measurement (timing harness, performance.now(), profiler, query plan), then bisect. Measure first, fix second.
Phase 5 — Fix + regression test
Write the regression test before the fix — but only if there is a correct seam for it.
A correct seam is one where the test exercises the real bug pattern as it occurs at the call site. If the only available seam is too shallow (single-caller test when the bug needs multiple callers, unit test that can't replicate the chain that triggered the bug), a regression test there gives false confidence.
If no correct seam exists, that itself is the finding. Note it. The codebase architecture is preventing the bug from being locked down. Flag this for the next phase.
If a correct seam exists:
- Turn the minimised repro into a failing test at that seam.
- Watch it fail.
- Apply the fix.
- Watch it pass.
- Re-run the Phase 1 feedback loop against the original (un-minimised) scenario.
Phase 6 — Cleanup + post-mortem
Required before declaring done:
- Original repro no longer reproduces (re-run the Phase 1 loop)
- Regression test passes (or absence of seam is documented)
- All
[DEBUG-...]instrumentation removed (grepthe prefix) - Throwaway prototypes deleted (or moved to a clearly-marked debug location)
- The hypothesis that turned out correct is stated in the commit / PR message — so the next debugger learns
Then ask: what would have prevented this bug? If the answer involves architectural change (no good test seam, tangled callers, hidden coupling) hand off to the /improve-codebase-architecture skill with the specifics. Make the recommendation after the fix is in, not before — you have more information now than when you started.
Frequently asked questions about Diagnosing Bugs
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