
iOS App Development
FreeStreamline your iOS/macOS app development process.
Free · Opens the source repo
What iOS App Development does
The iOS App Development skill is designed for developers looking to efficiently build, configure, and deploy applications for iOS and macOS using tools like XcodeGen and Swift Package Manager (SPM). This skill simplifies the complexities often associated with project setup, code signing, and deployment, making it particularly useful for those who want to leverage modern development practices in their app lifecycle. By utilizing a structured approach, it helps developers avoid common pitfalls and errors that arise during the build process.
The skill includes critical warnings and troubleshooting tips that address frequent issues, such as code signing errors, library loading problems, and SPM dynamic framework embedding. For example, it provides clear instructions on how to resolve the "Library not loaded: @rpath/Framework" error by recommending a build in the Xcode GUI before switching to command-line tools. This ensures that developers can quickly identify and fix issues without getting bogged down in trial and error.
Additionally, the skill offers a quick reference for essential commands that streamline the development workflow, such as generating projects, building for simulators and devices, and cleaning derived data. This is particularly beneficial for developers who prefer command-line interfaces or are integrating CI/CD pipelines into their development process. The included project.yml example serves as a solid foundation for new projects, allowing developers to customize their app configurations efficiently.
Overall, this skill is ideal for developers who are familiar with Apple's development ecosystem and are looking to enhance their productivity while minimizing common errors associated with iOS/macOS app development. It is particularly suited for those who are already using XcodeGen and SPM, or who wish to implement CI/CD practices in their workflow.
When to use it
Use this skill when developing iOS/macOS applications, especially if you are using XcodeGen and Swift Package Manager.
When not to use it
This skill may not be suitable for beginners unfamiliar with Xcode or command-line tools, as it assumes a certain level of familiarity with iOS development.
What you can build with it
Resolving Build Failures
When encountering Xcode build failures, this skill provides troubleshooting steps and commands to resolve common issues.
Setting Up CI/CD Pipelines
Use this skill to configure your CI/CD pipelines for iOS/macOS applications, ensuring smooth integration and deployment.
Managing Code Signing
The skill offers guidance on managing code signing for both free and paid Apple Developer accounts, simplifying the process.
How to install iOS App Development
View source1. Install with the skills CLI
npx skills add daymade/claude-code-skills/iOS-APP-developer --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by daymadeiOS App Development
Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.
Critical Warnings
| Issue | Cause | Solution |
|---|---|---|
| "Library not loaded: @rpath/Framework" | XcodeGen doesn't auto-embed SPM dynamic frameworks | Build in Xcode GUI first (not xcodebuild). See Troubleshooting |
xcodegen generate loses signing | Overwrites project settings | Configure in project.yml target settings, not global |
| Command-line signing fails | Free Apple ID limitation | Use Xcode GUI or paid developer account ($99/yr) |
| "Cannot be set when automaticallyAdjustsVideoMirroring is YES" | Setting isVideoMirrored without disabling automatic | Set automaticallyAdjustsVideoMirroring = false first. See Camera |
| App signed as adhoc despite certificate | @electron/packager defaults continueOnError: true | Set continueOnError: false in osxSign. See Code Signing |
| "Cannot use password credentials, API key credentials..." | Passing teamId to @electron/notarize with API key auth | Remove teamId. notarytool infers team from API key. See Code Signing |
| EMFILE during signing (large embedded runtime) | @electron/osx-sign traverses all files in .app bundle | Add ignore filter + ulimit -n 65536 in CI. See Code Signing |
Quick Reference
| Task | Command |
|---|---|
| Generate project | xcodegen generate |
| Build simulator | xcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build |
| Build device (paid account) | xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build |
| Clean DerivedData | rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-* |
| Find device name | xcrun xctrace list devices |
XcodeGen Configuration
Minimal project.yml
name: AppName
options:
bundleIdPrefix: com.company
deploymentTarget:
iOS: "16.0"
settings:
base:
SWIFT_VERSION: "6.0"
packages:
SomePackage:
url: https://github.com/org/repo
from: "1.0.0"
targets:
AppName:
type: application
platform: iOS
sources:
- path: AppName
settings:
base:
INFOPLIST_FILE: AppName/Info.plist
PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID_HERE
dependencies:
- package: SomePackage
Code Signing Configuration
Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.
# In target settings
settings:
base:
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID # Get from Xcode → Settings → Accounts
Get Team ID:
security find-identity -v -p codesigning | head -3
iOS Version Compatibility
API Changes by Version
| iOS 17+ Only | iOS 16 Compatible |
|---|---|
.onChange { old, new in } | .onChange { new in } |
ContentUnavailableView | Custom VStack |
AVAudioApplication | AVAudioSession |
@Observable macro | @ObservableObject |
| SwiftData | CoreData/Realm |
Lowering Deployment Target
- Update
project.yml:
deploymentTarget:
iOS: "16.0"
- Fix incompatible APIs:
// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }
// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
Image(systemName: "icon").font(.system(size: 48))
Text("Title").font(.title2.bold())
}
// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission
- Regenerate:
xcodegen generate
Device Deployment
First-time Setup
- Connect device via USB
- Trust computer on device
- In Xcode: Settings → Accounts → Add Apple ID
- Select device in scheme dropdown
- Run (
Cmd + R) - On device: Settings → General → VPN & Device Management → Trust
Command-line Build (requires paid account)
xcodebuild \
-project App.xcodeproj \
-scheme App \
-destination 'platform=iOS,name=DeviceName' \
-allowProvisioningUpdates \
build
Common Issues
| Error | Solution |
|---|---|
| "Library not loaded: @rpath/Framework" | SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works |
| "No Account for Team" | Add Apple ID in Xcode Settings → Accounts |
| "Provisioning profile not found" | Free account limitation. Use Xcode GUI or get paid account |
| Device not listed | Reconnect USB, trust computer on device, restart Xcode |
| DerivedData won't delete | Close Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-* |
Free vs Paid Developer Account
| Feature | Free Apple ID | Paid ($99/year) |
|---|---|---|
| Xcode GUI builds | ✅ | ✅ |
| Command-line builds | ❌ | ✅ |
| App validity | 7 days | 1 year |
| App Store | ❌ | ✅ |
| CI/CD | ❌ | ✅ |
SPM Dependencies
SPM Dynamic Framework Not Embedded
Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:
dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
Referenced from: /var/containers/Bundle/Application/.../App.app/App
Reason: image not found
Why This Happens:
- Static frameworks (most SPM packages) are linked into the binary - no embedding needed
- Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle
- XcodeGen generates link phase but NOT embed phase for SPM packages
embed: truein project.yml causes build errors (XcodeGen limitation)
The Fix (Manual, one-time per project):
- Open project in Xcode GUI
- Select target → General → Frameworks, Libraries
- Find the dynamic framework (RealmSwift)
- Change "Do Not Embed" → "Embed & Sign"
- Build and run from Xcode GUI first
After Manual Fix: Command-line builds (xcodebuild) will work because Xcode persists the embed setting in project.pbxproj.
Identifying Dynamic Frameworks:
# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"
Adding Packages
packages:
AudioKit:
url: https://github.com/AudioKit/AudioKit
from: "5.6.5"
RealmSwift:
url: https://github.com/realm/realm-swift
from: "10.54.6"
targets:
App:
dependencies:
- package: AudioKit
- package: RealmSwift
product: RealmSwift # Explicit product name when package has multiple
Resolving Dependencies (China proxy)
git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies
Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm). Re-downloading is slow.
Camera / AVFoundation
Camera preview requires real device (simulator has no camera).
Quick Debugging Checklist
- Permission: Added
NSCameraUsageDescriptionto Info.plist? - Device: Running on real device, not simulator?
- Session running:
session.startRunning()called on background thread? - View size: UIViewRepresentable has non-zero bounds?
- Video mirroring: Disabled
automaticallyAdjustsVideoMirroringbefore settingisVideoMirrored?
Video Mirroring (Front Camera)
CRITICAL: Must disable automatic adjustment before setting manual mirroring:
// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true
// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true
UIViewRepresentable Sizing Issue
UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:
// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
CameraPreviewView(session: session) // May be invisible!
OtherContent()
}
// GOOD: Explicit sizing
ZStack {
GeometryReader { geo in
CameraPreviewView(session: session)
.frame(width: geo.size.width, height: geo.size.height)
}
.ignoresSafeArea()
OtherContent()
}
Debug Logging Pattern
Add logging to trace camera flow:
import os
private let logger = Logger(subsystem: "com.app", category: "Camera")
func start() async {
logger.info("start() called, isRunning=\(self.isRunning)")
// ... setup code ...
logger.info("session.startRunning() completed")
}
// For CGRect (doesn't conform to CustomStringConvertible)
logger.info("bounds=\(NSCoder.string(for: self.bounds))")
Filter in Console.app by subsystem.
For detailed camera implementation: See references/camera-avfoundation.md
macOS Code Signing & Notarization
For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."
5-step checklist:
| Step | What | Critical detail |
|---|---|---|
| 1 | Create CSR in Keychain Access | Common Name doesn't matter; choose "Saved to disk" |
| 2 | Request Developer ID Application cert at developer.apple.com | Choose G2 Sub-CA (not Previous Sub-CA) |
| 3 | Install .cer → must choose login keychain | iCloud/System → Error -25294 (private key mismatch) |
| 4 | Export P12 from login keychain with password | Base64: base64 -i cert.p12 | pbcopy |
| 5 | Create App Store Connect API Key (Developer role) | Download .p8 once only; record Key ID + Issuer ID |
GitHub Secrets required (5 secrets):
| Secret | Source |
|---|---|
MACOS_CERT_P12 | Step 4 base64 |
MACOS_CERT_PASSWORD | Step 4 password |
APPLE_API_KEY | Step 5 .p8 base64 |
APPLE_API_KEY_ID | Step 5 Key ID |
APPLE_API_ISSUER | Step 5 Issuer ID |
APPLE_TEAM_IDis NOT needed.notarytoolinfers team from the API key. PassingteamIdto@electron/notarizev2.5.0 causes a credential conflict error.
Electron Forge osxSign critical settings:
osxSign: {
identity: 'Developer ID Application',
hardenedRuntime: true,
entitlements: 'entitlements.mac.plist',
entitlementsInherit: 'entitlements.mac.plist',
continueOnError: false, // CRITICAL: default is true, silently falls back to adhoc
// Skip non-binary files in large embedded runtimes (prevents EMFILE)
ignore: (filePath: string) => {
if (!filePath.includes('python-runtime')) return false;
if (/\.(so|dylib|node)$/.test(filePath)) return false;
return true;
},
// CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain)
...(process.env.MACOS_SIGNING_KEYCHAIN
? { keychain: process.env.MACOS_SIGNING_KEYCHAIN }
: {}),
},
Fail-fast three-layer defense:
@electron/osx-sign:continueOnError: false— signing error throws immediatelypostPackagehook:codesign --verify --deep --strict+ adhoc detection- Release trigger script: verify local HEAD matches remote before dispatch
Verify signing:
security find-identity -v -p codesigning | grep "Developer ID Application"
For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): references/apple-codesign-notarize.md
Resources
- references/xcodegen-full.md - Complete project.yml options
- references/swiftui-compatibility.md - iOS version API differences
- references/camera-avfoundation.md - Camera preview debugging
- references/testing-mainactor.md - Testing @MainActor classes (state machines, regression tests)
- references/apple-codesign-notarize.md - Apple Developer signing + notarization for macOS/Electron CI/CD
Frequently asked questions about iOS App Development
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