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Render Offer Ad

Free

Create dynamic offer ads with ease using Remotion.

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Free · Opens the source repo

What Render Offer Ad does

Render Offer Ad is a specialized tool designed for creating short, impactful vertical ads in the motion-graphics-offer-ad format. This skill utilizes a bundled Remotion project to produce a ~12-second ad that features kinetic typography, showcasing a product through a structured sequence of visual elements. The ad is composed of four distinct beats: a headline introduction, a product reveal, a claim presentation, and a call to action. Each beat is meticulously crafted to ensure that the text is typeset within the rendering engine, maintaining the credibility of the message without relying on AI-generated visuals.

The skill operates through a Python driver that manages the rendering process and enforces strict gating checks to ensure content accuracy. For instance, the verbs used in the claim must match the product's physical format, and the claim beat must include a mechanism prop to enhance the visual storytelling. This deterministic approach allows users to iterate on their ad designs without incurring additional rendering costs, as the only potential expense is for an optional music bed.

Users can easily customize their ads by providing a configuration file that includes copy strings, product images, brand palettes, fonts, and beat splits. The rendering process generates both a 9:16 master video and a 1:1 center-cropped version, making it suitable for various platforms. This tool is ideal for marketers and designers looking to create visually engaging and effective direct-response ads with minimal effort and maximum control over the final output.

When to use it

Use Render Offer Ad when you need to quickly produce professional-looking offer ads for social media or digital marketing campaigns.

When not to use it

This skill may not be suitable for users looking for highly customized animations or those requiring extensive character animations, as it focuses on typography and static product visuals.

What you can build with it

Quick Ad Production

Marketers can rapidly produce engaging video ads for social media campaigns without extensive design experience.

Brand Consistency

Ensure brand consistency by using predefined palettes and fonts in the ad creation process.

Iterative Design

Easily iterate on ad designs without incurring additional costs, allowing for quick adjustments based on feedback.

How to install Render Offer Ad

View source

1. Install with the skills CLI

npx skills add gooseworks-ai/goose-skills/render-offer-ad --agent claude-code

2. Or install it manually

Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.

Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs

Inside SKILL.md

Written by gooseworks-ai

render-offer-ad

The free, deterministic renderer for the motion-graphics-offer-ad format — the punchy ~12s vertical, music-only, direct-response offer ad built as a 4-beat kinetic -typography film: a HEADLINE slams in word-by-word → the real PRODUCT drops in → the CLAIM/proof lands → a CTA pill resolves. No character, no VO, no captions — the on-screen typeset text IS the message.

This is a bundled Remotion project (project/) driven by a thin Python driver. The shipping master is 100% engine-rendered (springs + interpolate): backgrounds are gradient divs off the brand_palette, props are inline SVG, and the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched). ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered; that is the format's credibility guard. Render cost is ~$0; the only paid step is an optional music bed, gated upstream in the recipe to create-music-elevenlabs.

The whole ad is data: copy strings, product photo, palette, fonts, bpm, and beat split all arrive as config.json and are bound to Remotion input props — nothing is hardcoded in the scenes (the source run's Spoiled Child strings are generalised into project/src/props.ts). Deterministic → iterate the cut for free.

The 4 beats (the spine)

  1. HEADLINE — primary-color radial ground; headline_words slam in WORD-BY-WORD (slamIn, ~7-frame stagger, scale-overshoot + motion-blur smear, settling on the downbeat); subline + an animated bobbing down-arrow drop in.
  2. PRODUCT — light radial ground; the REAL product photo drops in (dropIn) and idle-bobs (bob), objectFit:contain (never stretch); the motif_chip pops in (popIn); optional GENERIC competitor shape + strike-through (wipe) — never a named competitor.
  3. CLAIM — light radial ground; the mechanism_prop slides in from a frame edge (flyIn overshoot, ~20% from the bottom) to add motion AND show the mechanism; the 3-line claim drops in staggered; product held bottom-right.
  4. CTA — primary-color radial ground; the wordmark slams (slamIn); the CTA pill pops in as the motif-chip handoff resolving (popIn) with an arrow nudge; the cta_url fades up.

Scene boundaries are derived from beat_split_sec (default [3.0, 3.5, 3.0, 2.5]s → cuts at frames 0/90/195/285/360 @30fps) so the hard cuts land on the beat downbeats. The motion kit — slamIn / dropIn / bob / flyIn / popIn / wipe — lives in project/src/lib/anim.ts and is kept intact from the source run.

Two gating checks (run before any render — from the recipe)

  • (a) CLAIM-MATCHES-FORMAT — the claim/proof verbs MUST match the product's physical format: liquid → spoon / sip / drink / 0 mess; powder → scoop / mix / no clumps; capsule → 1 a day; gummy → chew. render.py rejects foreign-format vocabulary (e.g. a liquid product must not borrow powder grammar like scoop / no clumps). Set product_format in the config to arm this gate.
  • (b) CLAIM-BEAT MECHANISM PROP — the claim beat must include an edge-entry mechanism_prop (spoon for drinkable liquids, or accent for a neutral edge-entry accent bar) that supplies motion AND shows the mechanism. A text-only claim beat is too static — render.py rejects an unsupported/missing prop.

Run

# 1) install the bundled Remotion project's deps (one-time; render.py auto-runs
#    this if node_modules is absent).
cd project && npm install && cd ..

# 2) bind config → Remotion input props, render the 9:16 master, derive the 1:1 crop.
python3 scripts/render.py \
  --config path/to/config.json \
  --work-dir <work> \
  --out <work>/master
# → <work>/master-9x16.mp4  (1080x1920)  and  <work>/master-1x1.mp4  (1080x1080 crop)

render.py copies the config's product_hero_image (+ optional music.bed) into project/public/, maps every config key onto the OfferAdProps shape props.ts reads, writes the input props to <work>/props.json, runs npx remotion render offer-ad --props <work>/props.json, then center-crops the 9:16 master to 1:1 with ffmpeg (no 2nd composition). NO hardcoded /Users or clients paths — every asset arrives via the config and a runtime --work-dir.

Scripts

  • scripts/render.py — the driver: gating checks → stage assets into project/public/ → bind config to Remotion input props → npx remotion render (9:16) → ffmpeg 1:1 center-crop.
  • scripts/config.example.json — the shape of the config the recipe binds (brand-neutral worked defaults from the source run; replace every /abs/... placeholder).
  • project/ — the bundled Remotion project. src/props.ts (the input-props schema + beat-layout math + safe defaults), src/lib/anim.ts (the slamIn/dropIn/bob/flyIn/ popIn/wipe motion kit — kept intact), src/scenes/Scene01–04.tsx (the four beats, all copy/palette/fonts from props), src/Main.tsx (the beat spine + audio bed), src/Root.tsx (the offer-ad composition; duration derived from beat_split_sec).

Config → props mapping (what binds to what)

config keyRemotion prop (props.ts)scene that reads it
product_hero_imageproduct_image (staged to public/)Scene02 (drop), Scene03 (anchor)
brand_palette{primary_ground,light_ground,ink,highlight_chip} (dict OR ≥4-hex list)paletteall 4 (grounds/type/chip)
fonts{display,body}fonts (resolved in fonts.ts)all 4
copy.headline_words[] / copy.sublinecopy.headline_words / copy.sublineScene01
copy.motif_chipcopy.motif_chipScene02
copy.claim_lines[]{big,small}copy.claim_linesScene03
copy.cta_label / copy.cta_url / copy.wordmarksameScene04
mechanism_prop (spoon|accent)mechanism_propScene03 (inline-SVG prop)
bpmbpmbeat grid
beat_split_sec [4]beat_split_secderives cut frames + total duration
music.bed / music.fade_out_framesmusic.src (staged) / music.fade_out_framesMain audio bed
show_competitor_strikeshow_competitor_strikeScene02
aspects(driver)9:16 always; 1:1 = ffmpeg crop

Craft rules (load-bearing — faithful to the source run)

  • The composited bitmap is the REAL product photo — never an AI packshot. Clean / transparent bg; objectFit:contain, never stretched.
  • Never AI-render text. Headline, claim, CTA, URL, wordmark — all typeset in the engine. AI never draws a letter in this format.
  • Never Ken-Burns/zoompan over stills — the engine springs carry the motion; a static/zoompan cut was rejected as "too static" on the source run.
  • Music-only, beat-locked — the cuts + big slams land on the 0.0/3.0/6.5/9.5s downbeats; the bed volume ramps to 0 over the last music.fade_out_frames inside the render. No VO, no captions.
  • Never name/jab a competitor — any comparison shape on the product beat is a GENERIC silhouette (show_competitor_strike), not a named brand.
  • The two gating checks are non-optional — a liquid product must not borrow powder grammar; the claim beat must have real prop motion, not a static text stack.

Requires

  • Node.js (≥18) + Remotion (@remotion/cli ≥4.0, installed via the bundled project/package.jsonrender.py runs npm install in project/ on first use). This capability legitimately needs a node runtime — the renderer IS a Remotion project.
  • ffmpeg on PATH (for the 1:1 center-crop).
  • watch (QC the final master — confirm the headline slams WORD-BY-WORD on the beat, the real product photo drops in + idle-bobs and is NOT stretched, the mechanism prop enters from a frame edge on the claim beat, the claim lines drop in staggered, the CTA label + URL are readable at 1080×1920, the hard cuts land on the downbeats, and the music ramps out; re-confirm both gating checks visually). The recipe gates the only optional paid step (music bed → create-music-elevenlabs) — this capability itself makes NO paid calls.

Frequently asked questions about Render Offer Ad

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