
Render Offer Ad
FreeCreate dynamic offer ads with ease using Remotion.
Free · Opens the source repo
What Render Offer Ad does
Render Offer Ad is a specialized tool designed for creating short, impactful vertical ads in the motion-graphics-offer-ad format. This skill utilizes a bundled Remotion project to produce a ~12-second ad that features kinetic typography, showcasing a product through a structured sequence of visual elements. The ad is composed of four distinct beats: a headline introduction, a product reveal, a claim presentation, and a call to action. Each beat is meticulously crafted to ensure that the text is typeset within the rendering engine, maintaining the credibility of the message without relying on AI-generated visuals.
The skill operates through a Python driver that manages the rendering process and enforces strict gating checks to ensure content accuracy. For instance, the verbs used in the claim must match the product's physical format, and the claim beat must include a mechanism prop to enhance the visual storytelling. This deterministic approach allows users to iterate on their ad designs without incurring additional rendering costs, as the only potential expense is for an optional music bed.
Users can easily customize their ads by providing a configuration file that includes copy strings, product images, brand palettes, fonts, and beat splits. The rendering process generates both a 9:16 master video and a 1:1 center-cropped version, making it suitable for various platforms. This tool is ideal for marketers and designers looking to create visually engaging and effective direct-response ads with minimal effort and maximum control over the final output.
When to use it
Use Render Offer Ad when you need to quickly produce professional-looking offer ads for social media or digital marketing campaigns.
When not to use it
This skill may not be suitable for users looking for highly customized animations or those requiring extensive character animations, as it focuses on typography and static product visuals.
What you can build with it
Quick Ad Production
Marketers can rapidly produce engaging video ads for social media campaigns without extensive design experience.
Brand Consistency
Ensure brand consistency by using predefined palettes and fonts in the ad creation process.
Iterative Design
Easily iterate on ad designs without incurring additional costs, allowing for quick adjustments based on feedback.
How to install Render Offer Ad
View source1. Install with the skills CLI
npx skills add gooseworks-ai/goose-skills/render-offer-ad --agent claude-code2. Or install it manually
Download the skill folder and drop it into ~/.claude/skills/ for all projects, or .claude/skills/ to scope it to one repo. Restart Claude Code so it picks up the new skill.
Anthropic's agentic coding CLI, and the reference implementation of Agent Skills. Drop a skill folder into ~/.claude/skills and Claude Code loads it automatically whenever a task matches the skill's description. Claude Code docs
Inside SKILL.md
Written by gooseworks-airender-offer-ad
The free, deterministic renderer for the motion-graphics-offer-ad format — the punchy ~12s vertical, music-only, direct-response offer ad built as a 4-beat kinetic -typography film: a HEADLINE slams in word-by-word → the real PRODUCT drops in → the CLAIM/proof lands → a CTA pill resolves. No character, no VO, no captions — the on-screen typeset text IS the message.
This is a bundled Remotion project (project/) driven by a thin Python driver. The
shipping master is 100% engine-rendered (springs + interpolate): backgrounds are
gradient divs off the brand_palette, props are inline SVG, and the ONLY composited
bitmap is the REAL product photo (objectFit:contain, never stretched). ALL
headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered;
that is the format's credibility guard. Render cost is ~$0; the only paid step is an
optional music bed, gated upstream in the recipe to create-music-elevenlabs.
The whole ad is data: copy strings, product photo, palette, fonts, bpm, and beat
split all arrive as config.json and are bound to Remotion input props — nothing is
hardcoded in the scenes (the source run's Spoiled Child strings are generalised into
project/src/props.ts). Deterministic → iterate the cut for free.
The 4 beats (the spine)
- HEADLINE — primary-color radial ground;
headline_wordsslam in WORD-BY-WORD (slamIn, ~7-frame stagger, scale-overshoot + motion-blur smear, settling on the downbeat);subline+ an animated bobbing down-arrow drop in. - PRODUCT — light radial ground; the REAL product photo drops in (
dropIn) and idle-bobs (bob),objectFit:contain(never stretch); themotif_chippops in (popIn); optional GENERIC competitor shape + strike-through (wipe) — never a named competitor. - CLAIM — light radial ground; the
mechanism_propslides in from a frame edge (flyInovershoot, ~20% from the bottom) to add motion AND show the mechanism; the 3-line claim drops in staggered; product held bottom-right. - CTA — primary-color radial ground; the
wordmarkslams (slamIn); the CTA pill pops in as the motif-chip handoff resolving (popIn) with an arrow nudge; thecta_urlfades up.
Scene boundaries are derived from beat_split_sec (default [3.0, 3.5, 3.0, 2.5]s →
cuts at frames 0/90/195/285/360 @30fps) so the hard cuts land on the beat downbeats. The
motion kit — slamIn / dropIn / bob / flyIn / popIn / wipe — lives in
project/src/lib/anim.ts and is kept intact from the source run.
Two gating checks (run before any render — from the recipe)
- (a) CLAIM-MATCHES-FORMAT — the claim/proof verbs MUST match the product's physical
format: liquid →
spoon / sip / drink / 0 mess; powder →scoop / mix / no clumps; capsule →1 a day; gummy →chew.render.pyrejects foreign-format vocabulary (e.g. a liquid product must not borrow powder grammar likescoop / no clumps). Setproduct_formatin the config to arm this gate. - (b) CLAIM-BEAT MECHANISM PROP — the claim beat must include an edge-entry
mechanism_prop(spoonfor drinkable liquids, oraccentfor a neutral edge-entry accent bar) that supplies motion AND shows the mechanism. A text-only claim beat is too static —render.pyrejects an unsupported/missing prop.
Run
# 1) install the bundled Remotion project's deps (one-time; render.py auto-runs
# this if node_modules is absent).
cd project && npm install && cd ..
# 2) bind config → Remotion input props, render the 9:16 master, derive the 1:1 crop.
python3 scripts/render.py \
--config path/to/config.json \
--work-dir <work> \
--out <work>/master
# → <work>/master-9x16.mp4 (1080x1920) and <work>/master-1x1.mp4 (1080x1080 crop)
render.py copies the config's product_hero_image (+ optional music.bed) into
project/public/, maps every config key onto the OfferAdProps shape props.ts reads,
writes the input props to <work>/props.json, runs npx remotion render offer-ad --props <work>/props.json, then center-crops the 9:16 master to 1:1 with ffmpeg (no 2nd
composition). NO hardcoded /Users or clients paths — every asset arrives via the
config and a runtime --work-dir.
Scripts
scripts/render.py— the driver: gating checks → stage assets intoproject/public/→ bind config to Remotion input props →npx remotion render(9:16) → ffmpeg 1:1 center-crop.scripts/config.example.json— the shape of theconfigthe recipe binds (brand-neutral worked defaults from the source run; replace every/abs/...placeholder).project/— the bundled Remotion project.src/props.ts(the input-props schema + beat-layout math + safe defaults),src/lib/anim.ts(theslamIn/dropIn/bob/flyIn/ popIn/wipemotion kit — kept intact),src/scenes/Scene01–04.tsx(the four beats, all copy/palette/fonts from props),src/Main.tsx(the beat spine + audio bed),src/Root.tsx(theoffer-adcomposition; duration derived frombeat_split_sec).
Config → props mapping (what binds to what)
| config key | Remotion prop (props.ts) | scene that reads it |
|---|---|---|
product_hero_image | product_image (staged to public/) | Scene02 (drop), Scene03 (anchor) |
brand_palette{primary_ground,light_ground,ink,highlight_chip} (dict OR ≥4-hex list) | palette | all 4 (grounds/type/chip) |
fonts{display,body} | fonts (resolved in fonts.ts) | all 4 |
copy.headline_words[] / copy.subline | copy.headline_words / copy.subline | Scene01 |
copy.motif_chip | copy.motif_chip | Scene02 |
copy.claim_lines[]{big,small} | copy.claim_lines | Scene03 |
copy.cta_label / copy.cta_url / copy.wordmark | same | Scene04 |
mechanism_prop (spoon|accent) | mechanism_prop | Scene03 (inline-SVG prop) |
bpm | bpm | beat grid |
beat_split_sec [4] | beat_split_sec | derives cut frames + total duration |
music.bed / music.fade_out_frames | music.src (staged) / music.fade_out_frames | Main audio bed |
show_competitor_strike | show_competitor_strike | Scene02 |
aspects | (driver) | 9:16 always; 1:1 = ffmpeg crop |
Craft rules (load-bearing — faithful to the source run)
- The composited bitmap is the REAL product photo — never an AI packshot. Clean /
transparent bg;
objectFit:contain, never stretched. - Never AI-render text. Headline, claim, CTA, URL, wordmark — all typeset in the engine. AI never draws a letter in this format.
- Never Ken-Burns/zoompan over stills — the engine springs carry the motion; a static/zoompan cut was rejected as "too static" on the source run.
- Music-only, beat-locked — the cuts + big slams land on the 0.0/3.0/6.5/9.5s
downbeats; the bed volume ramps to 0 over the last
music.fade_out_framesinside the render. No VO, no captions. - Never name/jab a competitor — any comparison shape on the product beat is a GENERIC
silhouette (
show_competitor_strike), not a named brand. - The two gating checks are non-optional — a liquid product must not borrow powder grammar; the claim beat must have real prop motion, not a static text stack.
Requires
- Node.js (≥18) + Remotion (
@remotion/cli≥4.0, installed via the bundledproject/package.json—render.pyrunsnpm installinproject/on first use). This capability legitimately needs a node runtime — the renderer IS a Remotion project. - ffmpeg on PATH (for the 1:1 center-crop).
watch(QC the final master — confirm the headline slams WORD-BY-WORD on the beat, the real product photo drops in + idle-bobs and is NOT stretched, the mechanism prop enters from a frame edge on the claim beat, the claim lines drop in staggered, the CTA label + URL are readable at 1080×1920, the hard cuts land on the downbeats, and the music ramps out; re-confirm both gating checks visually). The recipe gates the only optional paid step (music bed →create-music-elevenlabs) — this capability itself makes NO paid calls.
Frequently asked questions about Render Offer Ad
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