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Mobile Design System

Free

Enhance mobile app design with a touch-first approach.

by vudovn8.1k stars on vudovn/ag-kit
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Updated Jul 30, 2026
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Free · Opens the source repo

What Mobile Design System does

The Mobile Design System skill offers a comprehensive framework for developing mobile applications with a focus on touch interactions, performance optimization, and adherence to platform-specific conventions for both iOS and Android. It emphasizes a mobile-first design philosophy, encouraging developers to consider the unique constraints and capabilities of mobile devices rather than treating them as scaled-down versions of desktop applications. This skill is particularly beneficial for those working with popular frameworks like React Native and Flutter, as well as for native app development.

Included within the skill are essential resources that guide users through critical aspects of mobile design, such as touch psychology, performance patterns, and mobile navigation. The skill mandates reading specific reference files before beginning development, ensuring that users are equipped with the necessary principles and practices that promote thoughtful design decisions. This approach helps prevent reliance on memorized patterns, fostering a deeper understanding of mobile UX principles.

The skill also provides a runtime script for conducting mobile UX and touch audits, allowing developers to validate their designs against established best practices. By following the guidelines outlined in the skill, users can avoid common pitfalls and ensure their applications are user-friendly, performant, and aligned with platform standards. This makes it an invaluable resource for designers and developers aiming to create high-quality mobile experiences.

In summary, the Mobile Design System skill is designed for developers and designers who are serious about mobile application development and want to apply best practices in touch interaction, performance, and platform-specific design. By leveraging this skill, teams can enhance their workflow and produce more effective mobile applications that meet user needs.

When to use it

Use this skill when developing mobile applications, especially if you're working with frameworks like React Native or Flutter, or focusing on native iOS and Android development.

When not to use it

This skill may not be suitable for web development or projects that do not require mobile-first design considerations.

What you can build with it

Building a New iOS App

When developing a new iOS application, use this skill to ensure adherence to Apple's Human Interface Guidelines and best practices.

Optimizing an Existing Android App

Utilize the skill to audit and enhance the performance and usability of an existing Android application.

Creating a Cross-Platform Mobile App

Leverage the skill's resources to navigate design considerations for both iOS and Android when building a cross-platform app.

How to install Mobile Design System

View source

1. Install with the skills CLI

npx skills add vudovn/ag-kit/mobile-design --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by vudovn

Mobile Design System

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.


🔧 Runtime Scripts

Execute these for validation (don't read, just run):

ScriptPurposeUsage
scripts/mobile_audit.pyMobile UX & Touch Auditpython scripts/mobile_audit.py <project_path>

🔴 MANDATORY: Read Reference Files Before Working!

⛔ DO NOT start development until you read the relevant files:

Universal (Always Read)

FileContentStatus
mobile-design-thinking.md⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults⬜ CRITICAL FIRST
touch-psychology.mdFitts' Law, gestures, haptics, thumb zone⬜ CRITICAL
mobile-performance.mdRN/Flutter performance, 60fps, memory⬜ CRITICAL
mobile-backend.mdPush notifications, offline sync, mobile API⬜ CRITICAL
mobile-testing.mdTesting pyramid, E2E, platform-specific⬜ CRITICAL
mobile-debugging.mdNative vs JS debugging, RN DevTools, Logcat⬜ CRITICAL
mobile-navigation.mdTab/Stack/Drawer, deep linking⬜ Read
mobile-typography.mdSystem fonts, Dynamic Type, a11y⬜ Read
mobile-color-system.mdOLED, dark mode, battery-aware⬜ Read
decision-trees.mdFramework/state/storage selection⬜ Read

🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.

Platform-Specific (Read Based on Target)

PlatformFileContentWhen to Read
iOSplatform-ios.mdHuman Interface Guidelines, SF Pro, SwiftUI patternsBuilding for iPhone/iPad
Androidplatform-android.mdMaterial Design 3, Roboto, Compose patternsBuilding for Android
Cross-PlatformBoth abovePlatform divergence pointsReact Native / Flutter

🔴 If building for iOS → Read platform-ios.md FIRST! 🔴 If building for Android → Read platform-android.md FIRST! 🔴 If cross-platform → Read BOTH and apply conditional platform logic!


⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)

STOP! If the user's request is open-ended, DO NOT default to your favorites.

You MUST Ask If Not Specified:

AspectAskWhy
Platform"iOS, Android, or both?"Affects EVERY design decision
Framework"React Native, Flutter, or native?"Determines patterns and tools
Navigation"Tab bar, drawer, or stack-based?"Core UX decision
State"What state management? (Zustand/Redux/Riverpod/BLoC?)"Architecture foundation
Offline"Does this need to work offline?"Affects data strategy
Target devices"Phone only, or tablet support?"Layout complexity

⛔ AI MOBILE ANTI-PATTERNS (BANNED LIST)

🚫 These are AI default tendencies that MUST be avoided!

Performance Sins

❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
ScrollView for long listsRenders ALL items, memory explodesUse FlatList / FlashList / ListView.builder
Inline renderItem functionNew function every render, all items re-renderuseCallback + React.memo
Missing keyExtractorIndex-based keys cause bugs on reorderUnique, stable ID from data
Skip getItemLayoutAsync layout = janky scrollProvide when items have fixed height
setState() everywhereUnnecessary widget rebuildsTargeted state, const constructors
Native driver: falseAnimations blocked by JS threaduseNativeDriver: true always
console.log in productionBlocks JS thread severelyRemove before release build
Skip React.memo/constEvery item re-renders on any changeMemoize list items ALWAYS

Touch/UX Sins

❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Touch target < 44pxImpossible to tap accurately, frustratingMinimum 44pt (iOS) / 48dp (Android)
Spacing < 8px between targetsAccidental taps on neighborsMinimum 8-12px gap
Gesture-only interactionsMotor impaired users excludedAlways provide button alternative
No loading stateUser thinks app crashedALWAYS show loading feedback
No error stateUser stuck, no recovery pathShow error with retry option
No offline handlingCrash/block when network lostGraceful degradation, cached data
Ignore platform conventionsUsers confused, muscle memory brokeniOS feels iOS, Android feels Android

Security Sins

❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Token in AsyncStorageEasily accessible, stolen on rooted deviceSecureStore / Keychain / EncryptedSharedPreferences
Hardcode API keysReverse engineered from APK/IPAEnvironment variables, secure storage
Skip SSL pinningMITM attacks possiblePin certificates in production
Log sensitive dataLogs can be extractedNever log tokens, passwords, PII

Architecture Sins

❌ NEVER DOWhy It's Wrong✅ ALWAYS DO
Business logic in UIUntestable, unmaintainableService layer separation
Global state for everythingUnnecessary re-renders, complexityLocal state default, lift when needed
Deep linking as afterthoughtNotifications, shares brokenPlan deep links from day one
Skip dispose/cleanupMemory leaks, zombie listenersClean up subscriptions, timers

📱 Platform Decision Matrix

When to Unify vs Diverge

                    UNIFY (same on both)          DIVERGE (platform-specific)
                    ───────────────────           ──────────────────────────
Business Logic      ✅ Always                     -
Data Layer          ✅ Always                     -
Core Features       ✅ Always                     -
                    
Navigation          -                             ✅ iOS: edge swipe, Android: back button
Gestures            -                             ✅ Platform-native feel
Icons               -                             ✅ SF Symbols vs Material Icons
Date Pickers        -                             ✅ Native pickers feel right
Modals/Sheets       -                             ✅ iOS: bottom sheet vs Android: dialog
Typography          -                             ✅ SF Pro vs Roboto (or custom)
Error Dialogs       -                             ✅ Platform conventions for alerts

Quick Reference: Platform Defaults

ElementiOSAndroid
Primary FontSF Pro / SF CompactRoboto
Min Touch Target44pt × 44pt48dp × 48dp
Back NavigationEdge swipe leftSystem back button/gesture
Bottom Tab IconsSF SymbolsMaterial Symbols
Action SheetUIActionSheet from bottomBottom Sheet / Dialog
ProgressSpinnerLinear progress (Material)
Pull to RefreshNative UIRefreshControlSwipeRefreshLayout

🧠 Mobile UX Psychology (Quick Reference)

Fitts' Law for Touch

Desktop: Cursor is precise (1px)
Mobile:  Finger is imprecise (~7mm contact area)

→ Touch targets MUST be 44-48px minimum
→ Important actions in THUMB ZONE (bottom of screen)
→ Destructive actions AWAY from easy reach

Thumb Zone (One-Handed Usage)

┌─────────────────────────────┐
│      HARD TO REACH          │ ← Navigation, menu, back
│        (stretch)            │
├─────────────────────────────┤
│      OK TO REACH            │ ← Secondary actions
│       (natural)             │
├─────────────────────────────┤
│      EASY TO REACH          │ ← PRIMARY CTAs, tab bar
│    (thumb's natural arc)    │ ← Main content interaction
└─────────────────────────────┘
        [  HOME  ]

Mobile-Specific Cognitive Load

DesktopMobile Difference
Multiple windowsONE task at a time
Keyboard shortcutsTouch gestures
Hover statesNO hover (tap or nothing)
Large viewportLimited space, scroll vertical
Stable attentionInterrupted constantly

For deep dive: touch-psychology.md


⚡ Performance Principles (Quick Reference)

React Native Critical Rules

// ✅ CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
  <View style={styles.item}>
    <Text>{item.title}</Text>
  </View>
));

const renderItem = useCallback(
  ({ item }: { item: Item }) => <ListItem item={item} />,
  []
);

// ✅ CORRECT: FlatList with all optimizations
<FlatList
  data={items}
  renderItem={renderItem}
  keyExtractor={(item) => item.id}  // Stable ID, NOT index
  getItemLayout={(data, index) => ({
    length: ITEM_HEIGHT,
    offset: ITEM_HEIGHT * index,
    index,
  })}
  removeClippedSubviews={true}
  maxToRenderPerBatch={10}
  windowSize={5}
/>

Flutter Critical Rules

// ✅ CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
  const MyWidget({super.key}); // CONST!

  @override
  Widget build(BuildContext context) {
    return const Column( // CONST!
      children: [
        Text('Static content'),
        MyConstantWidget(),
      ],
    );
  }
}

// ✅ CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
  valueListenable: counter,
  builder: (context, value, child) => Text('$value'),
  child: const ExpensiveWidget(), // Won't rebuild!
)

Animation Performance

GPU-accelerated (FAST):     CPU-bound (SLOW):
├── transform               ├── width, height
├── opacity                 ├── top, left, right, bottom
└── (use these ONLY)        ├── margin, padding
                            └── (AVOID animating these)

For complete guide: mobile-performance.md


📝 CHECKPOINT (MANDATORY Before Any Mobile Work)

Before writing ANY mobile code, you MUST complete this checkpoint:

🧠 CHECKPOINT:

Platform:   [ iOS / Android / Both ]
Framework:  [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]

3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________

Anti-Patterns I Will Avoid:
1. _______________
2. _______________

Example:

🧠 CHECKPOINT:

Platform:   iOS + Android (Cross-platform)
Framework:  React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md

3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)

Anti-Patterns I Will Avoid:
1. ScrollView for lists → FlatList
2. Inline renderItem → Memoized
3. AsyncStorage for tokens → SecureStore

🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.


🔧 Framework Decision Tree

WHAT ARE YOU BUILDING?
        │
        ├── Need OTA updates + rapid iteration + web team
        │   └── ✅ React Native + Expo
        │
        ├── Need pixel-perfect custom UI + performance critical
        │   └── ✅ Flutter
        │
        ├── Deep native features + single platform focus
        │   ├── iOS only → SwiftUI
        │   └── Android only → Kotlin + Jetpack Compose
        │
        ├── Existing RN codebase + new features
        │   └── ✅ React Native (bare workflow)
        │
        └── Enterprise + existing Flutter codebase
            └── ✅ Flutter

For complete decision trees: decision-trees.md


📋 Pre-Development Checklist

Before Starting ANY Mobile Project

  • Platform confirmed? (iOS / Android / Both)
  • Framework chosen? (RN / Flutter / Native)
  • Navigation pattern decided? (Tabs / Stack / Drawer)
  • State management selected? (Zustand / Redux / Riverpod / BLoC)
  • Offline requirements known?
  • Deep linking planned from day one?
  • Target devices defined? (Phone / Tablet / Both)

Before Every Screen

  • Touch targets ≥ 44-48px?
  • Primary CTA in thumb zone?
  • Loading state exists?
  • Error state with retry exists?
  • Offline handling considered?
  • Platform conventions followed?

Before Release

  • console.log removed?
  • SecureStore for sensitive data?
  • SSL pinning enabled?
  • Lists optimized (memo, keyExtractor)?
  • Memory cleanup on unmount?
  • Tested on low-end devices?
  • Accessibility labels on all interactive elements?

📚 Reference Files

For deeper guidance on specific areas:

FileWhen to Use
mobile-design-thinking.mdFIRST! Anti-memorization, forces context-based thinking
touch-psychology.mdUnderstanding touch interaction, Fitts' Law, gesture design
mobile-performance.mdOptimizing RN/Flutter, 60fps, memory/battery
platform-ios.mdiOS-specific design, HIG compliance
platform-android.mdAndroid-specific design, Material Design 3
mobile-navigation.mdNavigation patterns, deep linking
mobile-typography.mdType scale, system fonts, accessibility
mobile-color-system.mdOLED optimization, dark mode, battery
decision-trees.mdFramework, state, storage decisions

Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.

Frequently asked questions about Mobile Design System

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