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Blender CLI Interface

Free

Edit 3D scenes efficiently from the command line.

by hkuds46.9k stars on hkuds/cli-anything
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Updated Aug 3, 2026
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Free · Opens the source repo

What Blender CLI Interface does

The cli-anything-blender skill provides a stateful command-line interface specifically designed for 3D scene editing in Blender. This tool follows the established patterns of the GIMP CLI, allowing users to manage their Blender projects through a series of intuitive commands. With the ability to generate Python scripts for rendering, this CLI enables a seamless integration of 3D scene management and scripting, making it ideal for developers and designers who prefer command-line operations.

Users can install the cli-anything-blender package via pip, ensuring they have Python 3.10 or higher and Blender version 4.2 or later. Once installed, the CLI offers a range of commands for scene management, object manipulation, material handling, and animation control. The interactive REPL mode allows users to enter commands directly, with support for tab-completion and command history, enhancing the user experience during scene editing.

The CLI supports various output formats, including human-readable tables and structured JSON, making it suitable for both direct interaction and programmatic use. The session state management features, such as undo/redo capabilities and project persistence through JSON files, add robustness to the workflow, allowing users to track modifications and revert changes as necessary.

This skill is particularly beneficial for developers and designers who are comfortable with command-line interfaces and seek to automate or streamline their 3D scene editing processes. By leveraging this CLI, users can efficiently create, modify, and render 3D scenes without relying solely on the graphical user interface of Blender.

When to use it

Use this tool when you need to automate Blender scene editing or prefer working in a command-line environment.

When not to use it

This skill may not be suitable for users who are unfamiliar with command-line interfaces or who prefer a graphical user interface for 3D modeling tasks.

What you can build with it

Automating Scene Creation

Use the CLI to script the creation of complex 3D scenes, allowing for quick modifications and iterations.

Batch Processing Objects

Manage multiple 3D objects efficiently by using command-line commands to add, remove, or transform them in bulk.

Integrating with Other Tools

Leverage the JSON output to integrate Blender scene management with other automation tools or scripts.

How to install Blender CLI Interface

View source

1. Install with the skills CLI

npx skills add hkuds/cli-anything/skills --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by hkuds

cli-anything-blender

A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.

Installation

This CLI is installed as part of the cli-anything-blender package:

pip install cli-anything-blender

Prerequisites:

  • Python 3.10+
  • blender (>= 4.2) must be installed on your system

Usage

Basic Commands

# Show help
cli-anything-blender --help

# Start interactive REPL mode
cli-anything-blender

# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json

# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene info

REPL Mode

When invoked without a subcommand, the CLI enters an interactive REPL session:

cli-anything-blender
# Enter commands interactively with tab-completion and history

Command Groups

Scene

Scene management commands.

CommandDescription
newCreate a new scene
openOpen an existing scene
saveSave the current scene
infoShow scene information
profilesList available scene profiles
jsonPrint raw scene JSON

Object Group

3D object management commands.

CommandDescription
addAdd a 3D primitive object
removeRemove an object by index
duplicateDuplicate an object
transformTransform an object (translate, rotate, scale)
setSet an object property (name, visible, location, rotation, scale, parent)
listList all objects
getGet detailed info about an object

Material

Material management commands.

CommandDescription
createCreate a new material
assignAssign a material to an object
setSet a material property (color, metallic, roughness, specular, alpha, etc.)
listList all materials
getGet detailed info about a material

Modifier Group

Modifier management commands.

CommandDescription
list-availableList all available modifiers
infoShow details about a modifier
addAdd a modifier to an object
removeRemove a modifier by index
setSet a modifier parameter
listList modifiers on an object

Camera

Camera management commands.

CommandDescription
addAdd a camera to the scene
setSet a camera property
set-activeSet the active camera
listList all cameras

Light

Light management commands.

CommandDescription
addAdd a light to the scene
setSet a light property
listList all lights

Animation

Animation and keyframe commands.

CommandDescription
keyframeSet a keyframe on an object
remove-keyframeRemove a keyframe from an object
frame-rangeSet the animation frame range
fpsSet the animation FPS
list-keyframesList keyframes for an object

Render Group

Render settings and output commands.

CommandDescription
settingsConfigure render settings
infoShow current render settings
presetsList available render presets
executeRender the scene (generates bpy script)
scriptGenerate bpy script without rendering

Preview

Real preview bundle capture and live preview session commands.

CommandDescription
preview recipesList available preview recipes
preview captureRender a real preview bundle for the active scene
preview latestReturn the latest existing preview bundle
preview live startStart a live preview session and publish the first bundle
preview live pushPublish a refreshed bundle into the live session
preview live statusRead current live-session state without rendering
preview live stopStop the live session without deleting artifacts

Typical bundle artifacts for recipe quick:

  • hero.png from real Eevee preview rendering
  • workbench.png from real Blender Workbench rendering

Live sessions persist:

  • session.json as the mutable head
  • immutable bundle directories
  • trajectory.json as append-only command-to-preview history

Viewer side:

  • cli-hub previews inspect <bundle-or-session>
  • cli-hub previews html <bundle-or-session> -o page.html
  • cli-hub previews watch <session-dir> --open
  • cli-hub previews open <bundle-or-session>

Session

Session management commands.

CommandDescription
statusShow session status
undoUndo the last operation
redoRedo the last undone operation
historyShow undo history

Examples

Create a New Project

Create a new Blender scene project file.

cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.json

Interactive REPL Session

Start an interactive session with undo/redo support.

cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigation

State Management

The CLI maintains session state with:

  • Undo/Redo: Up to 50 levels of history
  • Project persistence: Save/load project state as JSON
  • Session tracking: Track modifications and changes

Output Formats

All commands support dual output modes:

  • Human-readable (default): Tables, colors, formatted text
  • Machine-readable (--json flag): Structured JSON for agent consumption
# Human output
cli-anything-blender --project scene.blend-cli.json scene info

# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene info

Preview Workflow

Use Blender previews when the agent needs truthful visual checkpoints:

# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes

# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick

# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500

# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick

For agents, preview capture --json returns bundle metadata plus artifact file paths. preview live status --json returns session metadata plus a compact trajectory_summary.

For AI Agents

When using this CLI programmatically:

  1. Always use --json flag for parseable output
  2. Check return codes - 0 for success, non-zero for errors
  3. Parse stderr for error messages on failure
  4. MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background execution.
  5. Use preview capture or preview live ... for visual verification instead of inferring scene quality from JSON alone
  6. Read returned artifact paths such as hero.png and workbench.png; the JSON payload references files, it does not inline image bytes
  7. Treat _bundle_dir as one snapshot only; for stable live history, use _session_dir plus _trajectory_path
  8. Use cli-hub previews ... only to inspect/open existing previews; preview generation itself always happens through cli-anything-blender preview ...

More Information

  • Full documentation: See README.md in the package
  • Test coverage: See TEST.md in the package
  • Methodology: See HARNESS.md in the cli-anything-plugin

Version

1.0.0

Frequently asked questions about Blender CLI Interface

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