
Motion Graphics
FreeCreate short, impactful motion graphics effortlessly.
Free · Opens the source repo
What Motion Graphics does
The Motion Graphics skill is designed for users looking to create short, design-led motion graphics where the motion itself conveys the message. This skill is particularly useful for generating kinetic typography, animated statistics, data visualizations, logo reveals, lower-thirds, and social media overlays. Each motion graphic typically lasts under 30 seconds and is crafted without narration or live-action subjects, making it ideal for quick, engaging visual content.
The workflow begins with the initialization of a project directory, where all artifacts are organized. Users can choose to either supply their own content or let the skill source assets based on a search. The skill categorizes the project into either form categories, where the user provides the content, or search-driven categories that pull in external data. This flexibility allows for a variety of animated outputs tailored to the user's needs.
Once the assets are determined, the skill guides users through the design process, ensuring that the motion graphics are built around the available resources. The final output can be rendered into MP4 format or as a transparent overlay, depending on the user's requirements. This makes it an excellent tool for designers and developers who need to produce quick, visually appealing animations for various applications, from social media posts to presentations.
However, it's important to note that this skill is not suitable for longer, multi-scene projects or those requiring narration. For such cases, users should consider other video skills available in the repository. Overall, the Motion Graphics skill streamlines the creation of short, impactful animations, making it a valuable addition to any designer's toolkit.
When to use it
Use this skill when you need to produce quick, engaging motion graphics for social media, presentations, or other visual content without narration.
When not to use it
Avoid this skill for longer videos, narrated content, or projects requiring multiple scenes or complex storytelling.
What you can build with it
Creating a Social Media Overlay
Use this skill to design an animated overlay for your social media posts, enhancing engagement with dynamic visuals.
Animating Statistics for a Presentation
Quickly generate animated statistics to illustrate key points in your presentation, making data more accessible and engaging.
Designing a Logo Reveal for Branding
Create a striking logo reveal animation that can be used in branding videos or as part of your marketing materials.
How to install Motion Graphics
View source1. Install with the skills CLI
npx skills add calesthio/openmontage/motion-graphics --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by calesthiomotion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories — split by the search decision
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|---|---|
GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
- Decide: does this need a search? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. - Yes → emit a search plan into
asset_needs[](news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
- Write a draft
shot-plan.json(envelope + chosen form category or search intent +asset_needs+ a one-paragraph shot brief). Schema:references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 — Source ◇ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 — Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
Flags live in the hyperframes-cli skill (references/preview-render.md).
Resume table
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (
webpage/news/tweet) andasset-fusionboth lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage. - Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline ≙ Remotion'suseCurrentFrame. - Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. - Directory shape:
videos/<project-name>/ hyperframes.json context.log shot-plan.json # the IR (Director output) assets/ assets/index.md # media-use output (if sourced) compositions/index.html # Builder output renders/video.mp4 - Registration: in
hyperframesrouter — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.md§5-7.
Frequently asked questions about Motion Graphics
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