Game Development skills
Free agent skills tagged game development, ready to install into any SKILL.md-compatible agent.
44 skills
Game Engine
github
Create web-based games and engines with ease.
Hatch Pet
nexu-io
Create Codex-compatible animated pet spritesheets easily.
Game Developer
jeffallan
Streamline your game development workflow across platforms.
Image to Procedural Three.js
img2threejs
Transform images into animation-ready 3D models with code.
Game Development
davila7
Streamline your game development process with core principles.
Particle System
phaserjs
Create stunning particle effects in Phaser 4.
Game Development Matrix
hkuds
A comprehensive CLI tool for game development workflows.
Cameras
phaserjs
Manage and manipulate cameras in Phaser 4.
Unreal Insights CLI
hkuds
Streamline Unreal Engine trace capturing and analysis.
Sprites and Images
phaserjs
Create and manipulate game sprites and images in Phaser 4.
Phaser 4 New Features
phaserjs
Explore the latest capabilities in Phaser 4.
Game Object Components
phaserjs
Streamline your Phaser 4 game object development.
Loading Assets
phaserjs
Efficiently manage asset loading in Phaser 4.
Input Handling
phaserjs
Streamline user input in Phaser games with ease.
Phaser Scene Management
phaserjs
Master the lifecycle and transitions of Phaser scenes.
s&box CLI
hkuds
Streamline your s&box game development with a powerful CLI.
Unity ECS Patterns
wshobson
Master high-performance game development with Unity ECS.
Godot GDScript Patterns
wshobson
Master GDScript patterns for efficient game development.
Axiom Games
charleswiltgen
Essential tools for game development with SpriteKit and RealityKit.
Zoom Video SDK for Unity
anthropics
Integrate Zoom Video SDK into your Unity applications seamlessly.
Audio and Sound
phaserjs
Integrate audio seamlessly into your Phaser 4 games.
Game Setup and Config
phaserjs
Streamline Phaser 4 game instance creation and configuration.
Graphics and Shapes
phaserjs
Efficiently draw shapes and graphics in Phaser 4.
Events System
phaserjs
Master event-driven programming in Phaser 4.
