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Generative UI

Free

Create interactive visual content effortlessly.

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Free · Opens the source repo

What Generative UI does

The Generative UI skill provides a comprehensive design system for creating high-quality interactive HTML and SVG widgets within the Claude AI environment. This skill leverages the built-in show_widget tool, allowing users to visualize data, create interactive charts, and render various diagrams directly in conversations. By following the guidelines outlined in the Anthropic "Imagine" design system, developers can ensure that their widgets are not only functional but also visually appealing and consistent with the overall user interface of Claude.

To utilize this skill, developers first determine the appropriate visual type based on user requests. For instance, if a user asks to visualize a concept, the skill guides the creation of an illustrative diagram or flowchart. This structured approach ensures that the correct format is used for each type of visual output, enhancing user comprehension and engagement. The skill also emphasizes a clean, flat design philosophy, avoiding unnecessary decorative elements that could detract from the clarity of the information presented.

The Generative UI skill is particularly beneficial for developers and designers looking to enhance their applications with dynamic visual content. By providing a robust set of templates and design rules, this skill streamlines the process of widget creation, allowing users to focus on the content rather than the technical details of rendering. With built-in support for responsive design and dark mode compatibility, the skill ensures that visuals are accessible and adaptable across different contexts.

Overall, the Generative UI skill is an essential tool for anyone looking to integrate interactive visualizations into their Claude AI applications. It simplifies the creation of engaging content while adhering to best practices in design and user experience, making it a valuable addition for developers and designers alike.

When to use it

Use this skill when you need to create visual representations of data or concepts in Claude AI, such as charts, diagrams, or interactive widgets.

When not to use it

This skill is not suitable for static text outputs or scenarios where visual content is not required.

What you can build with it

Visualizing Financial Data

Create interactive charts to display financial trends and metrics, enhancing user understanding of complex data.

Building Interactive Dashboards

Use the skill to design dashboards that allow users to interact with data through sliders and toggles.

Rendering Diagrams and Flowcharts

Quickly generate flowcharts and diagrams to illustrate processes or concepts, making explanations clearer.

How to install Generative UI

View source

1. Install with the skills CLI

npx skills add himself65/finance-skills/generative-ui --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by himself65

Generative UI Skill

This skill contains the complete design system for Claude's built-in show_widget tool — the generative UI feature that renders interactive HTML/SVG widgets inline in claude.ai conversations. The guidelines below are the actual Anthropic "Imagine — Visual Creation Suite" design rules, extracted so you can produce high-quality widgets directly without needing the read_me setup call.

How it works: On claude.ai, Claude has access to the show_widget tool which renders raw HTML/SVG fragments inline in the conversation. This skill provides the design system, templates, and patterns to use it well.


Step 1: Pick the Right Visual Type

Route on the verb, not the noun. Same subject, different visual depending on what was asked:

User saysTypeFormat
"how does X work"Illustrative diagramSVG
"X architecture"Structural diagramSVG
"what are the steps"FlowchartSVG
"explain compound interest"Interactive explainerHTML
"compare these options"Comparison gridHTML
"show revenue chart"Chart.js chartHTML
"create a contact card"Data recordHTML
"draw a sunset"Art/illustrationSVG

Step 2: Build the Widget

Structure (strict order)

<style>  →  HTML content  →  <script>

Output streams token-by-token. Styles must exist before the elements they target, and scripts must run after the DOM is ready.

Philosophy

  • Seamless: Users shouldn't notice where the host UI ends and your widget begins
  • Flat: No gradients, mesh backgrounds, noise textures, or decorative effects. Clean flat surfaces
  • Compact: Show the essential inline. Explain the rest in text
  • Text goes in your response, visuals go in the tool — all explanatory text, descriptions, and summaries must be written as normal response text OUTSIDE the tool call. The tool output should contain ONLY the visual element

Core Rules

  • No <!-- comments --> or /* comments */ (waste tokens, break streaming)
  • No font-size below 11px
  • No emoji — use CSS shapes or SVG paths
  • No gradients, drop shadows, blur, glow, or neon effects
  • No dark/colored backgrounds on outer containers (transparent only — host provides the bg)
  • Typography: two weights only: 400 regular, 500 medium. Never use 600 or 700. Headings: h1=22px, h2=18px, h3=16px — all font-weight 500. Body text=16px, weight 400, line-height 1.7
  • Sentence case always. Never Title Case, never ALL CAPS
  • No mid-sentence bolding — entity names go in code style not bold
  • No <!DOCTYPE>, <html>, <head>, or <body> — just content fragments
  • No position: fixed — use normal-flow layouts
  • No tabs, carousels, or display: none sections during streaming
  • No nested scrolling — auto-fit height
  • Corners: border-radius: var(--border-radius-lg) for cards, var(--border-radius-md) for elements
  • No rounded corners on single-sided borders (border-left, border-top)
  • Round every displayed number — use Math.round(), .toFixed(n), or Intl.NumberFormat

CDN Allowlist (CSP-enforced)

External resources may ONLY load from:

  • cdnjs.cloudflare.com
  • cdn.jsdelivr.net
  • unpkg.com
  • esm.sh

All other origins are blocked — the request silently fails.

CSS Variables

Backgrounds: --color-background-primary (white), -secondary (surfaces), -tertiary (page bg), -info, -danger, -success, -warning Text: --color-text-primary (black), -secondary (muted), -tertiary (hints), -info, -danger, -success, -warning Borders: --color-border-tertiary (0.15α, default), -secondary (0.3α, hover), -primary (0.4α), semantic -info/-danger/-success/-warning Typography: --font-sans, --font-serif, --font-mono Layout: --border-radius-md (8px), --border-radius-lg (12px), --border-radius-xl (16px)

All auto-adapt to light/dark mode.

Dark mode is mandatory — every color must work in both modes:

  • In HTML: always use CSS variables for text. Never hardcode colors like color: #333
  • In SVG: use pre-built color classes (c-blue, c-teal, etc.) — they handle light/dark automatically
  • Mental test: if the background were near-black, would every text element still be readable?

sendPrompt(text)

A global function that sends a message to chat as if the user typed it. Use it when the user's next step benefits from Claude thinking. Handle filtering, sorting, toggling, and calculations in JS instead.


Step 3: Render with show_widget

The show_widget tool is built into claude.ai — no activation needed. Pass your widget code directly:

{
  "title": "snake_case_widget_name",
  "widget_code": "<style>...</style>\n<div>...</div>\n<script>...</script>"
}
ParameterTypeRequiredDescription
titlestringYesSnake_case identifier for the widget
widget_codestringYesHTML or SVG code. For SVG: start with <svg>. For HTML: content fragment

For SVG output: start widget_code with <svg — it will be auto-detected and wrapped appropriately.


Step 4: Chart.js Template

For charts, use onload callback pattern to handle script load ordering:

<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(140px, 1fr)); gap: 12px;">
  <div style="background: var(--color-background-secondary); border-radius: var(--border-radius-md); padding: 1rem;">
    <div style="font-size: 13px; color: var(--color-text-secondary);">Label</div>
    <div style="font-size: 24px; font-weight: 500;" id="stat1">—</div>
  </div>
</div>

<div style="position: relative; width: 100%; height: 300px; margin-top: 1rem;">
  <canvas id="myChart"></canvas>
</div>

<div style="display: flex; align-items: center; gap: 12px; margin-top: 1rem;">
  <label style="font-size: 14px; color: var(--color-text-secondary);">Parameter</label>
  <input type="range" min="0" max="100" value="50" id="param" step="1" style="flex: 1;" />
  <span style="font-size: 14px; font-weight: 500; min-width: 32px;" id="param-out">50</span>
</div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js" onload="initChart()"></script>
<script>
function initChart() {
  const slider = document.getElementById('param');
  const out = document.getElementById('param-out');
  let chart = null;

  function update() {
    const val = parseFloat(slider.value);
    out.textContent = val;
    document.getElementById('stat1').textContent = val.toFixed(1);

    const labels = [], data = [];
    for (let x = 0; x <= 100; x++) {
      labels.push(x);
      data.push(x * val / 100);
    }

    if (chart) chart.destroy();
    chart = new Chart(document.getElementById('myChart'), {
      type: 'line',
      data: { labels, datasets: [{ data, borderColor: '#7F77DD', borderWidth: 2, pointRadius: 0, fill: false }] },
      options: {
        responsive: true,
        maintainAspectRatio: false,
        plugins: { legend: { display: false } },
        scales: { x: { grid: { display: false } } }
      }
    });
  }

  slider.addEventListener('input', update);
  update();
}
if (window.Chart) initChart();
</script>

Chart.js rules:

  • Canvas cannot resolve CSS variables — use hardcoded hex
  • Set height ONLY on the wrapper div, never on canvas itself
  • Always responsive: true, maintainAspectRatio: false
  • Always disable default legend, build custom HTML legends
  • Number formatting: -$5M not $-5M (negative sign before currency symbol)
  • Use onload="initChart()" on CDN script tag + if (window.Chart) initChart(); as fallback

Step 5: SVG Diagram Template

For flowcharts and diagrams, use SVG with pre-built classes:

<svg width="100%" viewBox="0 0 680 H">
  <defs>
    <marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5" markerWidth="6" markerHeight="6" orient="auto-start-reverse">
      <path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
    </marker>
  </defs>

  <!-- Single-line node (44px tall) -->
  <g class="node c-blue" onclick="sendPrompt('Tell me more about this')">
    <rect x="250" y="40" width="180" height="44" rx="8" stroke-width="0.5"/>
    <text class="th" x="340" y="62" text-anchor="middle" dominant-baseline="central">Step one</text>
  </g>

  <!-- Connector arrow -->
  <line x1="340" y1="84" x2="340" y2="120" class="arr" marker-end="url(#arrow)"/>

  <!-- Two-line node (56px tall) -->
  <g class="node c-teal" onclick="sendPrompt('Explain this step')">
    <rect x="230" y="120" width="220" height="56" rx="8" stroke-width="0.5"/>
    <text class="th" x="340" y="140" text-anchor="middle" dominant-baseline="central">Step two</text>
    <text class="ts" x="340" y="158" text-anchor="middle" dominant-baseline="central">Processes the input</text>
  </g>
</svg>

SVG rules:

  • ViewBox always 680px wide (viewBox="0 0 680 H"). Set H to fit content + 40px padding
  • Safe area: x=40 to x=640, y=40 to y=(H-40)
  • Pre-built classes: t (14px), ts (12px secondary), th (14px medium 500), box, node, arr, c-{color}
  • Every <text> element must carry a class (t, ts, or th)
  • Use dominant-baseline="central" for vertical text centering in boxes
  • Connector paths need fill="none" (SVG defaults to fill: black)
  • Stroke width: 0.5px for borders and edges
  • Make all nodes clickable: onclick="sendPrompt('...')"

Step 6: Interactive Explainer Template

For interactive explainers (sliders, live calculations, inline SVG):

<div style="display: flex; align-items: center; gap: 12px; margin: 0 0 1.5rem;">
  <label style="font-size: 14px; color: var(--color-text-secondary);">Years</label>
  <input type="range" min="1" max="40" value="20" id="years" style="flex: 1;" />
  <span style="font-size: 14px; font-weight: 500; min-width: 24px;" id="years-out">20</span>
</div>

<div style="display: flex; align-items: baseline; gap: 8px; margin: 0 0 1.5rem;">
  <span style="font-size: 14px; color: var(--color-text-secondary);">$1,000 →</span>
  <span style="font-size: 24px; font-weight: 500;" id="result">$3,870</span>
</div>

<div style="margin: 2rem 0; position: relative; height: 240px;">
  <canvas id="chart"></canvas>
</div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js" onload="initChart()"></script>
<script>
function initChart() {
  // slider logic, chart rendering, sendPrompt() for follow-ups
}
if (window.Chart) initChart();
</script>

Use sendPrompt() to let users ask follow-ups: sendPrompt('What if I increase the rate to 10%?')


Step 7: Respond to the User

After rendering the widget, briefly explain:

  1. What the widget shows
  2. How to interact with it (which controls do what)
  3. One key insight from the data

Keep it concise — the widget speaks for itself.


Reference Files

  • references/design_system.md — Complete color palette (9 ramps × 7 stops), CSS variables, UI component patterns, metric cards, layout rules
  • references/svg_and_diagrams.md — SVG viewBox setup, font calibration, pre-built classes, flowchart/structural/illustrative diagram patterns with examples
  • references/chart_js.md — Chart.js configuration, script load ordering, canvas sizing, legend patterns, dashboard layout

Read the relevant reference file when you need specific design tokens, SVG coordinate math, or Chart.js configuration details.

Frequently asked questions about Generative UI

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