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Writing Beats

Free

Craft structured narratives from raw material.

by mattpocock212.7k stars on mattpocock/skills
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Updated Aug 6, 2026
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Free · Opens the source repo

What Writing Beats does

Writing Beats is a skill designed for writers and content creators who want to transform raw material into coherent narratives through a structured, step-by-step process. By utilizing a methodical approach, users can ensure that each concept is grounded before being introduced, which helps maintain clarity and engagement throughout the writing journey. This skill is particularly useful for those who may struggle with organizing their thoughts or for those who wish to explore multiple narrative paths from a single set of material.

The process begins with the user providing a markdown file containing their raw material. This material serves as the foundation for the writing journey. The skill prompts the user to establish prerequisites, which are the concepts that the audience is expected to know before diving into the content. This grounding process is crucial as it sets the stage for what will be introduced in subsequent beats. Each beat represents a narrative move, whether it’s establishing a scene, making a point, or asking a question, and is crafted based on the grounded concepts.

As the user progresses, they will receive options for starting beats, each leading to different narrative directions. This choose-your-own-adventure style allows for flexibility and creativity, enabling the user to select the path that resonates most with their vision. The skill also ensures that the writing remains coherent by only allowing beats that are reachable based on previously grounded concepts. This careful management of narrative flow helps prevent confusion and keeps the reader engaged.

Writing Beats is ideal for writers, educators, and content strategists looking to refine their writing process and enhance the clarity of their narratives. By breaking down the writing process into manageable beats, users can focus on one aspect at a time, making the task less daunting and more structured.

When to use it

Use this skill when you have a set of raw material and want to create a structured narrative that guides the reader through grounded concepts.

When not to use it

This skill may not be suitable for free-form writing or when you need to write without a structured approach, as it relies on a methodical process.

What you can build with it

Creating a Blog Post

Use Writing Beats to transform your research notes into a coherent blog post, guiding readers through grounded concepts.

Developing Educational Material

Educators can utilize this skill to create structured lesson plans that build on students' existing knowledge.

Crafting a Story

Writers can explore different narrative paths while ensuring each concept is clearly introduced and understood.

How to install Writing Beats

View source

1. Install with the skills CLI

npx skills add mattpocock/skills/writing-beats --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by mattpocock
<what-to-do>

The user has passed (or will pass) a markdown file of raw material. This is exploit: the exploring is done, the pile is fixed — commit to a path through it and mine the pile to fill each beat.

If the user did not say where to save the article, ask once and remember the path.

Then run a beat-by-beat journey, choose-your-own-adventure style:

  1. Establish the prerequisites. Before any beats, settle with the user what the audience already knows walking in — the concepts that are grounded from the start. Everything else must be grounded by a beat before a later beat can use it. See Grounding.
  2. Write 2–3 candidate starting beats, drawn from the raw material. Each is a different entry point into the article. Each may only lean on grounded concepts; note what new concepts each one grounds. Show the user the beats before writing to the article file. The user picks one. Preview what beats that pick unlocks — as if the user is seeing a little way down the path.
  3. Once the user picks a starting beat, write only that beat to the article file. A beat may be one sentence or several paragraphs — whatever that beat naturally is. Stop there.
  4. Re-read the article file from disk. Then offer 2–3 candidate next beats — different directions the journey could pivot to from where the article now stands. Each must be reachable from the current grounded set; note what each one grounds.
  5. Loop steps 3–5 until the article reaches a natural end.
</what-to-do> <supporting-info>

Grounding

Every concept has to be grounded before a beat can lean on it: the audience either walked in knowing it or met it in an earlier beat. A beat that reaches for an ungrounded concept loses the reader — that is the one move the journey can't make. The unit is the concept, not the word for it: a beat can lean on an idea the reader lacks even with no jargon in sight. Where a concept has a name — a term — grounding it means landing the idea and the term together.

A concept gets grounded one of two ways:

  • Prerequisite — grounded before the first beat. The audience brings it. Fixed at the start.
  • Introduced — a beat establishes it, and from then on it's grounded for every later beat.

So each beat does two jobs: it requires concepts that are already grounded, and it grounds new ones. Keep a running list of what's grounded so far, and update it each time a beat lands.

This is what shapes the choose-your-own-adventure. A candidate beat is only reachable if everything it requires is already grounded; picking a beat that grounds concept X unlocks every beat that was waiting on X. When you offer next beats, they must all be reachable from the current grounded set — and say what each one grounds, so the user can see which paths it opens.

The big lever is what you make a prerequisite versus what you ground inside the piece. Demand too much up front and you shut out readers who don't have it; ground too much inside and the early beats drown in definitions. Settle this with the user when you establish prerequisites, and revisit it whenever a tempting beat turns out to require a concept nothing has grounded yet — the fix is either a grounding beat before it, or promoting the concept to a prerequisite.

What is a beat

A beat is one move in the journey. It does one thing — sets a scene, lands a point, asks a question, drops an aside, twists the angle. Then it stops, leaving the reader at a place where the next beat can pivot.

A beat is sized by what it needs:

  • A single sentence if that's all the move is ("And then nothing happened for three weeks.").
  • A short paragraph if the move needs setup.
  • Multiple paragraphs if the beat is a self-contained vignette, argument, or example.

If a "beat" needs five paragraphs and three subheadings, it's not a beat — it's two beats glued together. Split it.

Pulling from the pile

Pull material from the raw pile to populate each beat. You can paraphrase, split, recombine, or quote. The pile is a quarry.

Ending the journey

The article ends when the journey is complete — not when the pile is empty. Most piles will have leftover fragments that don't make it in. That is fine; that is the point of having more raw material than you need.

Writing rhythm

  • Append one beat at a time. Never write ahead.
  • Re-read the article file from disk before every write. Preserve user edits absolutely.
  • If the user edits a previous beat substantially, let it change what comes next.
  • If the user says "rewrite that beat" or "go back and try a different beat 3", do it — edit in place, leave the rest alone.
</supporting-info>

Frequently asked questions about Writing Beats

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