
UX Design
FreeStructured frameworks for user-centered design.
Free · Opens the source repo
What UX Design does
The UX Design skill provides a comprehensive methodology for creating user-centered products, making it an essential tool for designers and developers focused on enhancing user experience. This skill is particularly useful when designing user flows, wireframes, and interaction patterns, or when seeking external feedback on UX designs. By utilizing structured frameworks, it helps ensure that the design process is aligned with user needs and expectations.
This skill emphasizes core UX principles such as Jobs-to-be-Done (JTBD), which prioritizes understanding user motivations and desired outcomes over merely listing features. It also advocates for progressive disclosure, allowing users to encounter complexity only as needed, thereby enhancing usability. Recognition over recall is another key principle, ensuring users can easily recognize options rather than having to remember commands, which significantly improves the overall user experience.
The UX Design skill guides users through a structured design process that includes phases like research and discovery, information architecture, interaction design, visual design, and validation. Each phase includes specific activities and deliverables, such as user interviews, wireframes, and usability testing, providing a clear roadmap for effective UX design. The skill also includes practical templates and formats for creating user flows, wireframes, and state diagrams, which streamline the design process and facilitate communication among team members.
For those looking to enhance their UX design capabilities, this skill is an invaluable resource. It provides not only theoretical frameworks but also practical tools and methodologies that can be directly applied in real-world projects, making it suitable for both novice and experienced designers alike.
When to use it
Use this skill when you need to design user experiences, create user flows, or gather UX feedback.
When not to use it
This skill may not be suitable for projects that require rapid prototyping or where UX principles are not a primary focus.
What you can build with it
Designing a New App
Utilize the UX Design skill to create user flows and wireframes for a new mobile application, ensuring a user-centered approach.
Conducting Usability Testing
Apply the skill's validation phase to conduct usability testing on an existing product, identifying areas for improvement.
Gathering UX Feedback
Use the skill to structure an external review session, obtaining valuable feedback on wireframes and interaction patterns.
How to install UX Design
View source1. Install with the skills CLI
npx skills add civitai/civitai/ux-design --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by civitaiUX Design Skill
A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback.
Core UX Principles
1. Jobs-to-be-Done (JTBD)
Focus on what users are trying to accomplish, not features.
Template:
When [situation], I want to [motivation], so I can [expected outcome].
Example:
When I have a character I love, I want to generate comic panels with them,
so I can tell stories without learning to draw.
2. Progressive Disclosure
Show only what's needed at each step. Complexity emerges as users need it.
Level 1: Core action (upload, generate)
Level 2: Basic options (style, description)
Level 3: Advanced controls (parameters, fine-tuning)
Level 4: Expert features (custom LoRAs, composition)
3. Recognition Over Recall
Users should recognize options, not remember commands.
Bad: "Enter LoRA weight (0.0-1.0)"
Good: [Slider with preview] "Style strength: Subtle ←→ Strong"
4. Error Prevention > Error Recovery
Design to prevent errors, not just handle them gracefully.
Example: Disable "Generate" until character is locked, not "Error: No character"
5. Immediate Feedback
Every action should have visible response within 100ms.
- Button press → visual state change
- Upload → progress indicator
- Generation → status updates ("Analyzing face...", "Applying style...")
UX Design Process
Phase 1: Research & Discovery
1. User Interviews
- Who are the target users?
- What are they trying to accomplish?
- What do they currently use? What's frustrating?
- What would "magic" look like?
2. Competitive Analysis
- What do competitors do well?
- Where do they fail?
- What's the table stakes?
- What's the differentiation opportunity?
3. Jobs-to-be-Done Mapping
- List all user jobs
- Prioritize by frequency × importance
- Identify underserved jobs
4. User Personas
- 2-3 primary personas
- Goals, frustrations, context
- Technical proficiency level
Phase 2: Information Architecture
1. Content Inventory
- What content/features exist?
- How do they relate?
2. Site/App Map
- Hierarchy of screens/pages
- Navigation structure
3. User Flows
- Primary task flows (happy path)
- Error/edge case flows
- Entry and exit points
Phase 3: Interaction Design
1. Wireframes
- Low-fidelity layouts
- Component placement
- Information hierarchy
2. Interaction Patterns
- How does each element behave?
- State transitions
- Micro-interactions
3. Responsive Considerations
- Desktop, tablet, mobile breakpoints
- Touch vs mouse interactions
Phase 4: Visual Design
1. Design System
- Typography
- Color palette
- Spacing/grid
- Component library
2. High-Fidelity Mockups
- Pixel-perfect designs
- All states (empty, loading, error, success)
- Dark/light mode if applicable
3. Prototypes
- Interactive clickable prototypes
- Animation/transition specs
Phase 5: Validation
1. Usability Testing
- Task completion rates
- Time on task
- Error rates
- User satisfaction
2. A/B Testing
- Hypothesis-driven experiments
- Statistical significance
3. Analytics
- Funnel analysis
- Drop-off points
- Feature usage
UX Deliverables
User Flow Diagram Format
[Entry Point] → (Decision) → [Screen/State] → [Exit/Success]
↓
[Alternative Path]
Legend:
[ ] = Screen or state
( ) = Decision point
→ = Flow direction
--- = Optional path
Wireframe Annotation Format
┌─────────────────────────────────────────┐
│ [Component Name] │
│ ┌─────────────────────────────────────┐│
│ │ ││
│ │ ① Element description ││
│ │ ② Interaction behavior ││
│ │ ││
│ └─────────────────────────────────────┘│
│ │
│ Notes: │
│ - Accessibility considerations │
│ - Edge cases │
│ - Mobile behavior │
└─────────────────────────────────────────┘
① Numbered annotations reference specific elements
② Describe behavior, not just appearance
State Diagram Format
State Machine: [Component Name]
States:
- idle: Default state
- loading: Async operation in progress
- success: Operation completed
- error: Operation failed
Transitions:
idle → loading: [trigger: user action]
loading → success: [trigger: operation complete]
loading → error: [trigger: operation failed]
error → idle: [trigger: dismiss/retry]
Running UX Reviews
Use the agent-review skill with UX-focused prompts:
# Get UX feedback on a flow
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are a senior UX designer with 15 years of experience in consumer products. Focus on usability, accessibility, and emotional design." \
-f docs/ux-flow.md \
"Review this user flow for usability issues and opportunities"
# Evaluate information architecture
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are an information architect specializing in complex creative tools. Prioritize discoverability and progressive complexity." \
-f docs/site-map.md \
"Evaluate this information architecture for a comic creation tool"
# Get feedback on wireframes
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are a UX designer who specializes in creative tools like Figma, Canva, and Adobe products. Focus on efficiency for power users while maintaining approachability." \
-f docs/wireframes.md \
"Critique these wireframes for a comic panel generator"
UX Heuristics Checklist
Use this checklist to evaluate designs:
Nielsen's 10 Usability Heuristics
- Visibility of system status: User always knows what's happening
- Match with real world: Uses familiar language and concepts
- User control and freedom: Easy to undo, escape, go back
- Consistency and standards: Same actions work the same way
- Error prevention: Design prevents errors before they occur
- Recognition over recall: Options visible, not memorized
- Flexibility and efficiency: Shortcuts for experts, simplicity for novices
- Aesthetic and minimal: No irrelevant information
- Help users with errors: Clear error messages with solutions
- Help and documentation: Available when needed
Accessibility (WCAG)
- Perceivable: Content available to all senses
- Operable: All functionality via keyboard
- Understandable: Clear language, predictable behavior
- Robust: Works with assistive technologies
Emotional Design
- Visceral: First impression is positive
- Behavioral: Feels good to use, efficient
- Reflective: Users feel proud/satisfied after use
UX Writing Guidelines
Microcopy Principles
1. Be concise: "Upload" not "Click here to upload your files"
2. Be specific: "3 images required" not "Upload images"
3. Be helpful: "Try a front-facing photo" not "Invalid image"
4. Be human: "Almost there!" not "Processing: 80%"
Button Labels
Good: [Create Comic] [Save Draft] [Generate Panel]
Bad: [Submit] [OK] [Go]
Action verbs that describe what happens
Error Messages
Format: What happened + Why + How to fix
Example:
"Character not recognized. We couldn't detect a face in your images.
Try uploading photos with a clear, front-facing view."
Loading States
Informative progress, not just spinners:
"Analyzing your character..." (0-30%)
"Learning facial features..." (30-50%)
"Creating style profile..." (50-70%)
"Almost ready..." (70-100%)
Output Templates
When creating UX documentation, use these templates:
User Story Template
## User Story: [Title]
**As a** [user type]
**I want to** [action]
**So that** [benefit]
### Acceptance Criteria
- [ ] Criterion 1
- [ ] Criterion 2
### UX Notes
- Key interaction details
- Edge cases to handle
- Accessibility considerations
Screen Specification Template
## Screen: [Name]
**Purpose:** What this screen accomplishes
**Entry Points:** How users arrive here
**Exit Points:** Where users can go from here
### Layout
[ASCII wireframe or description]
### Components
| Component | Behavior | States |
|-----------|----------|--------|
| Component 1 | Description | idle, hover, active, disabled |
### Interactions
1. When user does X, Y happens
2. ...
### Edge Cases
- Empty state: What shows when no data?
- Error state: What shows on failure?
- Loading state: What shows during async?
### Accessibility
- Keyboard navigation
- Screen reader considerations
- Color contrast
User Flow Template
## Flow: [Name]
**Goal:** What the user accomplishes
**Trigger:** What initiates this flow
**Actors:** Who is involved
### Happy Path
1. Step 1 → [Screen/State]
2. Step 2 → [Screen/State]
3. Success!
### Alternative Paths
- If [condition], then [alternative flow]
### Error Paths
- If [error], show [error state], user can [recovery action]
### Flow Diagram
[ASCII or mermaid diagram]
When to Use This Skill
- New Feature Design: Before writing code, design the experience
- UX Review: Evaluate existing designs for usability issues
- User Flow Mapping: Document how users accomplish tasks
- Wireframing: Create low-fidelity layouts
- Interaction Design: Define how elements behave
- Usability Evaluation: Heuristic analysis of designs
- UX Writing: Craft microcopy, error messages, onboarding text
Frequently asked questions about UX Design
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