
C# Concurrency Patterns
FreeMaster concurrency in .NET with practical guidance.
Free · Opens the source repo
What C# Concurrency Patterns does
The C# Concurrency Patterns skill provides developers with a structured approach to handling concurrent operations in .NET applications. It emphasizes the importance of choosing the right concurrency model, guiding users through various abstractions such as async/await, Channels, and Akka.NET. This skill is particularly useful for those who are faced with the challenge of managing multiple tasks that may run simultaneously, ensuring efficient and safe execution of code without the pitfalls of traditional locking mechanisms.
This skill offers a decision tree that helps developers evaluate their specific concurrency needs. It starts with the simplest solution—using async/await for I/O-bound operations—and escalates to more complex patterns like Channels for producer/consumer scenarios or Akka.NET for managing state across multiple entities. By following the philosophy of starting simple and only escalating when necessary, users can avoid common concurrency issues and write cleaner, more maintainable code.
Additionally, the skill includes a reference file, advanced-concurrency.md, which dives deeper into advanced concurrency techniques, including Akka.NET Streams and Reactive Extensions. These resources are invaluable for developers looking to implement sophisticated concurrency patterns in their applications. Overall, this skill is tailored for .NET developers who want to enhance their understanding and application of concurrency in a practical and efficient manner.
When to use it
Use this skill when you need to determine the best approach for handling concurrent operations in .NET, especially when considering alternatives to locks and manual synchronization.
When not to use it
This skill may not be suitable for very simple applications where concurrency is not a concern or for scenarios that require highly specialized concurrency solutions not covered in this skill.
What you can build with it
Handling I/O Operations
When developing applications that require waiting for I/O operations, such as database calls or HTTP requests, this skill guides you to effectively use async/await.
Implementing Producer/Consumer Patterns
For applications that need to process tasks in a producer/consumer model, the skill provides strategies for using Channels to manage task queues.
Managing Stateful Entities
In scenarios where you need to manage state across multiple entities, the skill outlines how to leverage Akka.NET for efficient state management.
How to install C# Concurrency Patterns
View source1. Install with the skills CLI
npx skills add aaronontheweb/dotnet-skills/csharp-concurrency-patterns --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by aaronontheweb.NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- advanced-concurrency.md: Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
Start simple, escalate only when needed.
Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
Locks should be the exception, not the rule. When you can't avoid shared mutable state:
- First choice: Redesign to avoid it (immutability, message passing, actor isolation)
- Second choice: Use
System.Collections.Concurrent(ConcurrentDictionary, etc.) - Third choice: Use
Channel<T>to serialize access through message passing - Last resort: Use
lockfor simple, short-lived critical sections
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
Level 1: async/await (Default Choice)
Use for: I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}
Key principles: Always accept CancellationToken. Use ConfigureAwait(false) in library code. Don't block on async code.
Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)
Use for: Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}
When NOT to use: Pure I/O operations, when order matters, when you need backpressure.
Level 3: System.Threading.Channels (Producer/Consumer)
Use for: Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}
Channels are good for: Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
Channels are NOT good for: Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
Level 4+: Akka.NET Streams, Reactive Extensions, Actors
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see advanced-concurrency.md.
Akka.NET Streams excel at server-side batching, throttling, and backpressure. Reactive Extensions are ideal for UI event composition. Akka.NET Actors handle entity-per-actor patterns, state machines with Become(), and distributed systems via Cluster Sharding.
Anti-Patterns: What to Avoid
Locks for Business Logic
// BAD: Using locks to protect shared state
private readonly object _lock = new();
private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update)
{
lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }
}
// GOOD: Use an actor or Channel to serialize access
Manual Thread Management
// BAD: Creating threads manually
var thread = new Thread(() => ProcessOrders());
thread.Start();
// GOOD: Use Task.Run or better abstractions
_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));
Blocking in Async Code
// BAD: Blocking on async - deadlock risk!
var result = GetDataAsync().Result;
// GOOD: Async all the way
var result = await GetDataAsync();
Shared Mutable State Without Protection
// BAD: Multiple tasks mutating shared state
var results = new List<Result>();
await Parallel.ForEachAsync(items, async (item, ct) =>
{
var result = await ProcessAsync(item, ct);
results.Add(result); // Race condition!
});
// GOOD: Use ConcurrentBag
var results = new ConcurrentBag<Result>();
Quick Reference: Which Tool When?
| Need | Tool | Example |
|---|---|---|
| Wait for I/O | async/await | HTTP calls, database queries |
| Parallel CPU work | Parallel.ForEachAsync | Image processing, calculations |
| Work queue | Channel<T> | Background job processing |
| UI events with debounce/throttle | Reactive Extensions | Search-as-you-type, auto-save |
| Server-side batching/throttling | Akka.NET Streams | Event aggregation, rate limiting |
| State machines | Akka.NET Actors | Payment flows, order lifecycles |
| Entity state management | Akka.NET Actors | Order management, user sessions |
| Fire multiple async ops | Task.WhenAll | Loading dashboard data |
| Race multiple async ops | Task.WhenAny | Timeout with fallback |
| Periodic work | PeriodicTimer | Health checks, polling |
The Escalation Path
async/await (start here)
│
├─► Need parallelism? → Parallel.ForEachAsync
│
├─► Need producer/consumer? → Channel<T>
│
├─► Need UI event composition? → Reactive Extensions
│
├─► Need server-side stream processing? → Akka.NET Streams
│
└─► Need state machines or entity management? → Akka.NET Actors
Only escalate when you have a concrete need. Don't reach for actors or streams "just in case".
Frequently asked questions about C# Concurrency Patterns
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