
Blender CLI Interface
FreeEdit 3D scenes efficiently from the command line.
Free · Opens the source repo
What Blender CLI Interface does
The cli-anything-blender skill provides a stateful command-line interface specifically designed for 3D scene editing in Blender. This tool follows the established patterns of the GIMP CLI, allowing users to manage their Blender projects through a series of intuitive commands. With the ability to generate Python scripts for rendering, this CLI enables a seamless integration of 3D scene management and scripting, making it ideal for developers and designers who prefer command-line operations.
Users can install the cli-anything-blender package via pip, ensuring they have Python 3.10 or higher and Blender version 4.2 or later. Once installed, the CLI offers a range of commands for scene management, object manipulation, material handling, and animation control. The interactive REPL mode allows users to enter commands directly, with support for tab-completion and command history, enhancing the user experience during scene editing.
The CLI supports various output formats, including human-readable tables and structured JSON, making it suitable for both direct interaction and programmatic use. The session state management features, such as undo/redo capabilities and project persistence through JSON files, add robustness to the workflow, allowing users to track modifications and revert changes as necessary.
This skill is particularly beneficial for developers and designers who are comfortable with command-line interfaces and seek to automate or streamline their 3D scene editing processes. By leveraging this CLI, users can efficiently create, modify, and render 3D scenes without relying solely on the graphical user interface of Blender.
When to use it
Use this tool when you need to automate Blender scene editing or prefer working in a command-line environment.
When not to use it
This skill may not be suitable for users who are unfamiliar with command-line interfaces or who prefer a graphical user interface for 3D modeling tasks.
What you can build with it
Automating Scene Creation
Use the CLI to script the creation of complex 3D scenes, allowing for quick modifications and iterations.
Batch Processing Objects
Manage multiple 3D objects efficiently by using command-line commands to add, remove, or transform them in bulk.
Integrating with Other Tools
Leverage the JSON output to integrate Blender scene management with other automation tools or scripts.
How to install Blender CLI Interface
View source1. Install with the skills CLI
npx skills add hkuds/cli-anything/skills --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by hkudscli-anything-blender
A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.
Installation
This CLI is installed as part of the cli-anything-blender package:
pip install cli-anything-blender
Prerequisites:
- Python 3.10+
- blender (>= 4.2) must be installed on your system
Usage
Basic Commands
# Show help
cli-anything-blender --help
# Start interactive REPL mode
cli-anything-blender
# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json
# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene info
REPL Mode
When invoked without a subcommand, the CLI enters an interactive REPL session:
cli-anything-blender
# Enter commands interactively with tab-completion and history
Command Groups
Scene
Scene management commands.
| Command | Description |
|---|---|
new | Create a new scene |
open | Open an existing scene |
save | Save the current scene |
info | Show scene information |
profiles | List available scene profiles |
json | Print raw scene JSON |
Object Group
3D object management commands.
| Command | Description |
|---|---|
add | Add a 3D primitive object |
remove | Remove an object by index |
duplicate | Duplicate an object |
transform | Transform an object (translate, rotate, scale) |
set | Set an object property (name, visible, location, rotation, scale, parent) |
list | List all objects |
get | Get detailed info about an object |
Material
Material management commands.
| Command | Description |
|---|---|
create | Create a new material |
assign | Assign a material to an object |
set | Set a material property (color, metallic, roughness, specular, alpha, etc.) |
list | List all materials |
get | Get detailed info about a material |
Modifier Group
Modifier management commands.
| Command | Description |
|---|---|
list-available | List all available modifiers |
info | Show details about a modifier |
add | Add a modifier to an object |
remove | Remove a modifier by index |
set | Set a modifier parameter |
list | List modifiers on an object |
Camera
Camera management commands.
| Command | Description |
|---|---|
add | Add a camera to the scene |
set | Set a camera property |
set-active | Set the active camera |
list | List all cameras |
Light
Light management commands.
| Command | Description |
|---|---|
add | Add a light to the scene |
set | Set a light property |
list | List all lights |
Animation
Animation and keyframe commands.
| Command | Description |
|---|---|
keyframe | Set a keyframe on an object |
remove-keyframe | Remove a keyframe from an object |
frame-range | Set the animation frame range |
fps | Set the animation FPS |
list-keyframes | List keyframes for an object |
Render Group
Render settings and output commands.
| Command | Description |
|---|---|
settings | Configure render settings |
info | Show current render settings |
presets | List available render presets |
execute | Render the scene (generates bpy script) |
script | Generate bpy script without rendering |
Preview
Real preview bundle capture and live preview session commands.
| Command | Description |
|---|---|
preview recipes | List available preview recipes |
preview capture | Render a real preview bundle for the active scene |
preview latest | Return the latest existing preview bundle |
preview live start | Start a live preview session and publish the first bundle |
preview live push | Publish a refreshed bundle into the live session |
preview live status | Read current live-session state without rendering |
preview live stop | Stop the live session without deleting artifacts |
Typical bundle artifacts for recipe quick:
hero.pngfrom real Eevee preview renderingworkbench.pngfrom real Blender Workbench rendering
Live sessions persist:
session.jsonas the mutable head- immutable bundle directories
trajectory.jsonas append-only command-to-preview history
Viewer side:
cli-hub previews inspect <bundle-or-session>cli-hub previews html <bundle-or-session> -o page.htmlcli-hub previews watch <session-dir> --opencli-hub previews open <bundle-or-session>
Session
Session management commands.
| Command | Description |
|---|---|
status | Show session status |
undo | Undo the last operation |
redo | Redo the last undone operation |
history | Show undo history |
Examples
Create a New Project
Create a new Blender scene project file.
cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.json
Interactive REPL Session
Start an interactive session with undo/redo support.
cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigation
State Management
The CLI maintains session state with:
- Undo/Redo: Up to 50 levels of history
- Project persistence: Save/load project state as JSON
- Session tracking: Track modifications and changes
Output Formats
All commands support dual output modes:
- Human-readable (default): Tables, colors, formatted text
- Machine-readable (
--jsonflag): Structured JSON for agent consumption
# Human output
cli-anything-blender --project scene.blend-cli.json scene info
# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene info
Preview Workflow
Use Blender previews when the agent needs truthful visual checkpoints:
# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes
# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick
# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500
# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick
For agents, preview capture --json returns bundle metadata plus artifact file
paths. preview live status --json returns session metadata plus a compact
trajectory_summary.
For AI Agents
When using this CLI programmatically:
- Always use
--jsonflag for parseable output - Check return codes - 0 for success, non-zero for errors
- Parse stderr for error messages on failure
- MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background execution.
- Use
preview captureorpreview live ...for visual verification instead of inferring scene quality from JSON alone - Read returned artifact paths such as
hero.pngandworkbench.png; the JSON payload references files, it does not inline image bytes - Treat
_bundle_diras one snapshot only; for stable live history, use_session_dirplus_trajectory_path - Use
cli-hub previews ...only to inspect/open existing previews; preview generation itself always happens throughcli-anything-blender preview ...
More Information
- Full documentation: See README.md in the package
- Test coverage: See TEST.md in the package
- Methodology: See HARNESS.md in the cli-anything-plugin
Version
1.0.0
Frequently asked questions about Blender CLI Interface
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