
Skill Development
FreeCreate and repair Claude skills effectively.
Free · Opens the source repo
What Skill Development does
The Skill Development tool is designed to assist developers in creating, repairing, and optimizing Claude skills within the local environment. This skill emphasizes a structured approach, ensuring that each skill is not only functional but also easy to trigger and maintain. By focusing on the local environment, it avoids the pitfalls of abstract plugin templates, allowing for a more tailored and relevant skill creation process.
The core objective of this skill is to produce a lean SKILL.md file that is well-organized and supported by necessary resources. It encourages users to keep the skill's description concise and relevant, ensuring that it accurately reflects the skill's purpose and triggers. By adhering to a set of core rules, users can ensure that their skills are durable, avoiding unnecessary complexity and dead references that could hinder performance.
This skill is particularly useful for developers who are looking to streamline their workflow when creating or modifying Claude skills. It provides a clear set of guidelines for inspecting the current environment, locking down the skill contract, and maintaining a clean and efficient structure. The emphasis on local verification helps prevent errors and ensures that all references and resources are valid and necessary.
Overall, Skill Development is an essential tool for developers aiming to enhance their skills in a structured manner, promoting best practices in skill creation and maintenance while ensuring that the final product is robust and user-friendly.
When to use it
Use this skill when you need to create a new Claude skill or repair an existing one, ensuring it meets quality standards.
When not to use it
This skill is not suitable for abstract plugin development or when working outside the local environment.
What you can build with it
Creating a New Skill
When starting a new Claude skill, use this tool to ensure it is structured properly from the beginning.
Repairing an Existing Skill
If you have a skill that is malfunctioning, this tool provides guidance on how to inspect and fix it effectively.
Improving Skill Descriptions
Use this skill to enhance trigger descriptions and make your skills more user-friendly and intuitive.
How to install Skill Development
View source1. Install with the skills CLI
npx skills add galaxy-dawn/claude-scholar/skill-development --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by galaxy-dawnSkill Development
Use this skill to create or repair Claude skills in the current local environment, not in an abstract plugin template.
Goal
Produce a skill that is:
- easy to trigger,
- lean at the
SKILL.mdlayer, - backed by real
references/,examples/, andscripts/files when they are mentioned, - free of dead local references.
Core rules
- Keep one skill = one durable job.
- Treat the frontmatter description as the main trigger surface.
- Keep
SKILL.mdfocused on workflow and boundaries. - Move detailed catalogs, templates, and long explanations into
references/orexamples/. - Do not mention files that do not exist.
- Do not inherit stale names, agents, or sibling skill references without verifying they exist locally.
Default workflow
1. Inspect the current environment first
Before writing anything:
- inspect the target skill directory,
- inspect neighboring skills that already solve a similar problem,
- verify which agents, commands, and sibling skills actually exist,
- identify stale references before adding new ones.
Use the local inventory as the authority. Do not write guidance against an imagined plugin layout.
2. Lock the skill contract
Define four things before editing:
- what the skill does,
- what triggers it,
- what it explicitly does not do,
- which bundled resources are actually needed.
If the skill only needs a short workflow, keep it short. Do not create references/, examples/, or scripts/ just because the directories are conventional.
3. Write or repair the frontmatter
The frontmatter should:
- use the real skill identifier in
name, - use a third-person trigger description,
- include concrete phrases a user would naturally say,
- stay short enough to scan quickly.
Prefer descriptions of this form:
---
name: skill-name
description: This skill should be used when the user asks to "...", "...", or needs help with ....
---
4. Keep the main file lean
A good SKILL.md should usually contain:
- a short goal section,
- role boundaries,
- a default workflow,
- safety or quality rules,
- a short list of additional resources.
Move these out of the main file when they get long:
- templates,
- exhaustive checklists,
- edge-case catalogs,
- sample outputs,
- long examples.
5. Add only real bundled resources
Use bundled resources deliberately:
references/for detailed guidance that may be loaded selectively,examples/for real example outputs or scaffolds,scripts/for deterministic helper logic.
If a resource is mentioned in SKILL.md, it must exist.
If a resource exists but is never referenced or used, delete it.
6. Run integrity checks before closing
At minimum, verify:
- frontmatter parses,
- referenced local files exist,
- sibling skill or agent references are real,
SKILL.mdis not overloaded with material that belongs in references,- temporary logs, caches, and editor artifacts are not left inside the skill directory.
Typical repair patterns
When the skill is too long
- keep the trigger and workflow in
SKILL.md, - move catalogs and deep detail into
references/, - keep a short read order so another model knows what to load first.
When the skill is too thin
- add a default workflow,
- add at least one concrete example or checklist,
- make the boundaries explicit so the skill is not just a slogan.
When the skill has stale references
- remove dead paths immediately,
- replace historical names with current local names,
- re-check neighboring agents/commands/skills against the live directory.
Recommended output shape
When creating or repairing a skill, prefer ending with:
- what changed,
- which files were created or updated,
- what integrity checks were run,
- what still needs manual follow-up, if anything.
References
Load only what is needed:
references/checklist.md- compact quality checklist before closing a skill editreferences/integrity-checks.md- concrete local checks for missing files, dead references, and driftreferences/skill-creator-original.md- legacy background reference; use for context, not as the live source of truth
Frequently asked questions about Skill Development
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